ERROR in 'bitary.h' at line 62: bit vector range error: 176 / 15 Version: Dungeon Crawl Stone Soup 0.17-a0-227-gf5308cc Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-f5308cc304 -name Pikaro -rc /dgldir/rcfiles/crawl-git/Pikaro.rc -macro /dgldir/rcfiles/crawl-git/Pikaro.macro -morgue /dgldir/morgue/Pikaro/ -webtiles-socket /crawl-master/webserver/sockets/Pikaro:2015-03-29.14:22:52.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-git-f5308cc304(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x6474a3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-f5308cc304(_Z13do_crash_dumpv+0x2d7) [0x64e527]: do_crash_dump() /usr/games/crawl-git-f5308cc304(_Z20crash_signal_handleri+0x74) [0x647714]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7f91895e14f0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f9189947efb]: /usr/games/crawl-git-f5308cc304() [0x64ddc4] /usr/games/crawl-git-f5308cc304() [0x64e139] /usr/games/crawl-git-f5308cc304(_Z21item_needs_autopickupRK8item_def+0x568) [0x7c1e78]: item_needs_autopickup(item_def const&) /usr/games/crawl-git-f5308cc304(_Z18tile_draw_map_cellRK9coord_defb+0x772) [0xb2dce2]: tile_draw_map_cell(coord_def const&, bool) /usr/games/crawl-git-f5308cc304(_Z14show_update_atRK9coord_defb+0x310) [0x9fa0f0]: show_update_at(coord_def const&, bool) /usr/games/crawl-git-f5308cc304(_Z9show_initb+0x92) [0x9faf02]: show_init(bool) /usr/games/crawl-git-f5308cc304(_Z10viewwindowbbP9animation+0xc6) [0xae2c06]: viewwindow(bool, bool, animation*) /usr/games/crawl-git-f5308cc304() [0x82e4b9] /usr/games/crawl-git-f5308cc304() [0x835649] /usr/games/crawl-git-f5308cc304() [0x836785] /usr/games/crawl-git-f5308cc304(main+0x303) [0x5365b3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f91895cdead]: /usr/games/crawl-git-f5308cc304() [0x5b283d] GDB not installed. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Mar 29 2015 at 00:28:43 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DTOURNEY='0.16' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f5308cc304/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f5308cc304/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f5308cc304/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = narrow_caves, absdepth0 = 4 Level vaults: layout_layer_cave hangedman_abyss_or_decor_passed Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false You strike the helpless kobold from a blind spot! You hit the kobold!! You kill the kobold! N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile stone T: true; R: false; a club; a stone N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false N: {throwable} {missile}identified missile 16 stones T: true; R: false An orc comes into view. It is wielding a dagger. Some of the chunks of flesh in your inventory have rotted away. The orc shouts! You hit the orc. Your grab misses the orc. You squeeze the orc. You kill the orc! You see here a dagger. Save game and exit? N: {Short Blades} {melee weapon}known melee weapon dagger T: false; R: false; N: {missile}identified missile 16 bolts; T: false; R: false Welcome back, Pikaro the Octopode Assassin. N: {Short Blades} {melee weapon}known melee weapon dagger T: false; R: false; N: {missile}identified missile 16 bolts; T: false; R: false N: {Short Blades} {melee weapon}known melee weapon dagger T: false; R: false; N: {missile}identified missile 16 bolts; T: false; R: false N: {Short Blades} {melee weapon}known melee weapon dagger T: false; R: false; N: {missile}identified missile 16 bolts; T: false; R: false Save game and exit? N: {Short Blades} {melee weapon}known melee weapon dagger T: Hand Weapons; R: dagger; N: {missile}identified missile 16 bolts T: Missiles; R: bolt Welcome back, Pikaro the Octopode Assassin. N: {Short Blades} {melee weapon}known melee weapon dagger T: Hand Weapons; R: dagger; N: {missile}identified missile 16 bolts T: Missiles; R: bolt N: {Short Blades} {melee weapon}known melee weapon dagger T: Hand Weapons; R: dagger; N: {missile}identified missile 16 bolts T: Missiles; R: bolt N: {Short Blades} {melee weapon}known melee weapon dagger T: Hand Weapons; R: dagger; N: {missile}identified missile 16 bolts T: Missiles; R: bolt Save game and exit? N: {Short Blades} {melee weapon}known melee weapon dagger T: Hand Weapons; R: dagger; E: nil; N: {missile}identified missile 16 bolts T: Missiles; R: bolt; E: nil Welcome back, Pikaro the Octopode Assassin. N: {Short Blades} {melee weapon}known melee weapon dagger T: Hand Weapons; R: dagger; E: nil; N: {missile}identified missile 16 bolts T: Missiles; R: bolt; E: nil N: {Short Blades} {melee weapon}known melee weapon dagger T: Hand Weapons; R: dagger; E: nil; N: {missile}identified missile 16 bolts T: Missiles; R: bolt; E: nil N: {Short Blades} {melee weapon}known melee weapon dagger T: Hand Weapons; R: dagger; E: nil; N: {missile}identified missile 16 bolts T: Missiles; R: bolt; E: nil Save game and exit? Welcome back, Pikaro the Octopode Assassin. Save game and exit? Welcome back, Pikaro the Octopode Assassin. Save game and exit? N: {missile}identified missile 16 bolts; T: Missiles; R: bolt; E: nil Welcome back, Pikaro the Octopode Assassin. N: {missile}identified missile 16 bolts; T: Missiles; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: Missiles; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: Missiles; R: bolt; E: nil Save game and exit? N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil Welcome back, Pikaro the Octopode Assassin. N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil; N: {missile}identified missile 16 bolts T: missile; R: bolt; E: nil A rat comes into view. You closely miss the rat. You grab the rat. Your squeeze misses the rat. You constrict the rat. You kill the rat! Eating one of 4 chunks of flesh. You continue eating. x2 N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil; N: {missile}identified missile 16 bolts T: missile; R: bolt; E: nil All of the chunks of flesh in your inventory have rotted away. You see here a giant club. You see here a club. N: {missile}identified missile 16 bolts; T: missile; R: bolt; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil; N: {missile}identified missile 16 bolts T: missile; R: bolt; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil Done exploring. (D) Dungeon Where to? (? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. There is a stone staircase leading up here. A kobold comes into view. It is wielding a short sword. The kobold shouts! The kobold hits you with a short sword. You take 2 damage, and have 48/50 hp. You completely miss the kobold. Your grab misses the kobold. You squeeze the kobold. You kill the kobold! You start resting. Health restored: 50; Total turns waited: 12 N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil; a short sword; 3 stones N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil A giant cockroach comes into view. No target in view! No target in view! An adder skeleton comes into view. The helpless giant cockroach fails to defend itself. You hit the giant cockroach!!! You kill the giant cockroach! The adder skeleton closely misses you. You hit the adder skeleton. Your grab misses the adder skeleton. The adder skeleton bites you. You take 3 damage, and have 47/50 hp. You barely miss the adder skeleton. You grab the adder skeleton. You squeeze the adder skeleton! You constrict the adder skeleton. The adder skeleton barely misses you. You hit the adder skeleton. You destroy the adder skeleton! No target in view! You start resting. Health restored: 50; Total turns waited: 18 You now have 93 gold pieces (gained 17). v - 2 scrolls labeled CET LUWYUXO (gained 1) N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil A worm and a kobold come into view. The kobold shouts! The kobold barely misses you. You hit the kobold. You kill the kobold! The worm closely misses you. You hit the worm. You grab the worm. You squeeze the worm. You constrict the worm. You hit the worm but do no damage. You constrict the worm. The worm bites you but does no damage. You hit the worm but do no damage. You squeeze the worm. You constrict the worm. You hit the worm. You constrict the worm. You hit the worm. You squeeze the worm. You constrict the worm. The worm bites you! You take 10 damage, and have 40/50 hp. You hit the worm. You constrict the worm. You hit the worm. You constrict the worm. You hit the worm. You kill the worm! N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil; a short sword; 3 stones; a kobold corpse N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil; a short sword; 3 stones; a kobold corpse You start resting. Health restored: 50; Total turns waited: 56 N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil A giant gecko zombie comes into view. The helpless giant gecko zombie fails to defend itself. You hit the giant gecko zombie!!! You destroy the giant gecko zombie! You are feeling hungry. You now have 98 gold pieces (gained 5). N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You see here a chain mail. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You see here a chain mail. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil A centaur comes into view. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow closely misses you. N: {stick} {missile}identified missile arrow T: missile; R: arrow; E: nil N: {stick} {missile}identified missile arrow T: missile; R: arrow; E: nil N: {stick} {missile}identified missile arrow T: missile; R: arrow; E: nil The centaur shoots an arrow. N: {stick} {missile}identified missile arrow T: missile; R: arrow; E: nil The arrow closely misses you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil The centaur unwields an uncursed shortbow. The centaur hits you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You take 3 damage, and have 47/50 hp. You barely miss the centaur. The centaur closely misses you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You barely miss the centaur. The centaur hits you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You take 5 damage, and have 42/50 hp. You hit the centaur. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You hit the centaur but do no damage. The centaur hits you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You take 1 damage, and have 41/50 hp. You hit the centaur but do no damage. The centaur hits you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You take 5 damage, and have 36/50 hp. You hit the centaur. The centaur completely misses you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You hit the centaur. You squeeze the centaur. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You hit the centaur. The centaur hits you! N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You take 7 damage, and have 29/50 hp. You hit the centaur but do no damage. The centaur hits you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You take 6 damage, and have 23/50 hp. HP below 50%! You hit the centaur. The centaur completely misses you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You barely miss the centaur. The centaur closely misses you. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You hit the centaur. You squeeze the centaur. You kill the centaur! N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 18 arrows T: missile; R: arrow; E: nil; an uncursed shortbow; 18 arrows; a centaur corpse You butcher the centaur corpse. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 18 arrows T: missile; R: arrow; E: nil; n - 7 chunks of flesh; an uncursed shortbow 18 arrows; a centaur skeleton N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil Eating one of 7 chunks of flesh. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You continue eating. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You continue eating. N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil Items here: uncursed shortbow, 18 arrows, centaur skeleton N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil You start resting. You regained 16 hp, and now have 41/50 hp. You start resting. Health restored: 50; Total turns waited: 152 N: {stick} {missile}identified missile 18 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 18 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 18 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 18 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 2 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 18 arrows T: missile; R: arrow; E: nil An orc comes into view. It is wielding a mace. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil The orc shouts! N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil The orc hits you with a mace! N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil A rat comes into view. You take 9 damage, and have 41/50 hp. You hit the orc. Your grab misses the orc. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil You hit the orc. You kill the orc! N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil You see here a mace. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil You hit the rat. You kill the rat! N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil You see here a rat corpse. You butcher the rat corpse. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil; n - 7 chunks of flesh (gained 1) N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil A rat comes into view. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil The helpless rat fails to defend itself. You hit the rat!!! You kill the rat! N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil m - 2 scrolls labeled KIESHO QYSA (gained 1) N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil k - 3 meat rations (gained 1) You start resting. Health restored: 50; Total turns waited: 23 N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil A goblin comes into view. You are feeling hungry. The goblin shouts! The goblin hits you. You take 4 damage, and have 46/50 hp. You hit the goblin. You kill the goblin! Eating one of 7 chunks of flesh. Some of the chunks of flesh in your inventory have rotted away. You continue eating. x2 You start resting. Health restored: 50; Total turns waited: 20 N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil A goblin comes into view. It is wielding a club. The goblin shouts! The goblin unwields an uncursed club. The goblin wields a hunting sling. The goblin shoots a stone. The stone hits you! N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You see here a stone. You take 8 damage, and have 42/50 hp. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil The goblin unwields an uncursed hunting sling. The goblin wields an uncursed club. The goblin closely misses you. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You hit the goblin. Your grab misses the goblin. You squeeze the goblin. You kill the goblin! N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil Items here: ( )) † an uncursed club; an uncursed hunting sling; 16 stones; a goblin corpse You butcher the goblin corpse. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 16 stones T: missile; R: stone; E: nil; n - 2 chunks of flesh (gained 1) an uncursed club; an uncursed hunting sling; 16 stones N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil Items here: uncursed club, uncursed hunting sling, 16 stones N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: weapon; R: club; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: weapon; R: club; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: weapon; R: club; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: weapon; R: club; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: weapon; R: club; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: weapon; R: club; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: weapon; R: club; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: weapon; R: club; E: nil >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_REST repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Pikaro] Species: Octopode Job: Assassin class_name: Assassin HP: 43/50; mods: 0/0 MP: 8/8; mod: 0 Stats: 10 (10) 14 (14) 15 (15) Position: (20, 35), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 151 | 1/150 Short Blades | X | 1 | 100 | 9 | 2451 | 201/550 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 2 | 151 | 1/150 Dodging | X | 0 | 0 | 1 | 51 | 1/100 Stealth | X | 0 | 0 | 5 | 421 | 46/150 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/35 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 122 #13: 24 #23: 5196 #24: -695404711 #27: 1362 #49: 216 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +2 dagger eq slot #10, inv slot #7: ring of positive energy {rN+} eq slot #11, inv slot #8: ring of ice {rC+, rF-} eq slot #12, inv slot #15: ring of wizardry {Wiz+, !d} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: . #.. . #.# #. #.# #.# ##.# #..... #..##..## ..#....... .##.......###.....#... #............#........# #@.............# #.....####.....# #....## #.....### #...(.## #........ #..#...###......# #..####..#..####.## ....# ##...## ##.# .....# ##..# #.# ##... ##.# #.. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>