ERROR in 'bitary.h' at line 62: bit vector range error: 240 / 15 Version: Dungeon Crawl Stone Soup 0.17-a0-227-gf5308cc Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /usr/games/crawl-git-f5308cc304 -name Pikaro -rc /dgldir/rcfiles/crawl-git/Pikaro.rc -macro /dgldir/rcfiles/crawl-git/Pikaro.macro -morgue /dgldir/morgue/Pikaro/ -webtiles-socket /crawl-master/webserver/sockets/Pikaro:2015-03-29.14:28:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-git-f5308cc304(_Z17write_stack_traceP8_IO_FILEi+0x23) [0x6474a3]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-f5308cc304(_Z13do_crash_dumpv+0x2d7) [0x64e527]: do_crash_dump() /usr/games/crawl-git-f5308cc304(_Z20crash_signal_handleri+0x74) [0x647714]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x324f0) [0x7f61f6fc64f0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x2b) [0x7f61f732cefb]: /usr/games/crawl-git-f5308cc304() [0x64ddc4] /usr/games/crawl-git-f5308cc304() [0x64e139] /usr/games/crawl-git-f5308cc304(_Z21item_needs_autopickupRK8item_def+0x568) [0x7c1e78]: item_needs_autopickup(item_def const&) /usr/games/crawl-git-f5308cc304(_Z18tile_draw_map_cellRK9coord_defb+0x772) [0xb2dce2]: tile_draw_map_cell(coord_def const&, bool) /usr/games/crawl-git-f5308cc304(_Z14show_update_atRK9coord_defb+0x310) [0x9fa0f0]: show_update_at(coord_def const&, bool) /usr/games/crawl-git-f5308cc304(_Z9show_initb+0x92) [0x9faf02]: show_init(bool) /usr/games/crawl-git-f5308cc304(_Z10viewwindowbbP9animation+0xc6) [0xae2c06]: viewwindow(bool, bool, animation*) /usr/games/crawl-git-f5308cc304() [0x82e4b9] /usr/games/crawl-git-f5308cc304() [0x835649] /usr/games/crawl-git-f5308cc304() [0x836785] /usr/games/crawl-git-f5308cc304(main+0x303) [0x5365b3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xfd) [0x7f61f6fb2ead]: /usr/games/crawl-git-f5308cc304() [0x5b283d] GDB not installed. Compilation info: <<<<<<<<<<< Compiled with GCC 4.7.2 on Mar 29 2015 at 00:28:43 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -isystem /usr/include/ncursesw -g -DTOURNEY='0.16' -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-f5308cc304/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-f5308cc304/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-f5308cc304/data/web/" LDFLAGS: -rdynamic -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = narrow_caves, absdepth0 = 4 Level vaults: layout_layer_cave hangedman_abyss_or_decor_passed Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< N: {throwable} {Throwing} {missile}identified missile 2 tomahawks T: missile; R: tomahawk; E: nil N: {throwable} {Throwing} {missile}identified missile 2 tomahawks T: missile; R: tomahawk; E: nil N: {throwable} {Throwing} {missile}identified missile 2 tomahawks T: missile; R: tomahawk; E: nil N: {throwable} {Throwing} {missile}identified missile 2 tomahawks T: missile; R: tomahawk; E: nil There is a stone staircase leading down here. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil Health restored: 50 N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil A rat comes into view. The rat barely misses you. You hit the rat. You grab the rat. You constrict the rat. You kill the rat! You now have 110 gold pieces (gained 17). You now have 125 gold pieces (gained 15). N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil A rat comes into view. You see here a scroll labeled KIESHO QYSA. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil The helpless rat fails to defend itself. You hit the rat!!! You kill the rat! N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil You see here a rat corpse. You butcher the rat corpse. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil; n - a chunk of flesh You see here a rat skeleton. N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil Items here: rat skeleton N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil k - 3 meat rations (gained 1) N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil m - 2 scrolls labeled KIESHO QYSA (gained 1) N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil Eating a chunk of flesh. You continue eating. x2 N: {missile}identified missile 21 sling bullets T: missile; R: sling bullet; E: nil A goblin comes into view. It is wielding a club. The helpless goblin fails to defend itself. You hit the goblin!!! You kill the goblin! N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil; a club; a hunting sling; 17 stones N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil; a club; a hunting sling; 17 stones N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil x - 2 potions of curing (gained 1) N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil A deep elf mage comes into view. It is wielding a dagger of flaming. The helpless deep elf mage fails to defend itself. You hit the deep elf mage!!! You kill the deep elf mage! You see here a dagger of flaming. n - a dagger of flaming Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It bursts into flame! n - a +2 dagger of flaming (weapon) Drop what? 25/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil You now have 135 gold pieces (gained 10). N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil; z - a wand of digging N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil 14 poisoned needles. The floor. N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil Save game and exit? N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil Welcome back, Pikaro the Octopode Assassin. N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {Staves} {magical staff}unidentified melee magical staff crooked glowing staff T: magical staff; R: nil; E: nil N: {jewellery}unidentified jewellery dented zirconium amulet T: jewellery; R: nil; E: nil N: {jewellery}known jewellery ring of ice T: jewellery; R: ring of ice; E: nil N: {jewellery}known jewellery ring of positive energy T: jewellery; R: ring of positive energy; E: nil N: {jewellery}known jewellery ring of wizardry T: jewellery; R: ring of wizardry; E: nil; N: {wand}unidentified wand iron wand T: wand; R: nil; E: nil; N: {wand}known wand wand of digging; T: wand R: digging; E: nil N: {scroll}unidentified scroll scroll labeled AKLAB T: scroll; R: nil; E: nil N: {scroll}identified scroll scroll of identify T: scroll; R: identify; E: nil N: {potion}unidentified potion clear potion T: potion; R: nil; E: nil N: {potion}identified useless_item potion potion of blood T: potion; R: blood; E: nil N: {potion}identified potion potion of brilliance T: potion; R: brilliance; E: nil N: {potion}identified emergency_item good_item potion potion of curing T: potion; R: curing; E: nil N: {potion}identified emergency_item good_item potion potion of heal wounds T: potion; R: heal wounds; E: nil N: {potion}identified emergency_item good_item potion potion of magic T: potion; R: magic; E: nil N: {potion}identified emergency_item good_item potion potion of resistance T: potion; R: resistance; E: nil N: {potion}identified potion potion of restore abilities T: potion; R: restore abilities; E: nil N: {Staves} {magical staff}unidentified melee magical staff crooked glowing staff T: magical staff; R: nil; E: nil N: {jewellery}unidentified jewellery dented zirconium amulet T: jewellery; R: nil; E: nil N: {jewellery}known jewellery ring of ice T: jewellery; R: ring of ice; E: nil N: {jewellery}known jewellery ring of positive energy T: jewellery; R: ring of positive energy; E: nil N: {jewellery}known jewellery ring of wizardry T: jewellery; R: ring of wizardry; E: nil; N: {wand}unidentified wand iron wand T: wand; R: nil; E: nil; N: {wand}known wand wand of digging; T: wand R: digging; E: nil N: {scroll}unidentified scroll scroll labeled AKLAB T: scroll; R: nil; E: nil N: {scroll}identified scroll scroll of identify T: scroll; R: identify; E: nil N: {potion}unidentified potion clear potion T: potion; R: nil; E: nil N: {potion}identified useless_item potion potion of blood T: potion; R: blood; E: nil N: {potion}identified potion potion of brilliance T: potion; R: brilliance; E: nil N: {potion}identified emergency_item good_item potion potion of curing T: potion; R: curing; E: nil N: {potion}identified emergency_item good_item potion potion of heal wounds T: potion; R: heal wounds; E: nil N: {potion}identified emergency_item good_item potion potion of magic T: potion; R: magic; E: nil N: {potion}identified emergency_item good_item potion potion of resistance T: potion; R: resistance; E: nil N: {potion}identified potion potion of restore abilities T: potion; R: restore abilities; E: nil N: {book}unidentified book hardcover book T: book; R: nil; E: nil N: {book}identified spellbook book book of Power T: book; R: book of Power; E: nil N: {stick} {missile}identified missile arrow T: missile; R: arrow; E: nil; N: {missile}identified missile bolt; T: missile R: bolt; E: nil N: {throwable} {stick} {Throwing} {missile}identified missile javelin T: missile; R: javelin; E: nil N: {Throwing} {missile}identified useless_item missile large rock T: missile; R: large rock; E: nil N: {missile}identified missile sling bullet T: missile; R: sling bullet; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {Throwing} {missile}identified missile throwing net T: missile; R: throwing net; E: nil N: {throwable} {Throwing} {missile}identified missile tomahawk T: missile; R: tomahawk; E: nil; N: {food}identified food chunk of flesh T: food; R: nil; E: nil; N: {food}identified food meat ration; T: food; R: nil E: nil; N: {food}identified food beef jerky; T: food; R: nil; E: nil N: {food}identified food bread ration; T: food; R: nil; E: nil N: {fruit} {food}identified food fruit; T: food; R: nil; E: nil N: {food}identified food slice of pizza; T: food; R: nil; E: nil N: {food}identified food royal jelly; T: food; R: nil; E: nil N: {book}unidentified book hardcover manual T: book; R: nil; E: nil N: {Maces & Flails} {rod}unidentified melee rod crooked jewelled rod T: rod; R: nil; E: nil N: {gold}unidentified gold 18 gold pieces T: gold; R: nil; E: nil N: {misc}identified misc decaying rune of Zot T: misc; R: rune of Zot; E: nil N: {misc}identified misc plain deck of cards T: misc; R: deck of bugginess; E: nil N: {potion}identified emergency_item good_item potion potion of magic T: potion; R: magic; E: nil N: {potion}identified emergency_item good_item potion potion of resistance T: potion; R: resistance; E: nil N: {potion}identified potion potion of restore abilities T: potion; R: restore abilities; E: nil N: {book}unidentified book hardcover book T: book; R: nil; E: nil N: {book}identified spellbook book book of Power T: book; R: book of Power; E: nil N: {stick} {missile}identified missile arrow T: missile; R: arrow; E: nil; N: {missile}identified missile bolt; T: missile R: bolt; E: nil N: {throwable} {stick} {Throwing} {missile}identified missile javelin T: missile; R: javelin; E: nil N: {Throwing} {missile}identified useless_item missile large rock T: missile; R: large rock; E: nil N: {missile}identified missile sling bullet T: missile; R: sling bullet; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {Throwing} {missile}identified missile throwing net T: missile; R: throwing net; E: nil N: {throwable} {Throwing} {missile}identified missile tomahawk T: missile; R: tomahawk; E: nil; N: {food}identified food chunk of flesh T: food; R: nil; E: nil; N: {food}identified food meat ration; T: food; R: nil E: nil; N: {food}identified food beef jerky; T: food; R: nil; E: nil N: {food}identified food bread ration; T: food; R: nil; E: nil N: {fruit} {food}identified food fruit; T: food; R: nil; E: nil N: {missile}identified missile sling bullet T: missile; R: sling bullet; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {Staves} {magical staff}unidentified melee magical staff crooked glowing staff T: magical staff; R: nil; E: nil N: {jewellery}unidentified jewellery dented zirconium amulet T: jewellery; R: nil; E: nil N: {jewellery}known jewellery ring of ice T: jewellery; R: ring of ice; E: nil N: {jewellery}known jewellery ring of positive energy T: jewellery; R: ring of positive energy; E: nil N: {jewellery}known jewellery ring of wizardry T: jewellery; R: ring of wizardry; E: nil; N: {wand}unidentified wand iron wand T: wand; R: nil; E: nil; N: {wand}known wand wand of digging; T: wand R: digging; E: nil N: {scroll}unidentified scroll scroll labeled AKLAB T: scroll; R: nil; E: nil N: {scroll}identified scroll scroll of identify T: scroll; R: identify; E: nil N: {potion}unidentified potion clear potion T: potion; R: nil; E: nil N: {potion}identified useless_item potion potion of blood T: potion; R: blood; E: nil N: {potion}identified potion potion of brilliance T: potion; R: brilliance; E: nil N: {potion}identified emergency_item good_item potion potion of curing T: potion; R: curing; E: nil N: {potion}identified emergency_item good_item potion potion of heal wounds T: potion; R: heal wounds; E: nil N: {potion}identified emergency_item good_item potion potion of magic T: potion; R: magic; E: nil N: {potion}identified emergency_item good_item potion potion of resistance T: potion; R: resistance; E: nil N: {potion}identified potion potion of restore abilities T: potion; R: restore abilities; E: nil N: {Staves} {magical staff}unidentified melee magical staff crooked glowing staff T: magical staff; R: nil; E: nil N: {jewellery}unidentified jewellery dented zirconium amulet T: jewellery; R: nil; E: nil N: {jewellery}known jewellery ring of ice T: jewellery; R: ring of ice; E: nil N: {jewellery}known jewellery ring of positive energy T: jewellery; R: ring of positive energy; E: nil N: {jewellery}known jewellery ring of wizardry T: jewellery; R: ring of wizardry; E: nil; N: {wand}unidentified wand iron wand T: wand; R: nil; E: nil; N: {wand}known wand wand of digging; T: wand R: digging; E: nil N: {scroll}unidentified scroll scroll labeled AKLAB T: scroll; R: nil; E: nil N: {scroll}identified scroll scroll of identify T: scroll; R: identify; E: nil N: {potion}unidentified potion clear potion T: potion; R: nil; E: nil N: {potion}identified useless_item potion potion of blood T: potion; R: blood; E: nil N: {potion}identified potion potion of brilliance T: potion; R: brilliance; E: nil N: {potion}identified emergency_item good_item potion potion of curing T: potion; R: curing; E: nil N: {potion}identified emergency_item good_item potion potion of heal wounds T: potion; R: heal wounds; E: nil N: {potion}identified emergency_item good_item potion potion of magic T: potion; R: magic; E: nil N: {potion}identified emergency_item good_item potion potion of resistance T: potion; R: resistance; E: nil N: {potion}identified potion potion of restore abilities T: potion; R: restore abilities; E: nil N: {book}unidentified book hardcover book T: book; R: nil; E: nil N: {book}identified spellbook book book of Power T: book; R: book of Power; E: nil N: {stick} {missile}identified missile arrow T: missile; R: arrow; E: nil; N: {missile}identified missile bolt; T: missile R: bolt; E: nil N: {throwable} {stick} {Throwing} {missile}identified missile javelin T: missile; R: javelin; E: nil N: {Throwing} {missile}identified useless_item missile large rock T: missile; R: large rock; E: nil N: {missile}identified missile sling bullet T: missile; R: sling bullet; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {Throwing} {missile}identified missile throwing net T: missile; R: throwing net; E: nil N: {throwable} {Throwing} {missile}identified missile tomahawk T: missile; R: tomahawk; E: nil; N: {food}identified food chunk of flesh T: food; R: nil; E: nil; N: {food}identified food meat ration; T: food; R: nil E: nil; N: {food}identified food beef jerky; T: food; R: nil; E: nil N: {food}identified food bread ration; T: food; R: nil; E: nil N: {fruit} {food}identified food fruit; T: food; R: nil; E: nil N: {food}identified food slice of pizza; T: food; R: nil; E: nil N: {food}identified food royal jelly; T: food; R: nil; E: nil N: {book}unidentified book hardcover manual T: book; R: nil; E: nil N: {Maces & Flails} {rod}unidentified melee rod crooked jewelled rod T: rod; R: nil; E: nil N: {gold}unidentified gold 18 gold pieces T: gold; R: nil; E: nil N: {misc}identified misc decaying rune of Zot T: misc; R: rune of Zot; E: nil N: {misc}identified misc plain deck of cards T: misc; R: deck of bugginess; E: nil N: {potion}identified emergency_item good_item potion potion of magic T: potion; R: magic; E: nil N: {potion}identified emergency_item good_item potion potion of resistance T: potion; R: resistance; E: nil N: {potion}identified potion potion of restore abilities T: potion; R: restore abilities; E: nil N: {book}unidentified book hardcover book T: book; R: nil; E: nil N: {book}identified spellbook book book of Power T: book; R: book of Power; E: nil N: {stick} {missile}identified missile arrow T: missile; R: arrow; E: nil; N: {missile}identified missile bolt; T: missile R: bolt; E: nil N: {throwable} {stick} {Throwing} {missile}identified missile javelin T: missile; R: javelin; E: nil N: {Throwing} {missile}identified useless_item missile large rock T: missile; R: large rock; E: nil N: {missile}identified missile sling bullet T: missile; R: sling bullet; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {Throwing} {missile}identified missile throwing net T: missile; R: throwing net; E: nil N: {throwable} {Throwing} {missile}identified missile tomahawk T: missile; R: tomahawk; E: nil; N: {food}identified food chunk of flesh T: food; R: nil; E: nil; N: {food}identified food meat ration; T: food; R: nil E: nil; N: {food}identified food beef jerky; T: food; R: nil; E: nil N: {food}identified food bread ration; T: food; R: nil; E: nil N: {fruit} {food}identified food fruit; T: food; R: nil; E: nil N: {missile}identified missile sling bullet T: missile; R: sling bullet; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil; e - 20 poisoned needles (gained 14) N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil You see here 10 arrows. N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil Save game and exit? N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil Welcome back, Pikaro the Octopode Assassin. N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil You enter a teleport trap! The teleport trap disappears. Your surroundings suddenly seem different. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile stone T: missile; R: stone; E: nil An ogre comes into view. It is wielding a giant club. The helpless ogre fails to defend itself. You hit the ogre!!! You burn the ogre. You kill the ogre! a giant club; an ogre corpse You butcher the ogre corpse. A - 5 chunks of flesh You see here a giant club. Items here: giant club An ogre comes into view. It is wielding a giant club. There are monsters nearby! A scorpion comes into view. You barely miss the ogre. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Your +2 dagger of flaming stops flaming. b - a +0 blowgun (weapon) The ogre closely misses you. Aim: an ogre, wielding a giant club You shoot a curare-tipped needle. The curare-tipped needle hits the ogre. The ogre is poisoned. The ogre convulses. The ogre seems to slow down. Quiver which item? (- for none, * to show all) (? for menu, Esc to quit) Quivering e - 20 poisoned needles for blowguns. Aim: an ogre, wielding a giant club (heavily wounded, slow, poisoned, catching its breath) You shoot a poisoned needle. The poisoned needle hits the ogre! The ogre looks even sicker. The ogre is no longer moving slowly. You kill the ogre! a giant club; an ogre corpse e - 20 poisoned needles (gained 1) f - 8 curare-tipped needles (gained 1) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +2 dagger (weapon) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It bursts into flame! n - a +2 dagger of flaming (weapon) c - 3 scrolls of identify (gained 1) You now have 154 gold pieces (gained 19). Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) Okay, then. A centaur zombie comes into view. You see here a scroll labeled OHYEVY SYA. The centaur zombie barely misses you. You hit the centaur zombie. You burn the centaur zombie. The centaur zombie hits you. You take 1 damage, and have 49/50 hp. You hit the centaur zombie. You burn the centaur zombie. You squeeze the centaur zombie! The centaur zombie hits you! You take 7 damage, and have 42/50 hp. You hit the centaur zombie. You burn the centaur zombie. You squeeze the centaur zombie. You hit the centaur zombie. You burn the centaur zombie. The centaur zombie misses you. You hit the centaur zombie but do no damage. The centaur zombie closely misses you. You hit the centaur zombie. You burn the centaur zombie. You hit the centaur zombie. You burn the centaur zombie. You destroy the centaur zombie! Your Short Blades skill increases to level 10! w - 2 scrolls labeled OHYEVY SYA (gained 1) B - a scroll labeled NUTIEVVUCEMM You start resting. Health restored: 50; Total turns waited: 37 N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil Eating one of 5 chunks of flesh. You continue eating. x2 N: {stick} {missile}identified missile 10 arrows T: missile; R: arrow; E: nil N: {throwable} {missile}identified missile 17 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil A ball python zombie comes into view. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil All of the chunks of flesh in your inventory have rotted away. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You hit the ball python zombie. You burn the ball python zombie. You grab the ball python zombie. You constrict the ball python zombie. The ball python zombie barely misses you. The ball python zombie grabs you. The ball python zombie constricts you. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You take 1 damage, and have 49/50 hp. You hit the ball python zombie. You burn the ball python zombie. You destroy the ball python zombie! N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil No target in view! N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil You start resting. N: {throwable} {missile}identified missile 3 stones T: missile; R: stone; E: nil N: {throwable} {missile}identified missile 3 stones T: ; R: ; E: nil >>>>>>>>>>>>>>>>>>>>>> Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_REST repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Pikaro] Species: Octopode Job: Assassin class_name: Assassin HP: 49/50; mods: 0/0 MP: 8/8; mod: 0 Stats: 10 (10) 14 (14) 15 (15) Position: (57, 22), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 2 | 151 | 1/150 Short Blades | X | 0 | 0 | 10 | 2841 | 41/650 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/50 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 2 | 151 | 1/150 Dodging | X | 0 | 0 | 1 | 51 | 1/100 Stealth | X | 1 | 100 | 5 | 431 | 56/150 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | | 0 | 0 | 0 | 0 | 0/50 Hexes | | 0 | 0 | 0 | 0 | 0/50 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/50 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/35 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/35 Spell bugs: Durations: Attributes: #12: 178 #13: 24 #23: 5196 #24: -695404711 #27: 1720 #49: 216 #59: 1 Mutations: camouflage: 1 (innate) gelatinous body: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #13: +2 dagger of flaming eq slot #10, inv slot #7: ring of positive energy {rN+} eq slot #11, inv slot #8: ring of ice {rC+, rF-} eq slot #12, inv slot #15: ring of wizardry {Wiz+, !d} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...........## #...#..##..## #............###..... ##..## ##...#................# ##..## #.....###..............# ##..# ..#...# ##.............# ###. .###..## ##............### ## ## #...# #..............## # # #...## #......###..##.<### ## #....###.....@.##..####..####. #.....##........#...####.....# #.#......#...........###..#### ####.##.....#..###.(......#.## ..)..##....###.# ##..##...>## .#...###..## #. ##.......# .####.##...# #. ###..####.## ..# #...... #..##....####..# ....##...##. ...............###.# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>