Dungeon Crawl Stone Soup version 0.16-a0-3521-gb1b4986 (webtiles) character file. 18 Pikaro the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Jan 7, 2015. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:40 (998 turns). Pikaro the Conjurer (Octopode Conjurer) Turns: 998, Time: 00:02:40 Health: 0/17 AC: 1 Str: 7 XL: 2 Next: 66% Magic: 2/4 EV: 12 Int: 17 God: Gold: 58 SH: 0 Dex: 12 Spells: 1 memorised, 4 levels left rFire . . . SeeInvis . (no weapon) rCold + . . Clarity . (no shield) rNeg . . . SustAb + (helmet restricted) rPois . Gourm . (no amulet) rElec . Spirit . e - ring of sustain abilities {sustAb} rCorr . Warding . h - ring of protection from cold {rC+, !d} rMut . Stasis . (no ring) MR ..... (no ring) Stlth +++....... (no ring) (no ring) (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: almost no armour, amphibious, 8 rings, constrict 8, camouflage 1, gelatinous body 1 a: no special abilities You were on level 1 of the Dungeon. You were hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Jewellery e - a ring of sustain abilities (left tentacle) {sustAb} (You found it on level 1 of the Dungeon) h - a ring of protection from cold (right tentacle) {rC+, !d} (You found it on level 1 of the Dungeon) Scrolls i - 2 scrolls of noise {unknown} Potions j - a potion of restore abilities k - a potion of heal wounds Books c - a book of Conjurations Comestibles a - a beef jerky b - a bread ration {@e1} f - a meat ration {@e2} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting + Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 2% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict many enemies at once. Your skin changes colour to match your surroundings (Stealth). Your rubbery body absorbs attacks (AC +1). Message History As you read the scroll of identify, it crumbles to dust. j - a potion of restore abilities Read which item? (? for menu, Esc to quit) Identify which item? (\ to view known items) (? for menu, Esc to quit) As you read the scroll of identify, it crumbles to dust. g - a potion of degeneration Drop what? 10/52 slots (_ for help) (? for menu, Esc to quit) You drop a potion of degeneration {!q}. (D) Dungeon Where to? (? - help) A kobold comes into view. The magic dart hits the kobold. You kill the kobold! You now have 3/4 mp. You start resting. MP restored: 4 Total turns waited: 10 Done exploring. (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A jackal comes into view. Spoiler Alert: The jackal (sleeping) is fast! The magic dart hits the jackal. The jackal barks! A jackal comes into view. You now have 3/4 mp. Warning x2: The jackal is fast! The jackal (wandering) is fast! The magic dart hits the jackal. You now have 2/4 mp. Warning x2: The jackal is fast! x2 The magic dart hits the jackal. You now have 1/4 mp. The magic dart hits the jackal. You kill the jackal! A jackal comes into view. You now have 0/4 mp. Warning x2: The jackal is fast! The jackal (wandering) is fast! You don't have enough magic to cast Magic Dart! Warning x2: The jackal is fast! The jackal (wandering) is fast! The jackal moves out of view. Warning x2: The jackal is fast! The jackal (wandering) is fast! There is a stone staircase leading up here. Warning x2: The jackal is fast! The jackal (wandering) is fast! The jackal barks! You climb upwards. There is a stone staircase leading down here. You start resting. You are feeling hungry. You start resting. MP restored: 4 Total turns waited: 34 Done exploring. You climb downwards. The jackal closely misses you. There is a stone staircase leading up here. Warning x2: The jackal is fast! x2 The magic dart hits the jackal. The jackal closely misses you. The jackal closely misses you. A jackal comes into view. You now have 3/4 mp. Warning x3: The jackal is fast! x2 The jackal (wandering) is fast! The magic dart hits the jackal. The jackal bites you. The jackal barely misses you. You take 1 damage, and have 16/17 hp. You now have 2/4 mp. Warning x3: The jackal is fast! x3 The magic dart hits the jackal. The jackal barely misses you. The jackal bites you. The jackal barely misses you. You take 1 damage, and have 15/17 hp. You now have 1/4 mp. Warning x2: The jackal is fast! x2 The magic dart hits the jackal. The jackal bites you. The jackal bites you. The jackal barely misses you. You take 5 damage, and have 10/17 hp. MASSIVE DAMAGE!! You now have 0/4 mp. Warning x3: The jackal is fast! x3 The jackal bites you. x2 You climb upwards. There is a stone staircase leading down here. You take 2 damage, and have 8/17 hp. Warning x2: The jackal is fast! x2 The jackal barely misses you. The jackal bites you. You take 1 damage, and have 7/17 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/17 hp. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 3/17 hp. Warning x2: The jackal is fast! x2 The jackal barely misses you. The jackal misses you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 2/17 hp. Warning x2: The jackal is fast! x2 The jackal bites you. You die... .............+...# #.#.#.# ..#####......#...# #...#.# ..# ######†###### ##..#.# ..# #≈≈≈♣≈♣≈≈≈≈# #..#.# ..# #≈.P...♣..≈# #..#.# ..### #≈PPP.♣♣♣.≈# #..#'## ..).# #≈.P...♣..≈# #.....# ###.####♣.......♣♣### #.>...# #.##..≈...<...@hh.# ###...# ###.##.#♣.......♣♣#.# #...# .......#≈.P....[.≈#.# #...# .......#≈PPP.....≈#.# #...# .......#≈.P......≈#.# ##.## .......#≈≈≈♣≈♣≈≈≈≈#.########.# .......#####.######...h......# .............# ############ .......####### You could see 2 jackals. Vanquished Creatures 2 giant geckos (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A jackal (D:2) 3 kobolds (D:1) A ball python (D:1) 2 bats (D:1) A goblin (D:1) 3 rats (D:1) 15 creatures vanquished. Vanquished Creatures (others) 5 toadstools (D:1) 5 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Pikaro, the Octopode Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 215 | D:1 | Reached XP level 2. HP: 17/17 MP: 2/4 981 | D:1 | HP: 3/17 [jackal (2)] 996 | D:1 | HP: 2/17 [jackal (2)] 998 | D:1 | Slain by a jackal Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Magic Dart || 38 Use: Scroll || 3 Vault maps used: D:1: ldierk_walled_garden D:2: uniq_terence, uniq_sigmund Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 1.1 | 17.7 | 13.8 | 90.5 Dungeon | 100.0 | 100.0 | 1.1 | 17.7 | 13.8 | 90.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 13.0 +-------+-------+-------+-------+-------+----------------------