Dungeon Crawl Stone Soup version 0.17-a0-18-gc25b939 (webtiles) character file. 0 Pikaro the Skirmisher (level 1, -15/16 HPs) Began as a Formicid Abyssal Knight on Mar 12, 2015. Was a Follower of Lugonu. Demolished by a small abomination (20 damage) ... on level 2 of the Abyss. The game lasted 00:02:30 (373 turns). Pikaro the Skirmisher (Formicid Abyssal Knight) Turns: 373, Time: 00:02:31 Health: -15/16 AC: 1 Str: 14 XL: 1 Next: 0% Magic: 0/0 EV: 11 Int: 7 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 8 Spells: 0 memorised, 0 levels left rFire + . . SeeInvis + a - +1 hand axe rCold x . . Clarity . b - +0 leather armour rNeg . . . SustAb . (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth +......... (no ring) d - ring of fire {rF+, rC-} @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, blurry vision 1, clumsy 1, deformed body, deterioration 3, dopey 2, frail 1, low mp 1, slow healing 1, weak 1, forlorn, MP-powered wands 2 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Abyss. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 0 branches of the dungeon, and saw 0 of its levels. You visited the Abyss 1 time. Inventory: Hand weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a ring of fire (left hand) {rF+, rC-} (You found it on level 1 of the Abyss) Comestibles c - a bread ration Skills: - Level 3.2 Fighting + Level 2.0 Axes - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (0/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). [Scrolls take you a little longer to read.] [You are clumsy. (Dex -2)] [Armour fits poorly on your strangely shaped body.] [Your body is rapidly deteriorating.] [You are very dopey. (Int -4)] [You are frail (-10% HP).] [Your magical capacity is low (-10% MP).] [You heal slowly when monsters are visible.] [You are weak. (Str -2)] [You have difficulty communicating with the divine.] [You expend magic power (6 MP) to strengthen your wands.] Message History Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. A worldbinder comes into view. A Hell Sentinel comes into view. The Hell Sentinel roars! A large abomination comes into view. Warning x2: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! The large abomination (wandering) might be fast and can hit for high damage in melee! An ufetubus comes into view. Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! Warning x2: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! The large abomination (wandering) might be fast and can hit for high damage in melee! Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! A rust devil comes into view. The ufetubus shouts! The rust devil screeches! Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! You feel yourself growing ill in the presence of the ancient zyme. An ancient zyme comes into view. Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! The ufetubus completely misses you. The ufetubus hits you but does no damage. Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! The ufetubus closely misses you. The ufetubus completely misses you. Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! A wretched star comes into view. The wretched star pulses with an eldritch light! Your natural healing is weakened. You feel stupid. You feel stupid. The ufetubus twists and deforms. The ufetubus closely misses you. The ufetubus hits you. You take 3 damage, and have 15/18 hp. The wretched star pulses with an eldritch light! You feel yourself wasting away. You feel less energetic. Your body twists and deforms. The ufetubus twists and deforms. The rust devil twists and deforms. You now have 0/0 mp. Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! The ufetubus barely misses you. The ufetubus hits you. The wretched star pulses with an eldritch light! You feel weaker. You feel less able to contain your magic power. The ufetubus twists and deforms. The rust devil twists and deforms. You take 1 damage, and have 14/18 hp. Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! The ufetubus hits you. The ufetubus barely misses you. The wretched star pulses with an eldritch light! You feel yourself wasting away. You feel your body start to fall apart. You feel less able to contain your magic power. You feel frail. The ufetubus twists and deforms. The rust devil twists and deforms. You take 5 damage, and have 9/16 hp. MASSIVE DAMAGE!! The wretched star pulses with an eldritch light! You feel clumsy. Your vision blurs. You feel forlorn. The ufetubus twists and deforms. The rust devil twists and deforms. The Hell Sentinel twists and deforms. Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! The ufetubus hits you but does no damage. The ufetubus barely misses you. There is a gateway leading deeper into the Abyss here. Spoiler Alert: Hell Sentinel can cast line-of-sight Hellfire and Iron Shot! The ufetubus hits you. x2 * * * LOW HITPOINT WARNING * * * You plunge deeper into the Abyss. You sense a powerful magical force warping space. You take 5 damage, and have 4/16 hp. MASSIVE DAMAGE!! You start resting. You sense a monster nearby. You regained 2 hp, and now have 6/16 hp. You start resting. A fire giant skeleton comes into view. Total turns waited: 61 A spatial vortex comes into view. x2 The spatial vortex moves out of view. A fire giant simulacrum comes into view. Spoiler Alert: The fire giant simulacrum can hit for moderate damage in melee! A spatial vortex comes into view. The spatial vortex moves out of view. An ufetubus comes into view. The ufetubus hits you. * * * LOW HITPOINT WARNING * * * The ufetubus completely misses you. You take 3 damage, and have 4/16 hp. Spoiler Alert: The fire giant simulacrum can hit for moderate damage in melee! A small abomination comes into view. The ufetubus barely misses you. The ufetubus hits you but does no damage. Warning x2: The fire giant simulacrum can hit for moderate damage in melee! The small abomination might be fast and can hit for high damage in melee! The small abomination barely misses you. The small abomination hits you!! Ouch! That really hurt! You die... ≈≈###..#....# ≈ #.#.....# ###....# .# #.##.#.#... #..### # # . . ##Z..# #.≈ #.##.# #.≈≈..#5###.. #.x@# ...# #....# .... ≈..#...# #. ..≈...#... #...##....# ##. ##..# .. .#. .### . You could see a small abomination and an ufetubus. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Pikaro, the Formicid Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 1/1 72 | Abyss:1 | Noticed a rust devil 254 | Abyss:1 | Noticed a worldbinder 258 | Abyss:1 | Noticed a Hell Sentinel 259 | Abyss:1 | Noticed a large abomination 262 | Abyss:1 | Noticed a rust devil 272 | Abyss:1 | Noticed an ancient zyme 276 | Abyss:1 | Noticed a wretched star 284 | Abyss:1 | HP: 4/16 [ufetubus (1)] 351 | Abyss:2 | Noticed a fire giant skeleton 352 | Abyss:2 | Noticed a spatial vortex 353 | Abyss:2 | Noticed a spatial vortex 356 | Abyss:2 | Noticed a fire giant simulacrum 359 | Abyss:2 | Noticed a spatial vortex 370 | Abyss:2 | HP: 4/16 [ufetubus (3)] 371 | Abyss:2 | Noticed a small abomination 373 | Abyss:2 | Demolished by a small abomination Vault maps used: Abyss:2: due_exit_kobolds Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.1 | 0.8 | 132.0 Abyss | 100.0 | 100.0 | 0.0 | 1.1 | 0.8 | 132.0 +-------+-------+-------+-------+-------+----------------------