Dungeon Crawl Stone Soup version 0.17-a0-18-gc25b939 (webtiles) character file. 2 Pikaro the Skirmisher (level 1, -1/18 HPs) Began as a Formicid Abyssal Knight on Mar 12, 2015. Was an Initiate of Lugonu. Slain by a gnoll ... wielding a +0 halberd (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:05 (464 turns). Pikaro the Skirmisher (Formicid Abyssal Knight) Turns: 464, Time: 00:02:05 Health: -1/18 AC: 3 Str: 16 XL: 1 Next: 33% Magic: 1/1 EV: 11 Int: 11 God: Lugonu [......] Gold: 24 SH: 0 Dex: 10 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAb . (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self, Renounce Religion You were on level 1 of the Dungeon. You worshipped Lugonu. Lugonu was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You visited the Abyss 1 time. You collected 24 gold pieces. Inventory: Hand weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) Potions e - a potion of restore abilities {unknown} Comestibles c - 2 bread rations Skills: - Level 3.2 Fighting + Level 2.2 Axes - Level 2.1 Armour - Level 0.8 Dodging - Level 2.1 Invocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). Message History Spoiler Alert: The small abomination (wandering) might be fast and can hit for high damage in melee! Spoiler Alert: The small abomination (wandering) might be fast and can hit for high damage in melee! Spoiler Alert: The small abomination (wandering) might be fast and can hit for high damage in melee! Spoiler Alert: The small abomination (wandering) might be fast and can hit for high damage in melee! Spoiler Alert: The small abomination might be fast and can hit for high damage in melee! An insubstantial wisp comes into view. The insubstantial wisp blinks! A small abomination comes into view. Spoiler Alert: The small abomination (wandering) might be fast and can hit for high damage in melee! You enter the shallow water. Moving in this stuff is going to be slow. A small abomination comes into view. Warning x2: The small abomination (wandering) might be fast and can hit for high damage in melee! The small abomination might be fast and can hit for high damage in melee! Warning x2: The small abomination (wandering) might be fast and can hit for high damage in melee! The small abomination might be fast and can hit for high damage in melee! The small abomination hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 13 damage, and have 5/18 hp. MASSIVE DAMAGE!! You pass through the gate. Welcome to the Dungeon! You feel somewhat more hungry. You can no longer depart the Abyss at will. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! There is a staircase leading out of the dungeon here. You now have 0/1 mp. The hobgoblin barely misses you. You hit the hobgoblin. You kill the hobgoblin! a club; a hobgoblin corpse You butcher the hobgoblin corpse. d - 3 chunks of flesh You see here a club. You start resting. You sense a monster nearby. You regained 5 hp, and now have 10/18 hp. MP restored: 1 You start resting. A rat comes into view. Total turns waited: 77 The rat misses you. You completely miss the rat. The rat barely misses you. You barely miss the rat. The rat closely misses you. You hit the rat but do no damage. The rat barely misses you. You hit the rat. You kill the rat! No target in view! You start resting. You regained 6 hp, and now have 16/18 hp. You start resting. Health restored: 18; Total turns waited: 125 You see here a rat corpse. The rat corpse disappears into the void. Lugonu is noncommittal. You see here a club. You sense a monster nearby. You now have 14 gold pieces. e - a purple potion You now have 24 gold pieces (gained 10). All of the chunks of flesh in your inventory have rotted away. A goblin comes into view. It is wielding a club. A gnoll comes into view. It is wielding a halberd. The gnoll shouts! The gnoll throws a throwing net. The throwing net closely misses you. You see here a throwing net {=f, !d}. Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! The gnoll throws a throwing net. The throwing net hits you. You become entangled in the net! You see here a throwing net {=f, !d}. You struggle against the net. You slice into the net. You slice the net and break free! Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! The gnoll hits you from afar with a halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You take 14 damage, and have 4/18 hp. MASSIVE DAMAGE!! A bat comes into view. Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! The bat hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/18 hp. The bat barely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/18 hp. Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! The bat hits you but does no damage. The bat hits you but does no damage. The bat hits you but does no damage. x2 The bat hits you but does no damage. The bat closely misses you. The bat hits you but does no damage. Spoiler Alert: The gnoll can hit for moderate damage in melee, and throws nets! The bat barely misses you. The bat hits you but does no damage. There is a stone staircase leading down here. The bat hits you but does no damage. The gnoll hits you from afar with a halberd. You die... ##.#(.......#####.. ### #........#.##..... #.. #..###.##.. #..... #... #.g###.#..{##..... #...##.{....... #8...). #.............. #<..... #...#g###[.... #8..... #.. #.b....##. ##..... ## #.@##.## #..... #....# #..... #..... ####.. #...### #.. .....# ... ......# ..## ....## . ..# You could see a gnoll and a bat. Vanquished Creatures A hobgoblin (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Pikaro, the Formicid Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 1/1 136 | Abyss:2 | Noticed a small abomination 146 | Abyss:2 | Noticed an insubstantial wisp 151 | Abyss:2 | Noticed a small abomination 162 | Abyss:2 | Noticed a small abomination 164 | D:1 | Escaped the Abyss 445 | D:1 | HP: 4/18 [gnoll/halberd (14)] 454 | D:1 | HP: 3/18 [bat (1)] 464 | D:1 | Slain by a gnoll Action || total -------------------------++------- Melee: Hand axe || 5 Invok: Depart the Abyss || 1 Vault maps used: D:1: mrwooster_arrival_statue Abyss:2: hangedman_abyss_or_decor_stagger Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 2.4 | 1.2 | 84.3 Dungeon | 29.6 | 29.6 | 0.0 | 8.0 | 4.0 | 75.0 Abyss | 70.4 | 70.4 | 0.0 | 0.0 | 0.0 | 89.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 1.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 3.0 +-------+-------+-------+-------+-------+----------------------