Dungeon Crawl Stone Soup version 0.17-a0-18-gc25b939 (webtiles) character file. 31 Pikaro the Chopper (level 3, -12/20 HPs) Began as a Formicid Abyssal Knight on Mar 12, 2015. Was a Follower of Lugonu. Mangled by Sigmund ... wielding a +0 scythe (14 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (2319 turns). Pikaro the Chopper (Formicid Abyssal Knight) Turns: 2319, Time: 00:03:12 Health: -12/20 AC: 3 Str: 13 (15) XL: 3 Next: 40% Magic: 5/5 EV: 11 Int: 10 (11) God: Lugonu [*.....] Gold: 48 SH: 0 Dex: 8 Spells: 0 memorised, 2 levels left rFire . . . SeeInvis + a - +1 hand axe rCold . . . Clarity . b - +0 leather armour rNeg . . . SustAb . (no shield) rPois . Gourm . (helmet unavailable) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis + (no boots) MR ..... (no amulet) Stlth +......... (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3, blurry vision 1, clumsy 1, deterioration 1, frail 3, weak 1, placid magic 1 a: Dig, Shaft Self, Depart the Abyss, Renounce Religion You were on level 2 of the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were near starving. You visited 1 branch of the dungeon, and saw 2 of its levels. You visited the Abyss 1 time. You collected 48 gold pieces. Inventory: Hand weapons a - a +1 hand axe (weapon) Armour b - a +0 leather armour (worn) j - a +0 buckler (You found it on level 1 of the Dungeon) Scrolls e - a scroll of remove curse {unknown} g - a scroll of blinking {unknown} Potions d - a potion of heal wounds {unknown} Comestibles c - a bread ration f - 3 fruits h - a slice of pizza i - 2 meat rations Skills: - Level 3.2 Fighting + Level 3.5 Axes - Level 2.1 Armour - Level 0.8 Dodging + Level 0.0 Shields - Level 2.1 Invocations You had 2 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are under a permanent stasis effect. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head (SInv). [Scrolls take you a little longer to read.] [You are clumsy. (Dex -2)] [Your body is slowly deteriorating.] [You are extremely frail (-30% HP).] [You are weak. (Str -2)] [Your spells are a little easier to cast, but a little less powerful.] Message History The giant newt bites you but does no damage. You hit the giant newt. You kill the giant newt! No target in view! No target in view! You see here a buckler. j - a buckler A goblin comes into view. It is wielding a dagger. The goblin shouts! You closely miss the goblin. The goblin barely misses you. You hit the goblin. You kill the goblin! No target in view! No target in view! You are feeling very hungry. a dagger; a goblin corpse You butcher the goblin corpse. k - a chunk of flesh You see here a dagger. Eating a chunk of flesh. You continue eating. x2 You see here a dagger. You see here a dagger. i - 2 meat rations (gained 1) You are feeling hungry. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! The hobgoblin hits you with a club. You take 1 damage, and have 19/20 hp. You barely miss the hobgoblin. The hobgoblin hits you with a club. You take 2 damage, and have 17/20 hp. You hit the hobgoblin. The hobgoblin misses you. You completely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you with a club. You take 4 damage, and have 13/20 hp. You hit the hobgoblin. You kill the hobgoblin! No target in view! No target in view! You start resting. You are feeling very hungry. You regained 6 hp, and now have 19/20 hp. You start resting. Health restored: 20; Total turns waited: 111 You feel weakened. You see here a club. You feel dopey. There is a stone staircase leading down here. Done exploring. (D) Dungeon Where to? (? - help) You are near starving! (D) Dungeon Where to? (Enter - D:2, ? - help) There is a stone staircase leading down here. You climb downwards. A rat, a quokka, a jackal and Sigmund come into view. Sigmund shouts! The jackal barks! There is a stone staircase leading up here. Spoiler Alert: Sigmund can cast Slow, Confuse, and Throw Flame! The rat bites you. You take 2 damage, and have 18/20 hp. You hit the rat. Sigmund points at you and mumbles some strange words. You are confused. The rat closely misses you. Spoiler Alert: Sigmund can cast Slow, Confuse, and Throw Flame! You are too confused! The rat bites you but does no damage. A jackal comes into view. The rat bites you. There is a stone staircase leading up here. You take 2 damage, and have 16/20 hp. Spoiler Alert: Sigmund can cast Slow, Confuse, and Throw Flame! The quokka misses you. The rat barely misses you. Sigmund hits you but does no damage. The jackal closely misses you. You closely miss the rat. The jackal bites you. The quokka closely misses you. The rat closely misses you. You take 2 damage, and have 14/20 hp. You miss the jackal. The jackal barely misses you. The jackal completely misses you. The quokka bites you. Sigmund misses you. The rat bites you. The jackal misses you. The jackal bites you. The quokka closely misses you. You take 6 damage, and have 8/20 hp. MASSIVE DAMAGE!! Spoiler Alert: Sigmund can cast Slow, Confuse, and Throw Flame! You feel less confused. The jackal closely misses you. Sigmund closely misses you. The rat closely misses you. There is a stone staircase leading up here. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Sigmund hits you from afar with a scythe! Ouch! That really hurt! You die... ..$...... ........... ............. ............... ....!.......... ..>.....(...# ..........@(# #.......hhr.# ##......r@..## #...........# #.........?....# ####.#.....###.# #.......# # #.##....# ... ##..## .# ##.# .. You could see Sigmund, a quokka, 2 jackals and a rat. Vanquished Creatures 2 oozes (D:1) 5 giant cockroaches (D:1) 4 goblins (D:1) 4 hobgoblins (D:1) 2 bats (D:1) A giant newt (D:1) 5 kobolds (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | Abyss:1 | Pikaro, the Formicid Abyssal Knight, began the quest for the Orb. 0 | Abyss:1 | Reached XP level 1. HP: 18/18 MP: 1/1 96 | Abyss:1 | Noticed a wretched star 110 | Abyss:1 | HP: 1/12 [wretched star/orb of energy (11)] 111 | Abyss:1 | Noticed a ynoxinul 111 | D:1 | Escaped the Abyss 477 | D:1 | Reached XP level 2. HP: 13/16 MP: 3/3 639 | D:1 | HP: 4/16 [kobold/dagger (1)] 1121 | D:1 | Reached skill level 3 in Axes 1263 | D:1 | Acquired Lugonu's first power 1269 | D:1 | Reached XP level 3. HP: 10/20 MP: 5/5 1270 | D:1 | HP: 4/20 [rat (2)] 2309 | D:2 | Noticed Sigmund 2319 | D:2 | HP: 5/20 [rat (1)] 2319 | D:2 | HP: 2/20 [jackal (3)] 2319 | D:2 | Mangled by Sigmund Action || total -------------------------++------- Melee: Hand axe || 94 Invok: Depart the Abyss || 1 Eat: Chunk || 3 Vault maps used: D:1: evilmike_arrival_rings, st_stairs_5 D:2: lemuel_round_altar, uniq_jessica, uniq_terence, uniq_sigmund Abyss:1: minivault_11 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.5 | 7.7 | 7.4 | 134.3 Dungeon | 69.1 | 69.0 | 0.7 | 11.2 | 10.8 | 139.0 Abyss | 30.9 | 31.0 | 0.0 | 0.0 | 0.0 | 125.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 22.5 +-------+-------+-------+-------+-------+----------------------