Pikaro Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (52, 4, D:1) 5 large rocks {!d} (4, 8, D:1) a +0 ring mail (51, 10, D:1) 14 sling bullets (37, 12, D:1) a +0 dagger (39, 12, D:1) 18 arrows (42, 12, D:1) a +0 dagger (-2, 14, D:1) a +0 short sword (0, 16, D:1) a +0 ring mail (30, 17, D:1) a +0 club (48, 18, D:1) a +0 ring mail (8, 21, D:1) 2 stones (9, 21, D:1) a stone (11, 22, D:1) a stone (14, 22, D:1) a +0 club (58, 23, D:1) a +0 dagger (7, 27, D:1) a +0 robe (43, 27, D:1) a cursed -3 club (4, 32, D:1) a +0 ring mail (47, 37, D:1) a +0 club (14, 40, D:1) 23 arrows (-10, 42, D:1) a cursed +0 ring mail (59, 45, D:1) a +0 club (33, 52, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 24 bolts (43, 0, D:2) 2 tomahawks (-4, 2, D:2) a stone (-12, 4, D:2) a cursed -1 club (8, 4, D:2) a +0 dagger (-2, 5, D:2) a stone (-1, 8, D:2) 3 stones (24, 8, D:2) 15 sling bullets (5, 9, D:2) a +0 scythe of slicing a +0 robe (10, 9, D:2) a +0 club (34, 11, D:2) a +0 club (-11, 12, D:2) a +0 club a cursed +0 scale mail (3, 13, D:2) a +0 club (30, 23, D:2) a +0 trident a +0 animal skin (31, 27, D:2) a +0 club (17, 32, D:2) a +0 club (-5, 34, D:2) 22 stones (13, 36, D:2) a +0 club a +0 club a +0 dagger a +0 club a +0 dagger a +0 hunting sling (13, 37, D:2) a +0 club a +0 club (-5, 39, D:2) a +0 hunting sling (33, 40, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (-20, 13, D:3) a +0 short sword (-16, 13, D:3) a +0 robe (-10, 15, D:3) a +0 hand axe (-10, 16, D:3) a +0 mace a +0 chain mail a +0 hand axe a +0 ring mail (-9, 16, D:3) a +2 mace of protection a +0 ring mail (-29, 18, D:3) a +0 dagger (16, 18, D:3) a +0 dagger (-2, 21, D:3) a +0 war axe (-1, 21, D:3) a +0 whip (0, 22, D:3) a +0 trident (1, 22, D:3) a +0 mace (14, 27, D:3) 23 arrows (2, 29, D:3) 25 arrows (-9, 32, D:3) a +0 club (20, 33, D:3) a +0 hand axe a +0 leather armour a +0 mace (20, 34, D:3) a +0 ring mail (15, 35, D:3) 9 stones (0, 36, D:3) a +0 dagger (-4, 37, D:3) a +0 ring mail (-7, 39, D:3) 14 bolts (-3, 42, D:3) 8 gold pieces (16, 43, D:3) a +0 ring mail a +0 dagger (9, 44, D:3) 16 arrows (-10, 52, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Foatwalo's Antique Armour Emporium a cursed +0 scale mail (84 gold) a +2 naga barding (483 gold) a +2 shield of positive energy (94 gold) a +0 ring mail (84 gold) a +0 scale mail (84 gold) a +0 ring mail (84 gold) a +0 cloak (94 gold) a +4 plate armour of positive energy (483 gold) a +3 ring mail of fire resistance (84 gold) a +0 leather armour (42 gold) a +0 shield (94 gold) the +2 helmet of the Imp {Int+2} (199 gold) It affects your intelligence (+2). a +0 leather armour (42 gold) [Shop] Fyadyn's Jewellery Shop a cursed -3 ring of dexterity (24 gold) a cursed -3 ring of intelligence (24 gold) a +5 ring of protection (660 gold) an uncursed amulet of clarity (240 gold) an uncursed ring of flight (210 gold) an uncursed ring of protection from cold (300 gold) the amulet of Cekugob {Ward -Tele rElec rPois rN++ AC+1 EV+1} (482 gold) [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+1). It affects your evasion (+1). It insulates you from electricity. It protects you from poison. It greatly protects you from negative energy. It prevents most forms of teleportation. an uncursed ring of sustain abilities (210 gold) an uncursed ring of protection from cold (300 gold) an uncursed ring of magical power (240 gold) (0, 0, D:4) a +0 dagger (-34, 3, D:4) 20 stones (13, 7, D:4) a +0 flail a +0 leather armour (-45, 8, D:4) a +0 dagger (-28, 8, D:4) a +0 ring mail (-18, 9, D:4) a +0 giant club a +0 club (-32, 11, D:4) a +0 dagger (-22, 14, D:4) a +0 chain mail a +0 mace a cursed +0 robe a +0 dagger (-23, 15, D:4) a +0 short sword (-22, 15, D:4) a +0 flail (5, 15, D:4) a +0 whip (-22, 16, D:4) a +0 robe a +0 dagger (17, 18, D:4) a +0 dagger (2, 27, D:4) a +0 falchion (-2, 32, D:4) a +0 robe a +0 mace (-2, 35, D:4) a +0 quarterstaff (10, 37, D:4) a +0 robe (-31, 42, D:4) a +2 quarterstaff of chaos a +0 cloak (-11, 42, D:4) a +0 dagger (-9, 42, D:4) a +0 centaur barding (-36, 44, D:4) a +0 hammer (-29, 58, D:4) a +0 whip (6, 58, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) 8 sling bullets (2, 8, D:5) a +0 giant club (38, 15, D:5) 15 stones (24, 17, D:5) 17 arrows (27, 30, D:5) 17 arrows (7, 31, D:5) a +0 dagger (8, 31, D:5) 21 bolts (5, 32, D:5) a +0 whip a +0 war axe a +0 chain mail a +0 flail a +0 leather armour (7, 32, D:5) a cursed -1 club (5, 36, D:5) 13 stones Level 6 of the Dungeon [Shop] Maiz's Assorted Antiques a +0 robe (19 gold) a scroll of random uselessness (28 gold) a +7 giant spiked club (53 gold) a +2 chain mail of cold resistance (126 gold) a potion of curing (84 gold) a +2 quarterstaff of draining (112 gold) a book of Envenomations (420 gold) (0, 0, D:6) 18 stones (-14, 1, D:6) a +0 dagger a +0 robe (-14, 2, D:6) a +0 dagger a +0 robe (-21, 4, D:6) 21 stones (-28, 8, D:6) a +0 dagger a +0 blowgun (-40, 10, D:6) 22 arrows (-3, 10, D:6) a +0 club (-2, 10, D:6) a +0 war axe (-3, 11, D:6) a +0 ring mail a +0 flail a +0 club a +0 leather armour (-34, 12, D:6) a +7 short sword of venom a +0 robe a +0 giant club (-3, 12, D:6) a +0 club (-43, 14, D:6) a +0 leather armour a +0 mace a +0 chain mail a +0 dagger a +0 robe (-43, 15, D:6) a +0 mace (-42, 16, D:6) a +0 dagger a +0 robe (-28, 17, D:6) 25 sling bullets (8, 17, D:6) a +3 scimitar of freezing a +0 robe a cursed +1 falchion of freezing a +0 robe a +0 dagger a +0 robe a +1 halberd of freezing a +0 robe (8, 20, D:6) a +0 battleaxe a +0 robe (-32, 26, D:6) a cursed +3 mace a +0 robe (-27, 26, D:6) 5 stones 2 sling bullets (-26, 26, D:6) a cursed +0 long sword a +0 robe a cursed +1 dire flail a +0 robe a cursed +1 battleaxe 9 stones a +0 robe (-25, 26, D:6) a stone a +0 whip (-31, 27, D:6) a +0 hunting sling 21 sling bullets (-25, 27, D:6) a stone (-26, 28, D:6) a cursed +0 mace a +0 robe (-33, 29, D:6) a +0 whip (-24, 30, D:6) a stone (-23, 31, D:6) 2 stones (-9, 31, D:6) a +0 club a +0 ring mail (-8, 34, D:6) a +0 flail of protection Level 7 of the Dungeon (0, 0, D:7) 22 arrows (-26, 4, D:7) a +1 robe of positive energy (7, 6, D:7) 3 tomahawks (8, 15, D:7) a sling bullet (-2, 16, D:7) a stone (-2, 17, D:7) a +0 whip (-1, 18, D:7) a +2 short sword of holy wrath a +0 blowgun (0, 18, D:7) 2 stones (-5, 19, D:7) a +0 dagger (-4, 19, D:7) 2 stones a +0 blowgun (-3, 19, D:7) a stone (-2, 19, D:7) a stone (0, 19, D:7) a stone (1, 19, D:7) a +4 hunting sling of freezing 25 sling bullets (-5, 20, D:7) 3 stones (-4, 20, D:7) a +0 whip (30, 23, D:7) a +0 giant club (-16, 24, D:7) a +0 rapier (16, 27, D:7) a +0 glaive (30, 28, D:7) a +0 hand axe (34, 30, D:7) a +0 club (33, 31, D:7) 23 stones (-28, 49, D:7) 22 bolts (-36, 50, D:7) a +0 club Level 8 of the Dungeon (0, 0, D:8) a +0 club (-28, 1, D:8) a +0 hand axe (-29, 2, D:8) a +0 hand axe (-27, 2, D:8) a +0 hand axe (22, 2, D:8) a +0 flail a +0 robe (-28, 3, D:8) a +0 hand axe (3, 8, D:8) a scroll of noise (22, 10, D:8) a cursed -3 hand axe (8, 15, D:8) 19 stones (9, 15, D:8) a +0 robe (22, 17, D:8) 2 tomahawks (7, 18, D:8) 14 stones (10, 23, D:8) a scroll of random uselessness (15, 26, D:8) a +0 robe a +2 flail a +0 robe a cursed +1 hand axe a +0 robe a cursed +0 morningstar Level 9 of the Dungeon [Shop] Qeifeffa's Antique Weapon Boutique a +0 quarterstaff (140 gold) a +0 falchion (105 gold) a cursed -2 rapier (140 gold) a cursed -3 spear (105 gold) a +2 long sword of draining (122 gold) a +0 giant spiked club (66 gold) a +0 battleaxe (227 gold) a +0 war axe (122 gold) a +0 dagger of venom (70 gold) the +11 battleaxe "Doirus" {venom, Int+7} (402 gold) It poisons the flesh of those it strikes. It affects your intelligence (+7). a +3 war axe (122 gold) the +5 falchion of Valuable Assets {antimagic, +Rage Int+2 Dex+4} (280 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+2). It affects your dexterity (+4). It lets you go berserk. [Shop] Klaosm Ehig's Weapon Emporium a +0 mace (33 gold) a +0 quarterstaff (44 gold) a +2 glaive of venom (217 gold) a +2 vampiric broad axe (264 gold) a +0 long sword (38 gold) a +0 rapier (44 gold) a +0 hand axe (33 gold) a +1 lajatang of protection (275 gold) a +3 scimitar of flaming (266 gold) the +6 lajatang of the Forsaken Eyes {slice, rElec rN+ Int+4 Dex-5} (754 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-5). It insulates you from electricity. It protects you from negative energy. a +3 giant club (205 gold) a +0 blowgun (27 gold) the cursed +2 lajatang "Zuddicuu" {flame, Int+2} (497 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It has a curse placed upon it. a +0 long sword (38 gold) (0, 0, D:9) a +0 war axe (0, 1, D:9) a +0 dagger a +0 robe a +0 club (0, 2, D:9) a +0 short sword a +0 dagger (31, 13, D:9) a +0 chain mail (3, 17, D:9) a +0 robe a +2 trident (4, 17, D:9) a +0 robe a +2 scimitar (2, 18, D:9) a +0 leather armour a +0 club (4, 18, D:9) a +0 flail (2, 19, D:9) a cursed +0 robe a cursed -2 dagger a +0 club a +0 falchion (3, 19, D:9) a +0 ring mail a +0 mace (4, 19, D:9) a +0 leather armour (24, 20, D:9) a +0 leather armour a +0 flail (4, 21, D:9) a +0 dagger (9, 27, D:9) a +0 robe a cursed +2 dagger of freezing (43, 31, D:9) 24 stones Level 10 of the Dungeon [Shop] Gocs' Antique Weapon Shoppe a +1 trident of flaming (94 gold) a +1 short sword of protection (81 gold) a +0 glaive (175 gold) a +3 short sword of protection (81 gold) a +0 scimitar (108 gold) a +1 rapier of freezing (108 gold) a +0 long sword (94 gold) (0, 0, D:10) a scroll of noise {!r} (-10, 6, D:10) a +0 giant spiked club (18, 12, D:10) a +0 dagger (-11, 13, D:10) a +0 giant club (19, 13, D:10) a +0 short sword an arrow (20, 13, D:10) an arrow (21, 13, D:10) an arrow (26, 13, D:10) 21 arrows a +0 shortbow (1, 15, D:10) 10 stones (12, 15, D:10) 18 arrows (18, 16, D:10) a +0 ring mail a +0 morningstar (-5, 18, D:10) a +0 robe of positive energy a +0 dagger (18, 19, D:10) a stone (16, 20, D:10) a +0 helmet (-5, 22, D:10) a +0 long sword (-3, 22, D:10) a wand of frost (15) (13, 22, D:10) 26 sling bullets (0, 23, D:10) 10 stones (25, 24, D:10) a +0 giant club (8, 26, D:10) 2 arrows (7, 27, D:10) an arrow (1, 28, D:10) a cursed -3 short sword a +0 hand crossbow 9 bolts of flame (6, 28, D:10) a +0 dagger (10, 28, D:10) a stone (0, 29, D:10) 22 stones (2, 30, D:10) 14 arrows a +0 shortbow (3, 30, D:10) a +0 giant club (6, 32, D:10) 13 stones Level 11 of the Dungeon (0, 0, D:11) 2 tomahawks (0, 1, D:11) a +0 mace a +0 leather armour a tomahawk (0, 2, D:11) a +0 halberd a +0 plate armour (0, 3, D:11) a +0 club 24 bolts (40, 10, D:11) a +0 shortbow 16 arrows (-15, 13, D:11) a +0 robe a cursed -2 dagger (-14, 13, D:11) a +0 ring mail a +0 club a +0 club (29, 13, D:11) a cursed +2 hand axe a +0 robe (-15, 14, D:11) a +0 robe a +0 dagger (-3, 17, D:11) a +0 mace (26, 17, D:11) a +0 club (37, 17, D:11) 2 arrows (0, 24, D:11) 17 stones (-1, 25, D:11) a cursed -3 giant spiked club (27, 27, D:11) a +0 dire flail (6, 30, D:11) a +0 robe (11, 30, D:11) a +0 arbalest (7, 32, D:11) a +0 pearl dragon armour {rN+} (34, 33, D:11) 3 large rocks (-1, 37, D:11) a troll hide {regen} (12, 37, D:11) 15 stones (21, 37, D:11) a +0 dagger a +0 club 4 stones a +0 blowgun a +0 dagger a +0 dagger a +0 hand crossbow 17 bolts (32, 37, D:11) a large rock {!d} (22, 38, D:11) a stone a bolt a +0 short sword (23, 39, D:11) 3 stones a bolt (14, 40, D:11) 17 bolts (24, 40, D:11) 3 stones (35, 46, D:11) a +0 short sword (34, 47, D:11) a +0 falchion (36, 47, D:11) a +0 whip a +0 dagger a +0 robe the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 hand axe (5, 2, Orc:1) a +0 club (6, 2, Orc:1) a +0 hand axe a +0 chain mail a cursed +0 short sword a +0 leather armour (6, 3, Orc:1) a +0 club a +0 leather armour (4, 8, Orc:1) a +0 hand axe a +0 dagger a +0 robe (4, 9, Orc:1) a +0 leather armour of fire resistance (3, 11, Orc:1) a +3 dagger a +0 robe (8, 12, Orc:1) a +0 hand axe (10, 13, Orc:1) 3 tomahawks (12, 13, Orc:1) a +0 dagger a +0 robe (12, 14, Orc:1) a tomahawk (14, 14, Orc:1) a +0 mace (12, 15, Orc:1) a +3 falchion a +0 club (-2, 19, Orc:1) a +0 dagger (-1, 19, Orc:1) a +0 club a +0 hand axe (8, 24, Orc:1) a +0 leather armour (8, 25, Orc:1) a +0 flail (7, 26, Orc:1) a +0 short sword (8, 26, Orc:1) a +0 trident a +0 leather armour (23, 26, Orc:1) a cursed -3 club (1, 30, Orc:1) a +0 giant spiked club (2, 30, Orc:1) a +0 giant spiked club (55, 38, Orc:1) a +0 flail (55, 39, Orc:1) a +0 club a +0 leather armour a +0 club (55, 40, Orc:1) a +0 club a +0 chain mail (56, 40, Orc:1) a +0 club Level 2 of the Orcish Mines (0, 0, Orc:2) a +0 hand axe a +0 leather armour (7, 0, Orc:2) a cursed -2 trident (6, 1, Orc:2) a +0 hand axe (7, 1, Orc:2) a +0 club a +0 hand axe a +0 ring mail a +0 mace (8, 1, Orc:2) a cursed -2 club a +0 chain mail (6, 2, Orc:2) a cursed +0 ring mail a +0 mace (4, 10, Orc:2) a +0 leather armour (5, 10, Orc:2) a cursed +0 leather armour a +0 club a +2 hand axe of chopping a +0 short sword a +0 leather armour (3, 11, Orc:2) a +0 scale mail a +0 war axe (5, 11, Orc:2) a +0 robe a cursed -3 dagger a +0 robe a cursed +0 dagger a +0 scale mail a +1 short sword of draining (3, 12, Orc:2) a cursed -1 dagger (4, 12, Orc:2) a +0 short sword (5, 12, Orc:2) a +0 hand axe a +1 falchion of holy wrath (-18, 32, Orc:2) a tomahawk (-9, 33, Orc:2) a +0 flail (-13, 34, Orc:2) a +0 falchion (-11, 35, Orc:2) a +0 leather armour 4 tomahawks a +1 dagger of speed (-23, 37, Orc:2) a +0 flail 5 tomahawks (-13, 43, Orc:2) a +0 robe a +0 dagger (-12, 44, Orc:2) a +0 mace (-11, 45, Orc:2) a cursed +0 leather armour a cursed -3 flail (-12, 46, Orc:2) a +0 short sword (-22, 47, Orc:2) a +2 war axe of freezing Level 3 of the Orcish Mines (0, 0, Orc:3) a +0 falchion a cursed +0 leather armour (-2, 1, Orc:3) a +0 flail (3, 1, Orc:3) a +0 giant club (4, 1, Orc:3) a troll hide {regen} (-1, 3, Orc:3) a cursed -2 dire flail a +0 chain mail (18, 4, Orc:3) a +0 morningstar (17, 5, Orc:3) a +0 chain mail (19, 5, Orc:3) a +0 hand axe a +0 leather armour (17, 6, Orc:3) a +0 mace (18, 6, Orc:3) a +0 hand axe (18, 8, Orc:3) a +0 leather armour a +0 war axe a +0 leather armour (19, 8, Orc:3) a +0 short sword a +0 mace (23, 9, Orc:3) a +0 club (-7, 13, Orc:3) a +0 giant club (-5, 15, Orc:3) a +0 club (11, 18, Orc:3) a +0 dagger (22, 18, Orc:3) a cursed +0 leather armour a +0 war axe (23, 18, Orc:3) a +0 robe a +2 dagger of speed (24, 18, Orc:3) a +0 scale mail a cursed +0 hand axe (21, 19, Orc:3) 18 stones a cursed -3 hunting sling a +0 club (-7, 21, Orc:3) a +0 mace (-3, 26, Orc:3) a +0 flail a +0 scale mail (-2, 26, Orc:3) a +0 dagger a +0 robe (-2, 27, Orc:3) a +0 flail 7 poisoned tomahawks a +0 plate armour (-1, 27, Orc:3) a +1 robe of fire resistance a +1 dagger of chaos (17, 27, Orc:3) a +0 trident a +0 chain mail (-3, 28, Orc:3) a +0 club (-2, 28, Orc:3) a +0 hand axe a +0 leather armour (26, 44, Orc:3) a +0 hand axe a +0 leather armour (27, 44, Orc:3) a +0 morningstar (28, 44, Orc:3) a +0 club a +2 antimagic short sword a +0 club (26, 45, Orc:3) a +0 dagger a +0 robe (40, 47, Orc:3) a +0 dagger a cursed +0 leather armour (40, 48, Orc:3) a +0 hand axe a +0 dagger (41, 48, Orc:3) a +0 leather armour a +0 club a +0 leather armour Level 4 of the Orcish Mines [Shop] Ilaledd's Antique Weapon Shop a +0 hand crossbow of freezing (122 gold) a +0 rapier (140 gold) a +0 trident (122 gold) a +0 club (35 gold) a +0 glaive (227 gold) a +0 rapier of speed (140 gold) a +0 shortbow (105 gold) the +5 shortbow of Noon {freeze, MP-9 Int+10 Dex-5} (280 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+10). It affects your dexterity (-5). It affects your magic capacity (-9). a +0 dagger (70 gold) a +0 mace (105 gold) a +0 long sword (122 gold) a +0 mace of crushing (105 gold) a +0 hunting sling (52 gold) a +0 short sword (105 gold) the cursed +1 arbalest of Kuifru {penet, rElec SInv} (332 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. a +1 short sword of electrocution (105 gold) (-12, 6, Orc:4) a +0 short sword a +0 leather armour (-10, 6, Orc:4) a +0 short sword a +0 ring mail (-4, 9, Orc:4) 2 tomahawks (2, 9, Orc:4) a +0 dagger a +2 robe of cold resistance (4, 12, Orc:4) a +0 whip (-8, 13, Orc:4) 15 gold pieces (-3, 13, Orc:4) a +0 mace a +0 dagger (1, 13, Orc:4) a +0 scale mail (2, 13, Orc:4) a +0 club a +0 short sword (-14, 14, Orc:4) 18 gold pieces (-7, 14, Orc:4) 4 tomahawks (-6, 14, Orc:4) a +0 giant spiked club a +0 long sword a +0 chain mail a +0 flail a +0 chain mail (-2, 14, Orc:4) 5 tomahawks a +0 flail (0, 14, Orc:4) a +0 scale mail a +0 club (-7, 15, Orc:4) a +2 plate armour of poison resistance a +0 dire flail a +3 dagger a +0 robe (-6, 15, Orc:4) a +0 plate armour a +0 dire flail a +0 dire flail a +0 chain mail (1, 15, Orc:4) a +0 leather armour a +0 whip (2, 15, Orc:4) a +0 great sword a +2 plate armour of fire resistance (5, 15, Orc:4) a bolt (4, 17, Orc:4) a bolt (7, 17, Orc:4) a +0 falchion (2, 18, Orc:4) a +0 battleaxe (4, 19, Orc:4) a +0 plate armour a +0 hand axe (7, 19, Orc:4) a +0 leather armour a +0 dagger (4, 20, Orc:4) a +0 ring mail a +0 club a bolt (1, 21, Orc:4) a +1 dagger of holy wrath a +0 robe (2, 22, Orc:4) a +0 chain mail a bolt a +0 great sword of electrocution a +0 arbalest (15, 31, Orc:4) a troll corpse (16, 39, Orc:4) a cursed +0 giant spiked club (19, 44, Orc:4) a +0 battleaxe (unseen) (22, 44, Orc:4) 12 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 2 potions of poison (6, 8, Lair:1) 17 sling bullets (-37, 17, Lair:1) 2 throwing nets (-35, 20, Lair:1) a cursed +0 whip (-37, 30, Lair:1) 16 stones (10, 31, Lair:1) a +0 broad axe (-40, 40, Lair:1) 21 stones (-35, 44, Lair:1) a +4 trident (17, 47, Lair:1) a +0 trident (-30, 50, Lair:1) a +0 plate armour (10, 55, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) 4 large rocks (44, 16, Lair:2) a +0 leather armour (-13, 20, Lair:2) a +0 whip of draining (25, 21, Lair:2) a +2 quarterstaff of protection the +3 spear of Gozag's Approval {flame, +Blink +Fly} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. It lets you blink. a +4 dagger of protection (26, 21, Lair:2) an uncursed ring of stealth {Stlth+} an uncursed ring of fire {rF+, rC-} an uncursed ring of wizardry {Wiz+, !d} an uncursed ring of teleport control {cTele, !d} an uncursed ring of sustain abilities {SustAb} (27, 21, Lair:2) a +0 pair of gloves a +0 leather armour of cold resistance a +0 helmet of fire resistance (28, 21, Lair:2) a -2 rod of destruction (14/14) {!a} (26, 22, Lair:2) 9 royal jellies 3 bread rations 7 beef jerkies (27, 22, Lair:2) a wand of flame (45) a wand of cold (2) a wand of teleportation (4) (24, 23, Lair:2) a book of the Tempests a book of Enchantments an Akashic Record {highlevel} a Fen Folio Sif Muna's Volume of Malediction Spells Type Level a - Corona Hexes 1 a book of Maledictions the Collected Works on Boosting Necromancy Spells Type Level a - Swiftness Charms/Air 2 b - Sure Blade Hexes/Charms 2 c - Corpse Rot Necromancy 2 d - Sublimation of Blood Necromancy 2 e - Excruciating Wounds Charms/Necromancy 5 f - Death Channel Necromancy 6 a book of Frost a book of Debilitation (25, 23, Lair:2) a potion of poison {!q} a potion of lignification {!q} 2 potions of might a potion of cancellation 4 potions of restore abilities 2 potions of mutation {!q} a potion of berserk rage {!q} 2 potions of cure mutation {!q} (26, 23, Lair:2) a scroll of holy word {!r} 3 scrolls of enchant weapon 2 scrolls of immolation {!r} 8 scrolls of enchant armour 2 scrolls of magic mapping {!r} 3 scrolls of recharging a scroll of brand weapon 2 scrolls of torment {!r} (25, 24, Lair:2) a plain deck of destruction {drawn: 1} a lantern of shadows an ornate deck of summoning {drawn: 1} a plain deck of summoning {drawn: 1} a lamp of fire (34, 28, Lair:2) 18 arrows of frost (0, 31, Lair:2) a +1 chain mail of poison resistance (0, 44, Lair:2) a +0 war axe (7, 47, Lair:2) a +0 falchion Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 plate armour (66, 14, Lair:3) a cursed +0 chain mail (63, 20, Lair:3) 7 stones (21, 22, Lair:3) a stone (25, 22, Lair:3) a stone (27, 23, Lair:3) 14 stones a +0 hunting sling a +0 spear a +0 robe (4, 25, Lair:3) 24 sling bullets (-3, 34, Lair:3) a +0 battleaxe (38, 37, Lair:3) 22 stones (66, 40, Lair:3) 25 sling bullets (51, 51, Lair:3) a +0 leather armour Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (-26, 2, Lair:4) 14 stones (-26, 4, Lair:4) a potion of mutation (-32, 5, Lair:4) a +0 blowgun (8, 16, Lair:4) a cursed +0 ring mail (8, 19, Lair:4) a potion of poison (-28, 21, Lair:4) a +0 hand axe (13, 27, Lair:4) 3 scrolls of random uselessness (-19, 29, Lair:4) a +0 blowgun (-11, 37, Lair:4) a +0 robe Level 5 of the Lair of Beasts (0, 0, Lair:5) 8 needles of sleeping (4, 8, Lair:5) a +0 rapier (20, 9, Lair:5) 18 bolts (11, 19, Lair:5) a +0 long sword (7, 31, Lair:5) 24 stones (-17, 32, Lair:5) a +0 leather armour (24, 37, Lair:5) a +0 whip Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 mace (11, 24, Lair:6) 22 bolts (32, 31, Lair:6) a potion of poison (13, 32, Lair:6) a +0 plate armour (45, 35, Lair:6) a +0 scimitar (58, 41, Lair:6) 26 bolts (1, 47, Lair:6) a +0 flail (26, 47, Lair:6) a +0 robe a +3 hand axe (42, 47, Lair:6) 2 large rocks (16, 50, Lair:6) 14 arrows of flame (18, 50, Lair:6) a +0 glaive (10, 51, Lair:6) a +0 robe (45, 56, Lair:6) a royal jelly (45, 58, Lair:6) a royal jelly (45, 59, Lair:6) a royal jelly (33, 64, Lair:6) a +0 chain mail Level 7 of the Lair of Beasts (0, 0, Lair:7) a box of beasts (-14, 1, Lair:7) a +0 trident (-30, 6, Lair:7) 16 stones an uncursed staff of power {MP+17, !a} (-7, 14, Lair:7) 27 stones (-10, 15, Lair:7) a +0 demon trident of electrocution (-6, 25, Lair:7) a +0 blowgun (1, 36, Lair:7) a +0 plate armour (-1, 39, Lair:7) a +2 morningstar of protection (-6, 44, Lair:7) a +0 scale mail (10, 44, Lair:7) a +0 dagger (-24, 48, Lair:7) a +0 short sword (-41, 52, Lair:7) 2 throwing nets (-32, 52, Lair:7) a +3 short sword (-57, 55, Lair:7) 11 poisoned sling bullets (-28, 55, Lair:7) a +0 leather armour (-52, 58, Lair:7) a +0 trident (-41, 58, Lair:7) 13 sling bullets of flame Level 8 of the Lair of Beasts (0, 0, Lair:8) 16 stones (-13, 9, Lair:8) a +1 robe of cold resistance (11, 21, Lair:8) a +0 ring mail (-42, 22, Lair:8) a wand of disintegration (9) (-2, 23, Lair:8) a +0 battleaxe of flaming a +0 chain mail (-9, 25, Lair:8) 11 stones (-31, 28, Lair:8) a +0 short sword a +0 robe (-34, 31, Lair:8) a +0 spear (-34, 32, Lair:8) a +0 short sword a +0 robe (-13, 33, Lair:8) a +0 short sword a +0 robe a +0 buckler (-43, 35, Lair:8) a +0 rapier a +0 robe a +0 buckler (-10, 37, Lair:8) a +0 dagger a +0 robe a +0 buckler (-30, 39, Lair:8) a +0 rapier a +0 robe a +0 buckler (-40, 40, Lair:8) a +2 rapier of holy wrath a +0 robe (-31, 40, Lair:8) a +0 quarterstaff a +0 robe a +1 rapier of freezing a +0 robe (-37, 43, Lair:8) a +0 short sword of draining a +0 robe (-36, 45, Lair:8) a +1 rapier of venom a +0 robe (0, 45, Lair:8) a +0 dagger a +0 robe (-35, 46, Lair:8) a +0 spear (-46, 49, Lair:8) 11 stones an uncursed ring of sustain abilities {SustAb} (-45, 50, Lair:8) a wand of confusion (27) a +0 robe (-33, 51, Lair:8) a +0 rapier a +0 robe (-46, 52, Lair:8) 22 arrows (-38, 54, Lair:8) 12 stones (-12, 54, Lair:8) a +0 leather armour (-38, 59, Lair:8) a +0 quarterstaff a +0 robe