PikkenKukken Level 1 of the Dungeon (0, 0, D:1) a +0 robe (18, -10, D:1) a +0 club (18, 3, D:1) 27 stones (20, -10, D:1) a +0 halberd (43, -3, D:1) 9 stones (46, -14, D:1) a +0 dagger (46, -4, D:1) a +0 club (51, -11, D:1) a +0 dagger (51, 1, D:1) 25 stones (54, 8, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 6, D:2) a +0 spear a +0 animal skin a +0 helmet (0, 7, D:2) a +0 dagger a +0 hunting sling 20 stones a +0 club (0, 8, D:2) a +0 dagger a +0 dagger a +0 dagger a +0 club a +0 hunting sling (7, 8, D:2) a +0 robe (11, 45, D:2) 26 stones (12, 23, D:2) a +0 plate armour (13, 31, D:2) 10 stones (16, 31, D:2) a stone (16, 32, D:2) 2 stones (20, 31, D:2) a stone (21, 31, D:2) a stone (23, 30, D:2) a +0 short sword (24, 22, D:2) a +0 short sword (26, 14, D:2) 14 stones (28, 1, D:2) a +0 leather armour (47, 33, D:2) 26 arrows (48, 2, D:2) 24 stones (49, 12, D:2) a +0 spear (56, 21, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 1, D:3) a cursed -2 flail (9, 2, D:3) a +0 flail (15, -8, D:3) a +0 club (26, -18, D:3) a cursed -3 club (29, -8, D:3) a +0 short sword (33, -2, D:3) an uncursed staff of cold (37, -7, D:3) a +0 war axe a +0 leather armour (47, -4, D:3) a +0 mace a +0 scale mail (50, 16, D:3) 26 stones (52, -14, D:3) 21 arrows (59, -7, D:3) a +0 club (61, -6, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Gyaruad's Weapon Boutique a +0 vampiric trident (162 gold) a +0 scythe (39 gold) the +5 hand crossbow of Propriety {flame, MR+ Int+4 Dex+2} (734 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. 6 stones (7 gold) a +0 hand axe (39 gold) a +0 club (13 gold) a +0 war axe (45 gold) a +1 hand axe of draining (161 gold) a +0 trident (45 gold) 18 arrows (46 gold) the +5 falchion "Qejomiw" {vamp, MR++} (642 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (5, -14, D:4) a +0 chain mail (7, -25, D:4) a +0 dagger (22, -32, D:4) a +0 leather armour (31, -17, D:4) a +0 giant club (32, -1, D:4) a +0 club (39, -21, D:4) a +3 hand axe (43, -5, D:4) 26 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (9, 30, D:5) a +0 leather armour (13, 31, D:5) a +0 robe (28, 6, D:5) 16 sling bullets (28, 20, D:5) a +0 whip of venom a +0 hand axe (36, 33, D:5) a +0 whip (50, 8, D:5) a +0 dagger a +0 robe (51, 23, D:5) a +0 club (52, 7, D:5) a +0 leather armour (53, 14, D:5) 18 stones (66, 10, D:5) a +0 falchion Level 6 of the Dungeon [Shop] Metacw's Antique Armour Emporium a +0 leather armour (42 gold) a +0 robe (14 gold) a +0 pair of boots (94 gold) a +0 leather armour (42 gold) a +0 ring mail (84 gold) a +0 chain mail (94 gold) the +7 Kryia's mail coat {PotionHeal*2 rC+} (1260 gold) It protects you from cold. a +0 plate armour (483 gold) a cursed +0 helmet (31 gold) a +0 robe (14 gold) a scarf of cloud immunity (147 gold) (8, -41, D:6) a +0 quarterstaff (11, -6, D:6) a +0 rapier (22, -23, D:6) a +0 whip (22, 11, D:6) a +0 quarterstaff (25, -3, D:6) 9 arrows (34, 11, D:6) a +0 leather armour (37, 10, D:6) a +0 shortbow 32 arrows (38, -6, D:6) 17 arrows (44, -22, D:6) a +0 plate armour a +0 dire flail (47, -13, D:6) a +0 spear (49, -26, D:6) a +0 trident (49, -25, D:6) a +0 ring mail a +0 war axe (49, -13, D:6) a +1 war axe of electrocution (51, -11, D:6) a +0 whip a +0 halberd of pain (54, -10, D:6) a +0 dagger (59, -21, D:6) a +0 leather armour (60, -7, D:6) 22 stones (62, -9, D:6) a cursed +0 scythe a +0 robe (68, -6, D:6) a +0 hand crossbow Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +11 hand axe of Zann {flame, *Corrode rElec rC+++ MR-} (9960 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. the ring of Finality {rElec MR+ Int+2 Slay-4 Stlth+} (1310 gold) [ring of intelligence] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. the +7 dagger of the Endless March {flame, Fragile rC+ Str+4} (5540 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It will be destroyed if unequipped. the +8 hunting sling of the Goat {flame, rN++ SInv} (6440 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It lets you see invisible. (9, 8, D:7) a scroll of immolation (9, 9, D:7) a scroll of remove curse (11, 3, D:7) 12 stones (41, 0, D:7) a +0 hand axe (51, -21, D:7) a cursed +0 club Level 8 of the Dungeon [Shop] Huabaobe's Jewellery Shop a cursed amulet of the gourmand (297 gold) an uncursed ring of resist corrosion (220 gold) an uncursed ring of see invisible (165 gold) a +3 ring of intelligence (172 gold) a cursed ring of protection from magic (242 gold) an uncursed ring of magical power (220 gold) an uncursed ring of see invisible (165 gold) a cursed -2 ring of dexterity (22 gold) a cursed ring of teleportation (49 gold) a +4 amulet of reflection (297 gold) an uncursed amulet of the gourmand (330 gold) a +1 ring of slaying (66 gold) (0, 0, D:8) a javelin (4, 2, D:8) 2 javelins (10, 54, D:8) the +8 hand axe of Blind Justice {chaos, *Rage rN+ MR+ Stlth+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It makes you more stealthy. (21, 31, D:8) an adder skeleton (22, 5, D:8) a +0 robe (36, 37, D:8) a +0 dagger a +0 robe a cursed -3 mace a cursed +0 leather armour (37, 51, D:8) a +0 dagger a +0 robe (37, 52, D:8) a +0 dagger a +0 robe (38, 36, D:8) a +0 club a +0 ring mail an orc skeleton (38, 52, D:8) a +0 dagger (38, 53, D:8) a +0 trident a +0 ring mail (45, 53, D:8) a ration the Ecumenical Temple