PikkenKukken Level 1 of the Dungeon (0, 0, D:1) a +0 large shield (2, 0, D:1) 2 stones (3, -14, D:1) a +0 dagger (4, -4, D:1) a stone (5, 2, D:1) a +0 short sword (10, 14, D:1) a +0 chain mail 3 stones (12, 9, D:1) a +0 dagger (15, -12, D:1) a +0 dagger (21, 7, D:1) 2 stones (22, 5, D:1) a stone (23, 8, D:1) a stone (31, 12, D:1) a stone (32, -6, D:1) a +0 club (32, 12, D:1) a stone (33, 13, D:1) a +0 dagger a +0 dagger (34, 13, D:1) a +0 club (35, -20, D:1) 11 stones (36, 13, D:1) 2 stones (40, 10, D:1) 8 poisoned needles Level 2 of the Dungeon (0, 0, D:2) 22 poisoned needles (1, 1, D:2) a +0 hunting sling (1, 4, D:2) a +0 ring mail (2, 0, D:2) a +0 ring mail (4, 0, D:2) a +0 club (7, -2, D:2) a +0 mace (8, 0, D:2) a cursed -3 short sword (8, 6, D:2) 18 stones (9, -15, D:2) a +0 plate armour (18, -17, D:2) a +0 dagger (23, -35, D:2) a stone (25, -35, D:2) 3 stones (25, -2, D:2) 13 bolts (27, -43, D:2) a stone (27, -35, D:2) 2 stones (28, -36, D:2) a stone (28, -35, D:2) a stone (28, -5, D:2) a +0 club (30, -24, D:2) a +0 mace (30, -22, D:2) a +0 spear (30, -12, D:2) 20 stones a +0 hunting sling (30, -9, D:2) a cursed -1 dagger (32, -24, D:2) a +0 falchion (32, -22, D:2) a +0 hand axe (33, -24, D:2) a +0 hunting sling (34, -5, D:2) 2 stones (35, -4, D:2) a +0 dagger (38, -32, D:2) a +0 dagger (47, -18, D:2) a stone (51, -19, D:2) a +0 short sword a stone (54, -6, D:2) a +0 shield (55, -29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 war axe a +0 leather armour (2, 0, D:3) a +0 dagger (2, 1, D:3) 3 tomahawks (15, -10, D:3) a +0 club (16, 27, D:3) a +0 whip (18, -6, D:3) a stone (18, 7, D:3) a +0 hand axe (19, -12, D:3) a +0 club (19, 0, D:3) a stone a cursed -3 hand axe a +0 chain mail (19, 5, D:3) a +0 hand axe a +0 chain mail (19, 6, D:3) a +0 hand axe a +0 leather armour a cursed -1 ring mail (22, 4, D:3) a +0 club (24, 2, D:3) 13 stones (26, -12, D:3) a +0 whip (27, -16, D:3) 13 stones (27, -12, D:3) a +0 club (33, -7, D:3) a +0 club (33, 21, D:3) a +0 club (42, 10, D:3) a +0 dagger a +0 plate armour (44, 5, D:3) a cursed -3 club (45, 4, D:3) a +0 dagger (45, 13, D:3) 4 stones (47, 6, D:3) a stone (50, 12, D:3) a +0 club (53, -13, D:3) a +0 dagger (59, -4, D:3) a +0 trident Level 4 of the Dungeon [Shop] Heykar's Weapon Emporium a +0 war axe (45 gold) a +0 halberd (52 gold) 20 stones (26 gold) the +10 quarterstaff of Plague {drain, Str+4} (943 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). the cursed +1 trident "Jemimmo" {flame, *Slow rPois MR+ Str+4} (362 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. It has a curse placed upon it. a +0 hunting sling (19 gold) 18 stones (23 gold) a +0 rapier (52 gold) 27 sling bullets (175 gold) a +2 hunting sling of velocity (184 gold) a +4 glaive of pain (496 gold) a +0 mace (39 gold) (0, 0, D:4) a +0 cloak (3, -11, D:4) a +0 trident a +0 scale mail (7, -33, D:4) a scroll of immolation (9, -9, D:4) a +0 hunting sling (34, -32, D:4) 7 needles of sleeping (36, -41, D:4) a +0 whip (60, -6, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Laj Weloemue's General Store 11 stones (14 gold) a ration (65 gold) a +3 chain mail of fire resistance (344 gold) a +0 chain mail (58 gold) a cursed ring of magical power (221 gold) 15 sling bullets (97 gold) 30 sling bullets (195 gold) a potion of haste (130 gold) a +0 ring mail (52 gold) the +0 robe of Bijujoytoc {rF- Int+4} (118 gold) It affects your intelligence (+4). It makes you vulnerable to fire. a scroll of enchant weapon (97 gold) (0, 13, D:5) a cursed amulet of inaccuracy (1, 40, D:5) a +0 mace a +0 shortbow (3, 20, D:5) a +0 hand axe (13, 56, D:5) a +0 long sword (17, 46, D:5) 38 stones a +0 short sword (18, 18, D:5) a +0 large shield (18, 46, D:5) a +0 whip (19, 46, D:5) a +1 dagger of holy wrath (20, 46, D:5) 5 stones a +0 robe a +0 dagger a +0 leather armour a +7 flail of holy wrath (24, 46, D:5) a stone (25, 28, D:5) a +0 giant spiked club (31, 51, D:5) a +0 scale mail Level 6 of the Dungeon (2, -21, D:6) a +0 trident (2, -15, D:6) a cursed +0 war axe (5, -4, D:6) 22 stones (8, -13, D:6) a +0 dagger a +0 robe (13, -28, D:6) a +0 dagger a +0 robe (27, 12, D:6) a +0 whip a +0 club (27, 13, D:6) a +0 dagger (30, -15, D:6) a +0 chain mail (30, -6, D:6) a +0 hand axe (30, -5, D:6) a +0 shortbow (32, -24, D:6) a scroll of immolation (33, -19, D:6) a +0 hand axe (40, -26, D:6) 19 stones (41, -5, D:6) a +0 short sword (45, -4, D:6) a +0 ring mail (50, -4, D:6) 2 javelins Level 7 of the Dungeon (0, 0, D:7) a +5 scimitar (still there?) a stone (still there?) a +0 dagger (still there?) (0, 1, D:7) a +0 robe a +0 war axe a +0 giant spiked club (1, -1, D:7) a +0 leather armour (1, 1, D:7) a +0 robe 6 stones a +0 hand axe a +0 robe a +0 falchion (1, 25, D:7) a +0 club a +0 ring mail (2, 3, D:7) a +0 mace (6, 16, D:7) a +0 giant spiked club (6, 28, D:7) a +0 war axe a +0 plate armour (7, 0, D:7) a +0 whip (7, 28, D:7) a +0 short sword a +0 ring mail (8, 3, D:7) a +0 flail a +0 halberd (9, 3, D:7) a +0 flail (9, 25, D:7) a tomahawk (9, 26, D:7) a tomahawk (10, 26, D:7) a tomahawk (11, 29, D:7) a tomahawk (23, 6, D:7) a +0 dagger (28, 11, D:7) 4 large rocks (30, 17, D:7) a +0 buckler (31, 1, D:7) a +0 giant spiked club Level 8 of the Dungeon (1, 11, D:8) 9 stones (1, 16, D:8) a +0 giant club a +0 giant club (2, 14, D:8) a +0 buckler (7, 8, D:8) the +4 chain mail of Exclusion {rF+ Int+3} It affects your intelligence (+3). It protects you from fire. (9, -2, D:8) a +0 giant spiked club (13, 19, D:8) 2 stones (14, 17, D:8) a +0 short sword (15, 13, D:8) a stone (15, 14, D:8) a +0 leather armour a +0 flail (15, 15, D:8) a stone (15, 16, D:8) 4 stones (17, 10, D:8) 10 bolts (17, 23, D:8) a +0 quarterstaff (18, 5, D:8) a +0 flail (18, 8, D:8) a +0 chain mail (36, 17, D:8) a +0 plate armour (38, 28, D:8) an uncursed staff of fire Level 9 of the Dungeon (0, 0, D:9) a +0 giant club (9, -8, D:9) a +0 robe (9, 17, D:9) a +0 shortbow (9, 46, D:9) the +9 glaive of the Battered Lives {flame, Fragile rElec rC+ SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It lets you see invisible. It will be destroyed if unequipped. (18, 34, D:9) 7 tomahawks (19, 34, D:9) a +0 robe a +0 dagger an orc skeleton (19, 44, D:9) a +0 giant club a +0 giant club (22, 30, D:9) a +0 flail (35, 36, D:9) a +0 mace (51, 34, D:9) a +0 giant spiked club a +0 giant spiked club (52, 31, D:9) a +0 scale mail (53, 24, D:9) the +2 dagger of Zal Oveo {speed, rC- MP+9 Dex-4 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (-4). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you see invisible. (55, -3, D:9) 17 stones Level 10 of the Dungeon (0, 0, D:10) a scroll of magic mapping (5, 2, D:10) a +0 flail a +0 shortbow a centaur corpse (10, 4, D:10) an arrow (11, 4, D:10) an arrow (12, 4, D:10) an arrow (12, 5, D:10) 4 arrows (12, 7, D:10) a cursed +0 club a cursed +0 leather armour an orc corpse the Ecumenical Temple