Pingasnik the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +3 vorpal trident (unseen) (50, 24, D) a lightning rod (4/4) (50, 25, D) a box of beasts (50, 36, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It inflicts significantly more damage against the undead. rN: It protects you from negative energy. (50, 37, D) a +2 plate armour of willpower (51, 24, D) the Catalogue of the Winter and Hexes Spells Type Level a - Slow Hexes 1 b - Freeze Ice 1 c - Ice Form Ice/Transmutation 4 d - Ozocubu's Refrigeration Ice 7 Trog disapproves of the use of such an item. (unseen) (51, 25, D) 4 potions of heal wounds (51, 36, D) the +8 falchion of Internal Strife {elec, Int+7} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+7). (51, 37, D) a +2 robe of positive energy (51, 41, D) a +4 battleaxe of flaming (52, 24, D) a piece from Xom's chessboard (15/15) (52, 25, D) a +2 plate armour of poison resistance (unseen) (52, 31, D) a +4 battleaxe of flaming (52, 36, D) a +3 vorpal great sword (52, 37, D) a staff of earth (53, 24, D) a +2 mace of draining (unseen) (53, 25, D) the +9 trident of the Sun {vorpal, Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). (unseen) (53, 30, D) a +0 club a +0 robe (53, 36, D) a book of Armaments (54, 24, D) a book of the Hunter (54, 25, D) a ring of willpower (55, 24, D) a condenser vane (60, 36, D) the +5 hand crossbow of Dagiew {flame, rN+ Str+4} Any ammunition fired from it burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). rN: It protects you from negative energy. (60, 37, D) a +2 dagger of freezing (61, 0, D) the Quarto of Transmuted Graupel Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Polar Vortex Ice 9 Trog disapproves of the use of such an item. (61, 8, D) a +1 ring mail of poison resistance (unseen) (61, 16, D) a +3 leather armour of cold resistance (61, 26, D) a +2 trident of distortion (61, 37, D) a +3 scale mail of fire resistance (62, 0, D) a +1 longbow of freezing (62, 4, D) a +0 dagger a +0 robe (62, 16, D) a tin of tremorstones (2/2) (62, 17, D) a book of the Spheres (62, 22, D) a +2 short sword of draining (still there?) a +0 robe (still there?) (62, 23, D) a +0 rapier (still there?) a +0 robe of willpower (still there?) (62, 27, D) a +3 shortbow (62, 36, D) a condenser vane (62, 37, D) a book of the Tundra (62, 40, D) a ghoul corpse (skeletalised by now) (63, 0, D) a +1 ring mail of fire resistance (63, 5, D) a +0 rapier a +0 robe (63, 8, D) a scarf of invisibility (unseen) (63, 16, D) a +2 rapier of venom (63, 17, D) the +8 sling of the Wolf {vorpal, rCorr} Any ammunition fired from it inflicts extra damage upon your enemies. rCorr: It protects you from acid and corrosion. (63, 21, D) a +0 spear a +0 buckler (63, 26, D) the +1 chain mail of the Lobster {rPois} rPois: It protects you from poison. (63, 27, D) a +3 leather armour of willpower (63, 33, D) a +0 vorpal war axe (63, 36, D) a condenser vane (63, 37, D) a Necronomicon (64, 16, D) the +12 falchion of Severance {vorpal, +Blink MP+9 Str+4 Int-5} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). Int: It affects your intelligence (-5). MP: It affects your magic capacity (+9). +Blink: It lets you blink. (64, 17, D) a +5 shortbow of flaming (64, 21, D) a +0 dagger a +0 robe (64, 26, D) the Discursus on the Crypt Spells Type Level a - Anguish Hexes/Necromancy 4 b - Animate Dead Necromancy 4 c - Borgnjor's Revivification Necromancy 8 Trog disapproves of the use of such an item. (64, 27, D) the +3 sling "Voanoon" {venom, rElec Str+8 Int+3 Stlth-} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (+8). Int: It affects your intelligence (+3). rElec: It insulates you from electricity. Stlth: It makes you less stealthy. (65, 21, D) a +0 spear (65, 26, D) quicksilver dragon scales (67, 0, D) a +4 shortbow of flaming (unseen) (68, 0, D) the Compilation of Allies and Shapes Spells Type Level a - Call Imp Summoning 2 b - Animate Armour Summoning/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 Trog disapproves of the use of such an item. (69, 0, D) the +7 short sword of Grace {holy, Will+ MP+9 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. MP: It affects your magic capacity (+9). Will: It increases your willpower. Stlth: It makes you more stealthy. (unseen) (70, 8, D) a staff of earth (70, 9, D) the +0 cloak of Rucauj Ibam {rC++ Int-4} Int: It affects your intelligence (-4). rC: It greatly protects you from cold. (70, 36, D) Ediskoh's Folio of Poisoning and Glaciation Spells Type Level a - Spider Form Transmutation/Poison 3 b - Metabolic Englaciation Hexes/Ice 5 c - Eringya's Noxious Bog Transmutation/Poison 6 Trog disapproves of the use of such an item. (70, 41, D) a +0 short sword a +0 leather armour a +0 hand axe a +0 flail a boomerang a +0 leather armour (70, 42, D) a +0 hand axe (71, 8, D) a staff of conjuration (71, 16, D) a +3 hand axe of freezing (unseen) (71, 17, D) a +1 leather armour of fire resistance (unseen) (71, 27, D) a book of Dangerous Friends (71, 30, D) a +0 dire flail a +0 plate armour (71, 36, D) a +2 crystal plate armour (71, 37, D) a book of Air (71, 41, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 8, D) a +3 battleaxe of venom (72, 9, D) a staff of air (72, 11, D) a +0 great mace a +0 leather armour (72, 12, D) a +1 antimagic war axe (72, 16, D) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (72, 17, D) a +1 sling of freezing (72, 26, D) the +2 long sword of Ihodwol {venom, *Noise Will+++ Dex+4} It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). *Noise: It may make noises in combat. Will: It greatly increases your willpower. (72, 27, D) a staff of death (72, 29, D) a +0 dagger a +0 robe (72, 30, D) a +0 dagger a +0 robe a +0 mace (72, 36, D) a +1 chain mail of fire resistance (72, 37, D) a staff of poison (72, 41, D) a +0 flail (72, 42, D) a +0 club a +0 ring mail (73, 1, D) a manual of Fighting (73, 2, D) a +0 trident a +0 leather armour (73, 16, D) the +5 robe of Sodezu Memei {+Inv} +Inv: It lets you turn invisible. (unseen) (73, 17, D) a +1 cloak of poison resistance (unseen) (73, 27, D) a staff of earth (unseen) (73, 28, D) a +0 mace (73, 30, D) a +2 dagger of venom (still there?) a +0 robe (still there?) (73, 36, D) the Atlas of Intimidation Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 3 c - Manifold Assault Translocation 4 Trog disapproves of the use of such an item. (73, 37, D) the +5 arbalest of the Present {freeze, rC++ SInv} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It greatly protects you from cold. SInv: It lets you see invisible. (73, 40, D) a +1 halberd of venom (still there?) a +0 plate armour (still there?) (74, 2, D) a +0 flail (75, 1, D) a book of Fire