Pingasnik the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a box of beasts (49, 24, D) a box of beasts (49, 36, D) a staff of air (unseen) (49, 37, D) the +9 rapier of the Spheres {vorpal, MP+9 Str-2 Int+5 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (-2). Int: It affects your intelligence (+5). MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (unseen) (50, 12, D) a staff of air (unseen) (50, 13, D) a staff of cold (unseen) (50, 24, D) a staff of death (50, 25, D) a +4 vorpal hand axe (50, 37, D) a +9 plate armour of ponderousness (51, 12, D) a condenser vane (51, 13, D) a scroll of brand weapon (51, 24, D) a +2 scale mail of positive energy (51, 25, D) a +0 shortbow of flaming (51, 29, D) a necrophage corpse (51, 30, D) a +0 dagger a +0 robe a human corpse (51, 36, D) a box of beasts (51, 37, D) a lightning rod (4/4) (51, 42, D) a +0 war axe of flaming (52, 12, D) a +0 dagger (52, 13, D) a scarf of harm (unseen) (52, 24, D) a +0 falchion of electrocution (52, 29, D) a +0 long sword a +0 robe a +4 great sword a +0 robe (52, 30, D) the +1 quarterstaff "Nuhi" {drain, rCorr} A truly terrible weapon, it drains the life of any living foe it strikes. rCorr: It protects you from acid and corrosion. (52, 36, D) a +0 great sword of electrocution (52, 37, D) the +4 helmet of Ageir {Harm Str+4} Str: It affects your strength (+4). Harm: It increases damage dealt and taken. (unseen) (53, 12, D) a +0 long sword (53, 13, D) a +0 vorpal spear (unseen) (53, 29, D) a +0 robe a ghoul corpse (53, 30, D) a +1 flail (still there?) a +0 robe (still there?) (53, 37, D) the +2 plate armour of Weirdness {Regen+ Dex+2} Dex: It affects your dexterity (+2). Regen: It increases your rate of health regeneration. (unseen) (54, 12, D) a +1 dagger of venom (unseen) (54, 13, D) a box of beasts (54, 25, D) a +2 robe of positive energy (55, 12, D) a manual of Unarmed Combat (55, 13, D) a +2 robe (unseen) (55, 14, D) a +0 long sword a +0 leather armour (55, 15, D) a +2 war axe of holy wrath (unseen) (55, 24, D) a staff of poison (unseen) (60, 36, D) the +8 chain mail "Woopoll" {rPois Str-5 Int+6 Dex-5} Str: It affects your strength (-5). Int: It affects your intelligence (+6). Dex: It affects your dexterity (-5). rPois: It protects you from poison. (60, 37, D) a condenser vane (61, 8, D) a +2 vorpal sling (unseen) (61, 28, D) a +0 spear a +0 robe (61, 36, D) an orb of energy (61, 37, D) a lightning rod (4/4) (62, 1, D) a staff of conjuration (62, 8, D) a staff of death (62, 9, D) a lightning rod (4/4) (62, 16, D) the +1 great mace of Floods {holy, rF- rC- Will+++} It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It makes you vulnerable to fire. rC: It makes you vulnerable to cold. Will: It greatly increases your willpower. (62, 17, D) a staff of earth (unseen) (62, 26, D) a staff of cold (62, 27, D) a staff of conjuration (62, 37, D) a +3 chain mail of fire resistance (63, 0, D) a +0 vorpal falchion (unseen) (63, 16, D) a phantom mirror (63, 17, D) a phantom mirror (63, 26, D) a staff of air (63, 27, D) a +2 robe of fire resistance (63, 29, D) a +0 glaive (63, 36, D) the +8 great sword of Jaamugab {freeze, Fly} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Fly: It grants you flight. (63, 37, D) a +0 rapier of holy wrath (64, 16, D) a +2 ring mail of positive energy (64, 17, D) the +3 sling "Ysmytusm" {vorpal, rElec Str+3 Dex+3} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+3). Dex: It affects your dexterity (+3). rElec: It insulates you from electricity. (64, 27, D) the +4 ring mail of the Shining One's Envy {rElec Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (66, 3, D) a +0 trident (67, 0, D) a +1 battleaxe of freezing (67, 3, D) a +0 trident (68, 0, D) a +2 scale mail of willpower (68, 3, D) a +2 trident of protection (unseen) (69, 3, D) a throwing net (69, 36, D) a +1 whip of holy wrath (70, 36, D) a +1 plate armour of fire resistance (70, 37, D) a +1 scale mail of poison resistance (71, 8, D) a +2 short sword of venom (71, 13, D) 3 silver javelins (71, 16, D) the +0 helmet "Bunit" {Will+ Int+4 SInv} Int: It affects your intelligence (+4). SInv: It lets you see invisible. Will: It increases your willpower. (71, 17, D) a staff of earth (71, 21, D) a +0 spear (71, 26, D) a +2 helmet of see invisible (71, 27, D) a box of beasts (71, 36, D) a +3 tower shield (71, 37, D) a +0 flail of protection (72, 8, D) a +1 crystal plate armour (72, 9, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. (72, 17, D) the +6 battleaxe "Huew" {vorpal, rPois} It inflicts extra damage upon your enemies. rPois: It protects you from poison. (72, 21, D) a +0 spear (72, 22, D) a +0 short sword a +0 robe a +0 dagger a +0 robe (72, 26, D) a lightning rod (4/4) (72, 27, D) a +2 long sword of protection (72, 30, D) a +0 spear (72, 36, D) a +3 glaive of venom (72, 37, D) a staff of earth (72, 42, D) a +4 long sword of draining 2 boomerangs (73, 16, D) a +2 vorpal shortbow (73, 17, D) a +1 robe of willpower (73, 26, D) a staff of death (unseen) (73, 27, D) a +1 leather armour of poison resistance (73, 37, D) a phantom mirror (75, 1, D) a lightning rod (4/4)