Pingasnik the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +1 long sword of draining (unseen) (19, 1, D) a +1 vampiric trident (unseen) (19, 16, D) a +1 arbalest of flaming (19, 34, D) a phantom mirror (20, 2, D) +0 acid dragon scales (20, 16, D) a +1 helmet of intelligence a condenser vane (20, 17, D) a shapeshifter skeleton (21, 0, D) a staff of fire (unseen) (21, 1, D) the +1 pair of gloves "Ojash" {Int+3} Int: It affects your intelligence (+3). a piece from Xom's chessboard (15/15) a staff of cold (21, 2, D) +0 steam dragon scales (21, 18, D) a +2 plate armour of poison resistance (unseen) (22, 0, D) +2 ice dragon scales (22, 1, D) +0 swamp dragon scales (22, 16, D) an amulet of guardian spirit (22, 35, D) a +1 scimitar of holy wrath (still there?) a +3 great sword of pain (still there?) a +0 plate armour (still there?) (23, 0, D) a +4 arbalest of flaming (23, 1, D) the +7 lajatang of Order {silver, rMut} It inflicts extra damage upon those it strikes, and deals substantially increased damage to chaotic, mutated and magically transformed beings. rMut: It protects you from mutation. (23, 4, D) +0 ice dragon scales +0 steam dragon scales (23, 16, D) a phantom mirror the +5 spear of Wunly {flame, Int+7} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+7). (23, 18, D) a +1 kite shield of reflection (still there?) a book of the Sky (still there?) a glowing shapeshifter skeleton (still there?) (23, 19, D) a glowing shapeshifter skeleton (23, 35, D) a condenser vane a ring of willpower (24, -1, D) a +4 ring of slaying (24, 0, D) a +2 mace of protection Ketunkaz's Omnibus of Striking Spells Type Level a - Searing Ray Conjuration 2 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 a staff of conjuration (24, 1, D) a +2 battleaxe of flaming (unseen) (24, 2, D) +0 acid dragon scales (24, 5, D) +0 ice dragon scales (24, 15, D) a +5 vorpal war axe a glowing shapeshifter skeleton (24, 19, D) a glowing shapeshifter skeleton (24, 21, D) a glowing shapeshifter skeleton (24, 41, D) a caustic shrike corpse (25, 17, D) a +6 vorpal mace (still there?) a +2 whip of draining (still there?) (25, 18, D) a staff of earth (still there?) a glowing shapeshifter skeleton (still there?) (25, 21, D) a glowing shapeshifter skeleton (25, 34, D) a +4 rapier of speed (unseen) (26, -1, D) a staff of air (unseen) (26, 15, D) a tin of tremorstones (2/2) a glowing shapeshifter skeleton (26, 16, D) a +6 ring of dexterity (26, 17, D) a +2 robe of willpower (still there?) the +2 scale mail "Bixo" {rC+} (still there?) rC: It protects you from cold. (26, 19, D) a glowing shapeshifter skeleton (26, 23, D) a shapeshifter skeleton (26, 34, D) a +2 chain mail of cold resistance (unseen) (26, 40, D) a +2 dire flail of protection (unseen) (26, 41, D) a +3 great mace of draining (still there?) a +0 chain mail (still there?) (27, -1, D) a book of Maledictions (27, 15, D) the +1 pair of gloves of Classification {rPois rC+ Stlth+} rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (27, 18, D) a shapeshifter skeleton (27, 23, D) a glowing shapeshifter skeleton (27, 34, D) a ring of flight (28, 0, D) a +0 hand axe of venom (still there?) the ring "Uxasox" {Drain rF+ rN+ Slay+2 SInv} (still there?) [ring of protection from fire] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rF: It protects you from fire. rN: It protects you from negative energy. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (29, 0, D) the +2 whip "Zycurruts" {elec, rF+ Str+4 Stlth+} (still there?) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+4). rF: It protects you from fire. Stlth: It makes you more stealthy. a phial of floods (still there?) (29, 16, D) a +2 short sword of speed (still there?) a +0 quarterstaff of draining (still there?) (29, 17, D) a +3 morningstar of holy wrath (unseen) (30, 0, D) the +10 plate armour "Qiwe Hoe" {Str+4 SInv} Str: It affects your strength (+4). SInv: It lets you see invisible. (unseen) (33, 14, D) the +4 scale mail of Seteg {Int+2 Stlth+} Int: It affects your intelligence (+2). Stlth: It makes you more stealthy. (unseen) (34, 28, D) the +11 flail of the Brain {holy, *Rage Str+2 Dex+9} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+2). Dex: It affects your dexterity (+9). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (35, 0, D) a +0 dagger of venom (unseen) (35, 14, D) a +0 hand axe of electrocution (unseen) (35, 28, D) a +4 halberd of flaming (unseen) (35, 29, D) the +8 lajatang of Kotuyzix {speed, rPois rF- Str+9 Dex-2} Attacks with this weapon are significantly faster. Str: It affects your strength (+9). Dex: It affects your dexterity (-2). rF: It makes you vulnerable to fire. rPois: It protects you from poison. (unseen) (36, 0, D) a +2 spear of flaming (unseen) (36, 15, D) the ring "Ujiexkia" {rF+ Will++ AC+4} [ring of protection] AC: It affects your AC (+4). rF: It protects you from fire. Will: It greatly increases your willpower. (36, 28, D) a +5 flail of draining (still there?) a phial of floods (still there?) (36, 29, D) the ring of Conversion {rElec rCorr MP-9 Dex+5 Slay+4} [ring of slaying] Dex: It affects your dexterity (+5). Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rElec: It insulates you from electricity. MP: It affects your magic capacity (-9). rCorr: It protects you from acid and corrosion. (unseen) (37, 1, D) a +1 scale mail of poison resistance (37, 28, D) a +0 battleaxe of freezing (unseen) (38, 1, D) the +0 mask of the Dragon {Will+ Slay+3 SInv} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (38, 28, D) 4 scrolls of enchant weapon a scroll of brand weapon (38, 29, D) a staff of cold (unseen) (39, 0, D) a +0 double sword of venom (39, 1, D) a box of beasts (39, 14, D) a box of beasts a +0 short sword of protection a staff of poison (39, 28, D) a staff of conjuration (39, 30, D) the +8 long sword of Obsession {venom, Int+4} It poisons the flesh of those it strikes. Int: It affects your intelligence (+4). a +2 battleaxe of freezing a +6 ring of strength (40, 0, D) the +3 dagger of Tentacled Action {vorpal, Will++ Int+3 Stlth+} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+3). Will: It greatly increases your willpower. Stlth: It makes you more stealthy. (40, 28, D) the Directory of Formation and Darkness Spells Type Level a - Necrotise Necromancy 1 b - Summon Forest Summoning/Translocation 5 c - Death Channel Necromancy 6 d - Monstrous Menagerie Summoning 7 (unseen) (41, 0, D) the +2 great sword of the Fox {vorpal, Dex+6} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). (unseen) (41, 1, D) a +1 vorpal arbalest (41, 13, D) a +2 scale mail of willpower (unseen) (41, 14, D) a book of Necromancy (still there?) a staff of air (still there?) (41, 15, D) a +1 dagger of venom (still there?) a manual of Shields (still there?) (41, 28, D) the amulet of Iniyd {Reflect Int+7 SH+5 Stlth+} [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (+7). SH: It affects your SH (+5). Stlth: It makes you more stealthy. (unseen) (41, 29, D) a +0 battleaxe of freezing a +6 ring of dexterity (42, 0, D) a condenser vane (42, 15, D) a +3 plate armour of poison resistance (still there?) a +1 pair of gloves of stealth (still there?) the Secrets of Evil and Glamour (still there?) Spells Type Level a - Inner Flame Hexes/Fire 3 b - Vampiric Draining Necromancy 3 (42, 29, D) the amulet of Moderation {Reflect Str+3 Slay-2 SH+5 SInv} [amulet of reflection] It reflects blocked missile attacks. Str: It affects your strength (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. SH: It affects your SH (+5). (43, 28, D) a +1 longbow of flaming (unseen) (43, 29, D) the ring "Jaonikuth" {rCorr Slay+2 SInv} [ring of see invisible] Slay: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (44, 28, D) a staff of conjuration (unseen) (47, 24, D) a phial of floods (48, 36, D) a staff of air (49, 0, D) the +6 war axe of Terra Cotta {venom, rN++} It poisons the flesh of those it strikes. rN: It greatly protects you from negative energy. (49, 15, D) a +4 dagger of distortion (unseen) (49, 36, D) a phial of floods (50, 0, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int: It affects your intelligence (+3). Clar: It protects you against confusion. (50, 2, D) a phial of floods (50, 11, D) a staff of earth (still there?) a +4 dagger of draining (still there?) (50, 24, D) a +2 rapier of speed (unseen) (50, 36, D) a phial of floods (50, 37, D) +0 ice dragon scales (51, 16, D) a +0 hat of willpower (unseen) (51, 17, D) a staff of fire (unseen) (51, 24, D) a +2 ring mail of fire resistance (unseen) (51, 25, D) a +2 shortbow of flaming (still there?) the +2 robe of Fadghitso {rPois Str+3} (still there?) Str: It affects your strength (+3). rPois: It protects you from poison. a book of Lightning (still there?) (51, 36, D) a staff of earth (52, 1, D) the +4 war axe "Gram" {freeze, rElec rPois rF+ rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. a +3 chain mail of poison resistance a staff of fire (52, 11, D) a condenser vane (52, 15, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (52, 36, D) a +2 scale mail of willpower (52, 37, D) a +1 short sword of speed (52, 38, D) a +0 battleaxe of freezing (53, 3, D) a +0 scale mail a +0 glaive (53, 15, D) a staff of earth (unseen) (53, 24, D) a +4 chain mail of fire resistance (53, 25, D) a staff of poison (53, 36, D) a lightning rod (4/4) (53, 37, D) a +1 robe of fire resistance (unseen) (54, 2, D) a staff of fire (unseen) (54, 36, D) a +1 great sword of electrocution (55, -1, D) a +1 ring mail of poison resistance (unseen) (55, 1, D) a +1 ring mail of poison resistance (still there?) a +0 robe (still there?) a lightning rod (4/4) (still there?) (55, 4, D) a +0 trident (55, 14, D) a +2 buckler of positive energy (still there?) the +1 ring mail of Gallantry {rPois} (still there?) rPois: It protects you from poison. (55, 24, D) a staff of air (unseen) (57, 0, D) a condenser vane (59, 38, D) a +0 halberd (still there?) a +2 war axe of flaming (still there?) (60, 36, D) a staff of conjuration (still there?) the +8 frozen axe "Frostbite" {freezing cloud, *Noise Fly rC+} (still there?) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. It occasionally leaves clouds of freezing vapour upon striking a foe. It grants immunity to clouds of freezing vapour. rC: It protects you from cold. Fly: It grants you flight. *Noise: It may make noises in combat. a +3 quick blade (still there?) (60, 38, D) a +0 dire flail (60, 39, D) a +0 long sword (61, 26, D) a +2 leather armour of willpower (61, 36, D) a +0 dire flail a +2 ring mail of cold resistance (62, 0, D) a +4 short sword of flaming (62, 1, D) a ring of flight (62, 8, D) a +2 scimitar of protection (62, 17, D) a phantom mirror (62, 27, D) a +1 helmet of see invisible (62, 36, D) a staff of earth (still there?) a +0 short sword (still there?) (62, 37, D) a lightning rod (4/4) (62, 38, D) a +0 hand axe (still there?) a +0 vorpal hand axe (still there?) a +0 battleaxe (still there?) (63, 17, D) a +2 great sword of distortion (63, 25, D) a staff of earth (63, 27, D) a staff of air (still there?) a +0 short sword of protection (still there?) (63, 38, D) a +0 short sword (64, 16, D) the +6 hand axe of the Vendetta {venom, Str+2} It poisons the flesh of those it strikes. Str: It affects your strength (+2). (unseen) (64, 17, D) a +1 battleaxe of flaming (unseen) (65, 26, D) a tin of tremorstones (2/2) a +0 trident of venom (67, 0, D) a staff of fire (68, 0, D) an orb of guile (69, 36, D) a staff of fire (unseen) (69, 42, D) a +0 trident (70, 8, D) a phantom mirror (70, 27, D) a +0 dagger a +0 robe (70, 37, D) a +3 ring mail of cold resistance (unseen) (71, 8, D) a +4 plate armour of cold resistance (71, 26, D) a +0 robe (still there?) a +2 chain mail of fire resistance (still there?) (71, 27, D) a +0 arbalest (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +2 sling of flaming (still there?) (71, 28, D) a +0 dagger (71, 37, D) a staff of poison (unseen) (71, 42, D) a +0 trident (still there?) 2 boomerangs of dispersal (still there?) (72, 8, D) the +8 falchion "Efepp" {freeze, rC+ rCorr} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It protects you from cold. rCorr: It protects you from acid and corrosion. (72, 9, D) the +10 bardiche of Ydulyerch {vorpal, Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). (72, 17, D) an amulet of guardian spirit (72, 26, D) a staff of fire a +0 mace (72, 28, D) a +0 flail a +0 chain mail (72, 36, D) the +4 quarterstaff of Egomania {venom, +Blink rPois rN++ Stlth-} It poisons the flesh of those it strikes. rPois: It protects you from poison. rN: It greatly protects you from negative energy. +Blink: It lets you blink. Stlth: It makes you less stealthy. (72, 37, D) a staff of death (72, 40, D) a +0 shortbow (73, 1, D) a lightning rod (4/4) (73, 17, D) a staff of cold (unseen) (73, 27, D) a +0 dagger a +0 robe a book of Annihilations (73, 36, D) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (unseen) (73, 40, D) 5 large rocks (74, 41, D) a +0 shortbow (75, 1, D) a +2 quarterstaff of speed (unseen)