Dungeon Crawl Stone Soup version 0.21-a0-238-geb0acef (webtiles) character file. 0 Pippin the Magician (level 1, 13/13 HPs) Began as a Barachi Wanderer on Sept 2, 2017. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). Pippin the Magician (Barachi Wanderer) Turns: 1, Time: 00:00:03 Health: 13/13 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 9 Spells: 6/6 levels left rFire . . . SeeInvis . e - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 club (weapon) Armour d - a +0 robe (worn) Wands c - a wand of random effects (15/48) Books a - a book of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Inner Flame Hexes/Fire 3 e - Sticky Flame Conjuration/Fire 4 f - Fireball Conjuration/Fire 5 b - Bearurr's Volume of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 Comestibles f - a bread ration Skills: + Level 1.0 Stealth + Level 3.2 Spellcasting Level 1.1 Conjurations Level 1.7 Necromancy Level 2.1 Fire Magic + Level 1.1 Evocations You had 6 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Shadows flee at your approach. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History Welcome, Pippin the Barachi Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! # #. #.# # # #..#.# #. #.#.#.# #.## #..#.#.#.#.# #.≈≈≈≈≈.# #..#≈...≈#.# #.≈..@≈.# #.#≈...≈#...... #.≈≈≈≈≈.# #..# #.#.#.#.#.. # ##.#.# #.#.. #.#.# #.### ## # # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pippin the Barachi Wanderer began the quest for the Orb. 0 | D:1 | Pippin set off with: a book of Flames, Bearurr's Volume of Calling, a wand of random effects (15/48), a +0 robe, a +0 club, a bread ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: ncdulo_watergridlock Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------