Dungeon Crawl Stone Soup version 0.21-a0-243-g597973d (webtiles) character file. 0 Pippin the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Wanderer on Sept 4, 2017. Got out of the dungeon alive. The game lasted 00:00:30 (1 turns). Pippin the Skirmisher (Formicid Wanderer) Turns: 1, Time: 00:00:30 Health: 18/18 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 0/0 levels left rFire . . . SeeInvis + a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) c - a +0 falchion Armour e - a +0 robe (worn) Potions b - a potion of haste Books d - the Handbook of Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 Comestibles f - a bread ration Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 1.2 Stealth Level 2.0 Ice Magic Level 1.0 Air Magic Level 1.1 Evocations You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, Pippin the Formicid Wanderer. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a whip and 18 stones. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ......... ##≈≈≈≈≈≈≈### #≈≈≈≈≈≈≈≈≈≈# #≈≈≈≈.≈≈≈≈≈# #≈≈≈....≈≈≈# #≈≈.......≈# #≈....)..≈≈# #....@..≈≈≈# #..........≈≈# #>.....(...### #.########## # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pippin the Formicid Wanderer began the quest for the Orb. 0 | D:1 | Pippin set off with: a +2 dagger, a potion of haste, a +0 falchion, the Handbook of Snow, a +0 robe, a bread ration 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_pond Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------