Dungeon Crawl Stone Soup version 0.21-a0-243-g597973d (webtiles) character file. 0 Pippin the Grave Robber (level 1, 16/16 HPs) Began as a Mummy Wanderer on Sept 4, 2017. Safely got out of the dungeon. The game lasted 00:00:12 (1 turns). Pippin the Grave Robber (Mummy Wanderer) Turns: 1, Time: 00:00:12 Health: 16/16 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 8 God: Gold: 0 SH: 0 Dex: 15 Spells: 5/5 levels left rFire x . . SeeInvis . e - +0 dagger rCold + . . Gourm . (no shield) rNeg + + + Faith . d - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour d - a +0 robe (worn) Scrolls c - a scroll of teleportation Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 b - the Catalogue of Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 Skills: + Level 2.0 Fighting Level 1.0 Crossbows + Level 1.5 Throwing + Level 2.6 Spellcasting Level 3.0 Necromancy You had 5 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Welcome, Pippin the Mummy Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Okay, then. Unknown command. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣ ♣@♣ #8.8# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pippin the Mummy Wanderer began the quest for the Orb. 0 | D:1 | Pippin set off with: a book of Necromancy, the Catalogue of Poison, a scroll of teleportation, a +0 robe, a +0 dagger 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 0 | D:1 | Identified the Catalogue of Poison 1 | D:$ | Safely got out of the dungeon. Vault maps used: D:1: saegor_arrival_simple_b Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------