Dungeon Crawl Stone Soup version 0.21-a0-243-g597973d (webtiles) character file. 0 Pippin the Chiller (level 1, 19/19 HPs) Began as a Deep Dwarf Wanderer on Sept 4, 2017. Got out of the dungeon alive. The game lasted 00:00:01 (1 turns). Pippin the Chiller (Deep Dwarf Wanderer) Turns: 1, Time: 00:00:02 Health: 19/19 AC: 5 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . SeeInvis . c - +0 hand crossbow rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 ring mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 hand crossbow (weapon) Missiles d - 25 bolts (quivered) Armour b - a +0 ring mail (worn) Books a - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Comestibles f - a bread ration Skills: + Level 1.7 Fighting + Level 1.1 Crossbows + Level 1.2 Stealth Level 1.1 Shields + Level 1.7 Spellcasting Level 1.1 Necromancy Level 1.7 Ice Magic You had 3 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Welcome, Pippin the Deep Dwarf Wanderer. The bosom of this dungeon contains the fabled artefact, the Orb of Zot. Press ? for a list of commands and other information. Found 18 stones. Found two stairs. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! , , * * , ......(.. * ##≈≈≈≈≈≈≈### * * * #≈≈≈≈≈≈≈≈≈≈# * #≈≈≈≈≈≈≈≈≈≈# * #≈≈≈....≈≈≈# * #≈≈.......≈# #≈.......≈≈# * #....@..≈≈≈# * ...........≈≈# , ...........### * #.##.####### ,, # #> . * # * * , * There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Pippin the Deep Dwarf Wanderer began the quest for the Orb. 0 | D:1 | Pippin set off with: a book of Necromancy, a +0 ring mail, a +0 hand crossbow, 25 bolts, a bread ration 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: dpeg_arrival_pond Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 1 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+---------