PirateVox Level 1 of the Dungeon (0, 0, D:1) 13 stones (2, 36, D:1) a stone (3, 36, D:1) a stone (8, 38, D:1) a +0 dagger (10, 12, D:1) 16 sling bullets (11, -1, D:1) 22 stones (16, 38, D:1) 21 stones (30, -8, D:1) a stone (32, -7, D:1) 2 stones (36, -8, D:1) a +0 club (46, 27, D:1) 26 stones (56, 39, D:1) a +0 short sword Level 2 of the Dungeon (11, -8, D:2) a +0 hunting sling (17, -7, D:2) 14 stones (36, -16, D:2) 15 stones (45, -8, D:2) 12 arrows (48, -16, D:2) 16 poisoned darts (50, 5, D:2) a +0 dagger (59, 5, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) 5 javelins (3, -30, D:3) a +0 long sword (17, -3, D:3) a +0 club a +0 leather armour a +0 dagger a +0 short sword (19, -2, D:3) a +0 spear (26, -5, D:3) 19 stones (27, 5, D:3) a +0 animal skin (30, 9, D:3) a +0 dagger (31, 6, D:3) a +0 spear (36, -19, D:3) 24 arrows (36, -6, D:3) a +0 spear (51, -22, D:3) a scroll of noise Level 4 of the Dungeon (0, 0, D:4) a throwing net (3, -15, D:4) a stone (3, -12, D:4) a stone (3, -11, D:4) a +0 dagger a +0 hunting sling a +0 dagger 16 stones (3, -10, D:4) a +0 club a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a cursed +0 dagger a +0 dagger (3, -9, D:4) 2 stones (3, -8, D:4) a +0 club a +0 club a +0 dagger (11, 8, D:4) 19 bolts (23, -15, D:4) a +0 giant club (26, 8, D:4) a +2 vorpal flail a +0 ring mail (28, -6, D:4) 16 stones (36, -6, D:4) 17 arrows (38, -17, D:4) a +0 trident (48, 20, D:4) a +0 falchion Level 5 of the Dungeon [Shop] Jeexuettu's Weapon Shop a +0 morningstar (56 gold) a +0 shortbow (42 gold) a +0 spear (42 gold) 20 sling bullets (140 gold) a +0 rapier (56 gold) a +0 spear (42 gold) a +0 falchion (42 gold) the +4 long sword of the Elven Halls {speed, *Corrode rF+ MR+} (623 gold) Attacks with this weapon are significantly faster. It protects you from fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 mace (42 gold) a +2 short sword of protection (218 gold) (0, 0, D:5) a +0 leather armour (1, -36, D:5) 20 gold pieces (1, -27, D:5) a +0 mace (1, -12, D:5) a +0 hunting sling (7, -10, D:5) 11 stones (9, -15, D:5) a +0 short sword (13, -8, D:5) a +0 spear (13, 1, D:5) a +0 ring mail (13, 9, D:5) a +0 whip a +0 scale mail (14, 9, D:5) a +0 morningstar a +0 dagger a cursed +0 robe (16, -7, D:5) a +0 flail a +0 leather armour (16, -6, D:5) a +0 scale mail (17, -7, D:5) a +0 dagger a +0 robe a +0 flail a +0 leather armour (29, 3, D:5) a +2 helmet (31, 8, D:5) a +0 giant spiked club (36, -6, D:5) a +0 great mace (47, -18, D:5) a cursed +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (16, 4, D:7) a +0 animal skin (16, 12, D:7) a +6 ring of intelligence (25, 18, D:7) the +0 helmet of Gikhool {rC+ Str+3} It affects your strength (+3). It protects you from cold. (30, -1, D:7) an arrow (31, -1, D:7) a +0 giant club +0 steam dragon scales a +2 long sword of flaming (33, -10, D:7) a +0 rapier (33, -1, D:7) 22 arrows a +0 shortbow (38, -8, D:7) a +0 giant spiked club (40, -4, D:7) a +0 quarterstaff a +0 hunting sling 26 sling bullets a +0 ring mail (40, 13, D:7) 22 stones (46, -12, D:7) 2 potions of degeneration (50, 28, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (7, 4, D:8) a +0 spear (8, -14, D:8) a +0 long sword (8, -9, D:8) a +0 giant club (8, 3, D:8) a +0 whip (8, 4, D:8) a +0 halberd a +0 spear a +0 scale mail a +0 spear (12, -18, D:8) a +0 scale mail (22, -2, D:8) 2 curare-tipped darts (25, -27, D:8) a +0 mace (27, -18, D:8) a cursed staff of air (29, 1, D:8) a +0 giant spiked club a +0 giant club (30, -3, D:8) a +0 spear (32, -23, D:8) 23 stones (38, -13, D:8) a +0 shortbow 11 arrows (40, -25, D:8) a +0 scale mail (40, -12, D:8) 2 arrows (41, -12, D:8) an arrow (41, -3, D:8) a +0 dagger a +0 robe (41, -2, D:8) a +0 hand axe a +0 scale mail a +0 flail a cursed +0 ring mail a +0 dagger a cursed +0 robe (42, -12, D:8) an arrow (43, -20, D:8) a +0 giant club (44, -21, D:8) a cursed -3 hand axe a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe (44, -11, D:8) an arrow (46, -11, D:8) 13 arrows (50, -10, D:8) 2 stones (51, -15, D:8) a +0 club (52, -16, D:8) a +0 falchion 16 stones (52, -15, D:8) a +0 flail a +0 whip (52, -9, D:8) a stone (52, -7, D:8) a +0 giant club (53, -16, D:8) 40 stones a cursed +0 ring mail (59, -25, D:8) 16 stones Level 9 of the Dungeon (0, 0, D:9) 20 arrows (0, 5, D:9) a +0 short sword (2, 7, D:9) a +0 leather armour (3, 9, D:9) a +0 dagger a +0 robe a +0 short sword (4, -13, D:9) a book of Hexes (5, -13, D:9) a +5 spear (6, -14, D:9) a +0 spear (9, -25, D:9) a +0 hand axe a +0 leather armour a +1 flail of venom a +0 ring mail a +0 whip a +0 leather armour a +0 short sword (10, 17, D:9) a book of Flames (15, -13, D:9) a +0 pair of gloves (16, -16, D:9) a +0 scale mail a +0 club (16, -15, D:9) a +0 spear (17, -16, D:9) a +0 whip a +0 dagger a +0 robe a +1 mace of draining a +0 leather armour a +0 dagger (17, -15, D:9) a +0 flail (21, -7, D:9) 2 scrolls of amnesia (35, 12, D:9) a +0 hand axe (37, -31, D:9) a +0 helmet (39, -9, D:9) a throwing net (41, -35, D:9) 22 arrows (42, -31, D:9) a cursed +0 leather armour (42, -10, D:9) a +0 giant club (43, -13, D:9) a +0 spear (44, -13, D:9) a +0 spear (44, -1, D:9) a +0 short sword (48, -7, D:9) a +0 giant club a +0 giant spiked club (50, 20, D:9) the +2 robe of Claustrophobia {rC+ Dex+4} It affects your dexterity (+4). It protects you from cold. Level 10 of the Dungeon (0, 0, D:10) 22 stones (4, -18, D:10) 15 stones (5, -13, D:10) a book of Air (15, 3, D:10) a +0 dire flail a +0 chain mail a +0 ring mail (15, 4, D:10) a +0 dagger a +0 dagger (16, 15, D:10) 28 stones (20, 41, D:10) a cursed +0 scale mail (37, -10, D:10) a +0 giant club (40, -4, D:10) 12 stones (42, 0, D:10) an arrow (43, 2, D:10) a +0 shortbow 15 arrows (43, 3, D:10) an arrow (44, 2, D:10) a +0 giant spiked club a +0 giant club (44, 4, D:10) an arrow (46, -3, D:10) a +0 scale mail the Ecumenical Temple (0, 0, Temple) a +0 dagger a +0 robe (4, 1, Temple) a +0 dagger a +0 robe Level 1 of the Lair of Beasts (0, 0, Lair:1) 24 arrows (2, -1, Lair:1) a +0 ring mail (11, -12, Lair:1) a +0 rapier (12, 4, Lair:1) a +0 dagger (15, -2, Lair:1) 16 stones (17, -19, Lair:1) a hippogriff skeleton (19, 16, Lair:1) a +0 pair of boots (20, 16, Lair:1) a scarf of harm (22, -28, Lair:1) a +0 ring mail (22, 19, Lair:1) 23 sling bullets (22, 25, Lair:1) 20 gold pieces (22, 27, Lair:1) 12 gold pieces (23, 24, Lair:1) the cursed +2 dagger "Fups" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It has a curse placed upon it. (23, 27, Lair:1) a +1 falchion of electrocution (24, 25, Lair:1) a throwing net (29, -25, Lair:1) a +4 plate armour of fire resistance a +0 tower shield (34, 13, Lair:1) 20 sling bullets (38, 19, Lair:1) 26 arrows (44, 18, Lair:1) a water moccasin corpse (skeletalised by now) (45, -3, Lair:1) 8 stones (46, -25, Lair:1) a +0 scale mail