PirateVox Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 33, D:1) a +0 robe (7, -12, D:1) a +0 dagger (20, 7, D:1) a +0 whip (21, -4, D:1) 28 sling bullets (24, 28, D:1) 21 bolts (35, 28, D:1) 16 stones (45, 41, D:1) a +0 club (55, 15, D:1) a +2 vampiric whip Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, -2, D:2) a stone (16, 1, D:2) a stone (18, 17, D:2) a +0 club (19, 33, D:2) 20 bolts (24, 33, D:2) 14 stones (30, 1, D:2) a +0 club (35, 5, D:2) 24 stones (38, 35, D:2) a +0 ring mail (40, -5, D:2) a +0 club (40, -2, D:2) a +0 chain mail (42, 0, D:2) a +0 whip (43, 3, D:2) a +0 tower shield (43, 7, D:2) a +0 dagger (47, 34, D:2) a +0 dagger (47, 44, D:2) a +0 dagger Level 3 of the Dungeon (1, -18, D:3) 28 stones (5, 10, D:3) a +0 hand axe (6, -9, D:3) a +0 club (19, -14, D:3) 24 sling bullets (19, 7, D:3) a +0 ring mail (23, -7, D:3) 24 stones (33, 5, D:3) a +0 dagger (46, -13, D:3) a +0 long sword Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (2, -3, D:4) a frilled lizard skeleton Level 7 of the Dungeon (0, 0, D:7) the +6 flail "Grim" {vorpal, rElec rPois Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It insulates you from electricity. It protects you from poison. It makes you more stealthy. (4, 7, D:7) 13 gold pieces (5, 7, D:7) a +0 club (unseen) (7, 7, D:7) a +0 whip (unseen) (12, 5, D:7) a scroll of identify