PirateVox the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) the +4 dagger "Koroud" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). (61, 3, D) a scorpion corpse (61, 16, D) a +0 hand axe (62, 1, D) a +3 long sword of holy wrath (62, 4, D) a tarantella corpse (62, 9, D) the +4 dire flail "Irhott" {vorpal, *Corrode rF+++ MR- Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). It renders you almost immune to fire. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (62, 16, D) a +0 trident (62, 17, D) a box of beasts (3/3) (63, 0, D) the +1 chain mail "Nuxtosarch" {rPois rC+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It protects you from poison. (63, 16, D) an uncursed staff of cold (63, 17, D) a phial of floods (63, 22, D) a +0 war axe a draconian corpse (64, 16, D) an uncursed staff of earth (64, 17, D) the +5 shortbow of Fimbulwinter {vorpal, rElec rC- Int+10 Dex-5} Any arrow fired from it inflicts extra damage. It affects your intelligence (+10). It affects your dexterity (-5). It makes you vulnerable to cold. It insulates you from electricity. (67, 0, D) a +0 trident (67, 3, D) a +0 trident (still there?) a throwing net (still there?) a merfolk corpse (still there?) (68, 3, D) a +0 trident a merfolk corpse (68, 4, D) a +3 vorpal broad axe 8 boomerangs a merfolk corpse (69, 0, D) an uncursed staff of earth (70, 9, D) an uncursed staff of air (71, 8, D) the +2 hand crossbow of Demand {elec, Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). (71, 10, D) a necrophage corpse (71, 16, D) an uncursed staff of fire (71, 17, D) a +3 leather armour of cold resistance (71, 20, D) a +0 dire flail (still there?) a naga corpse (still there?) (72, 8, D) a +1 vorpal mace (72, 9, D) a condenser vane (2/2) (72, 16, D) a +6 shortbow (72, 17, D) a +3 short sword of venom (72, 19, D) a ball python corpse (72, 20, D) a +1 flail of protection a naga corpse (72, 26, D) a phial of floods (73, 16, D) a +2 longbow of freezing (73, 17, D) a +2 chain mail of poison resistance (73, 19, D) an adder corpse (73, 26, D) a +3 short sword of speed (73, 27, D) an uncursed staff of air (75, 1, D) an uncursed staff of fire