PirateVox the Dungeon (0, 52, D) a +1 vorpal mace (1, 32, D) an uncursed staff of earth (1, 33, D) +1 gold dragon scales (1, 34, D) an uncursed ring of flight (1, 52, D) 4 potions of heal wounds (2, 32, D) a +2 vorpal hunting sling (2, 33, D) an uncursed ring of protection from fire (2, 34, D) a +4 chain mail of cold resistance (2, 52, D) an uncursed staff of cold (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) the ring of Yckaas {MR+ rCorr Dex+4} [ring of resist corrosion] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (3, 32, D) a cursed ring of attention (3, 33, D) the +7 scimitar "Ogre's Death Toll" {freeze, *Rage rPois MR- SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It may make you go berserk in combat. (3, 34, D) a +4 dagger of venom (3, 52, D) a +3 ring mail of poison resistance (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (4, 32, D) a +1 broad axe of flaming (4, 33, D) the Almanac of the Flamy Rocks Spells Type Level Known a - Sandblast Earth 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Petrify Transmutation/Earth 4 yes d - Lee's Rapid Deconstruction Earth 5 yes e - Iron Shot Conjuration/Earth 6 yes (4, 34, D) a +2 scale mail of fire resistance (4, 52, D) a manual of Invocations (5, 32, D) a +1 morningstar of holy wrath (5, 33, D) a +2 robe of fire resistance (5, 36, D) a +6 ring of dexterity (5, 52, D) a book of Party Tricks (6, 26, D) +0 ice dragon scales (still there?) an ice dragon corpse (skeletalised by now) (still there?) (6, 27, D) a hydra corpse (skeletalised by now) (6, 28, D) +0 swamp dragon scales (still there?) +0 acid dragon scales (still there?) a swamp dragon corpse (skeletalised by now) (still there?) an acid dragon corpse (skeletalised by now) (still there?) (6, 32, D) a +2 ring mail of fire resistance (6, 33, D) a +1 barding of cold resistance (6, 34, D) a +2 longbow of freezing (6, 42, D) a hydra corpse (6, 43, D) a yak corpse (6, 46, D) a rime drake corpse (6, 47, D) a komodo dragon corpse (6, 52, D) a cursed amulet of inaccuracy (7, 14, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (7, 15, D) the +8 war axe of Balance {vamp, +Inv MR+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. (7, 28, D) a fire dragon corpse (skeletalised by now) (7, 32, D) a +1 arbalest of flaming (7, 33, D) a cursed amulet of inaccuracy (7, 34, D) a +3 chain mail of poison resistance (7, 41, D) a dream sheep corpse (7, 42, D) a hydra corpse (still there?) a dire elephant corpse (still there?) (7, 46, D) a catoblepas corpse a black mamba corpse (7, 52, D) a +4 vampiric short sword (8, 15, D) the +7 great mace "Gympatos" {freeze, SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you see invisible. (8, 28, D) +0 swamp dragon scales (still there?) a rime drake corpse (skeletalised by now) (still there?) a swamp dragon corpse (skeletalised by now) (still there?) a hydra corpse (skeletalised by now) (still there?) (8, 33, D) a book of Death (8, 34, D) a +1 robe of fire resistance (8, 41, D) a crocodile corpse (8, 42, D) a polar bear corpse (still there?) an elephant corpse (still there?) a water moccasin corpse (still there?) (8, 43, D) a cane toad corpse (still there?) a crocodile corpse (still there?) a crocodile corpse (still there?) (8, 45, D) a water moccasin corpse (8, 46, D) a hydra corpse (8, 52, D) a cursed amulet of inaccuracy (9, 1, D) a +0 robe (9, 24, D) a hydra corpse (9, 32, D) a +1 vampiric spear (9, 33, D) a book of Death (9, 34, D) a book of Debilitation (9, 46, D) a water moccasin corpse (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 32, D) a +1 war axe of freezing (10, 33, D) an uncursed ring of see invisible (10, 34, D) a +2 spectral quarterstaff (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 32, D) the ring "Oskehats" {+Blink +Fly rF++ rC- Stlth+} [ring of flight] It greatly protects you from fire. It makes you vulnerable to cold. It lets you fly. It lets you blink. It makes you more stealthy. (11, 33, D) a +2 long sword of holy wrath (11, 34, D) a +1 kite shield of cold resistance (12, 32, D) an uncursed ring of see invisible (12, 33, D) a phantom mirror (12, 34, D) a book of Changes (13, 32, D) a scarf of harm (13, 33, D) a lightning rod (4/4) (13, 34, D) a cursed staff of cold (17, 6, D) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 giant club (still there?) a +0 dagger (still there?) a +2 robe (still there?) a scroll of brand weapon (still there?) (17, 7, D) a +0 dagger (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a +0 troll leather armour (still there?) an orc corpse (skeletalised by now) (still there?) a troll corpse (skeletalised by now) (still there?) (18, 4, D) a +2 hand crossbow of flaming (still there?) a +0 leather armour (still there?) (18, 6, D) a +0 mace (still there?) a +0 plate armour (still there?) a +2 spear of distortion (still there?) a cursed +0 plate armour (still there?) a +0 giant club (still there?) an orc corpse (skeletalised by now) (still there?) (18, 8, D) a +0 vorpal long sword (still there?) a +0 chain mail (still there?) a +4 ring of slaying (still there?) an orc corpse (skeletalised by now) (still there?) (19, 0, D) a lightning rod (4/4) (19, 1, D) the +7 hunting sling of World's End {flame, +Inv rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It lets you turn invisible. (19, 5, D) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (19, 6, D) a +0 dagger a +0 robe a +0 great sword of holy wrath a +0 plate armour a cursed -1 giant spiked club a cursed -2 giant spiked club a warg corpse (skeletalised by now) an orc corpse (skeletalised by now) (19, 7, D) a +0 long sword of protection a +0 plate armour a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (19, 8, D) a +0 giant club (19, 16, D) the +9 battleaxe "Leackyesh" {drain, *Rage rF+ Str+3 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It may make you go berserk in combat. (19, 17, D) an uncursed staff of cold (19, 32, D) the +7 morningstar of Past Mistakes {vorpal, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (19, 33, D) an uncursed ring of resist corrosion (20, 7, D) a +0 halberd (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (20, 8, D) a +0 club (still there?) a +0 trident (still there?) a +0 plate armour (still there?) (20, 16, D) an uncursed staff of conjuration (20, 17, D) the +4 mace "Qeageqo" {vorpal, rC++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from cold. (20, 31, D) an uncursed ring of flight (21, 1, D) an uncursed staff of cold (21, 16, D) a condenser vane (2/2) (21, 33, D) an uncursed staff of death (21, 34, D) a box of beasts (3/3) (still there?) a wind drake corpse (skeletalised by now) (still there?) (22, 0, D) a +1 morningstar of draining (22, 16, D) the cursed +0 chain mail of Gluttony {MR+ Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (22, 17, D) an uncursed staff of fire (22, 32, D) a +1 hand crossbow of freezing (22, 33, D) a +0 vorpal long sword (22, 34, D) a phantom mirror (22, 37, D) a wind drake corpse (skeletalised by now) (23, 1, D) a +0 trident (23, 16, D) a +1 ring mail of fire resistance (23, 17, D) a +3 dire flail of holy wrath (23, 33, D) an uncursed staff of conjuration (23, 34, D) a condenser vane (2/2) (23, 35, D) a cursed +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (23, 37, D) a titan corpse (skeletalised by now) (24, 0, D) a +0 hand axe (24, 16, D) a +2 vorpal spear (24, 17, D) the +2 chain mail of Sophism {Int+7} It affects your intelligence (+7). (24, 24, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (24, 32, D) a lightning rod (4/4) (24, 33, D) a cursed +0 robe (still there?) the cursed +1 scimitar "Ipsuf" {antimagic, MR+ SInv} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (24, 34, D) a +0 chain mail of fire resistance (24, 35, D) a wind drake corpse (skeletalised by now) (24, 36, D) a titan corpse (skeletalised by now) (24, 38, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (24, 39, D) a storm dragon corpse (skeletalised by now) (25, 16, D) a +2 morningstar of holy wrath (25, 17, D) the +6 shortbow "Roirarij" {vorpal, +Inv rC+++ Dex-3 SInv} Any arrow fired from it inflicts extra damage. It affects your dexterity (-3). It renders you almost immune to cold. It lets you see invisible. It lets you turn invisible. (25, 24, D) a shadow dragon corpse (skeletalised by now) (still there?) a ghoul corpse (skeletalised by now) (still there?) (25, 34, D) a +0 robe the +6 chain mail of Cegrieng {rElec MR- Regen+ Str+4} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (25, 39, D) +0 storm dragon scales (still there?) a storm dragon corpse (skeletalised by now) (still there?) a storm dragon corpse (skeletalised by now) (still there?) (26, 0, D) an uncursed staff of fire (26, 1, D) a lightning rod (4/4) (26, 17, D) a +4 ring of evasion (26, 34, D) a +0 helmet of see invisible (26, 35, D) a +0 robe (26, 37, D) a +0 robe (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (27, 0, D) an uncursed staff of earth (27, 1, D) a cursed -4 ring of evasion (27, 17, D) the amulet "Ydoud" {Regen+ Slay+2} [amulet of regeneration] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. (27, 32, D) a +3 ring mail of positive energy (27, 33, D) a tin of tremorstones (inert) (27, 34, D) a +2 vampiric halberd (27, 35, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (28, 0, D) a +0 mace (28, 16, D) a phial of floods (28, 17, D) a +5 vorpal flail (28, 32, D) an uncursed staff of earth (28, 33, D) an uncursed staff of earth (29, 0, D) an uncursed staff of cold (29, 16, D) an uncursed staff of cold (29, 32, D) a lightning rod (4/4) (29, 33, D) a +0 short sword of draining (34, 28, D) an uncursed staff of conjuration (35, 14, D) an uncursed ring of protection from magic (35, 28, D) the Handbook of the Pit Spells Type Level Known a - Corona Hexes 1 no b - Poisonous Vapours Poison/Air 2 yes c - Lightning Bolt Conjuration/Air 5 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes e - Invisibility Hexes 6 yes (35, 29, D) a +2 shortbow of freezing (36, 0, D) the ring "Wuhos" {rF+++ MP+9 Dex-2} [ring of magical power] It affects your dexterity (-2). It renders you almost immune to fire. It affects your magic capacity (+9). (36, 1, D) the +8 demon trident of the Ninety-Nine Nights {drain, *Rage rPois rF++ MR-} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (36, 14, D) a phial of floods (36, 15, D) the +6 quarterstaff "Daopnomo" {flame, rElec Str-5 Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+7). It insulates you from electricity. (36, 28, D) the cursed +1 spear "Owum" {vamp, Int+3 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It makes you more stealthy. It has a curse placed upon it. (36, 29, D) a +2 vorpal war axe (37, 0, D) a +3 spear (37, 1, D) an uncursed staff of fire (37, 14, D) a +2 hunting sling of freezing (37, 15, D) an uncursed staff of death (37, 16, D) a +2 long sword of flaming (still there?) a +0 robe (still there?) (37, 28, D) the +10 longbow "Juamy" {speed, Str+3 SInv} Attacks with this weapon are significantly faster. It affects your strength (+3). It lets you see invisible. (37, 29, D) Easy Thaumaturgy Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 yes b - Dazzling Flash Conjuration/Hexes 3 no c - Frozen Ramparts Ice 3 yes d - Vampiric Draining Necromancy 3 yes e - Gell's Gravitas Translocation 3 yes (39, 1, D) a +2 flail of protection (still there?) a tin of tremorstones (inert) (still there?) (39, 28, D) the +4 long sword "Kunolam" {speed, *Drain rC+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from cold. It causes draining when unequipped. (40, 14, D) a +2 robe of fire resistance (40, 15, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (40, 18, D) a +0 robe (unseen) (40, 19, D) a +0 robe (unseen) (40, 20, D) an uncursed staff of death (still there?) a +0 robe (still there?) (40, 28, D) the ring of Nemelex Xobeh's Whim {MR+ Dex+6} [ring of dexterity] It affects your dexterity (+6). It affects your resistance to hostile enchantments. (40, 29, D) a phial of floods (40, 34, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (41, 14, D) the ring "Muqaceg" {rF+ Int+5} [ring of protection from fire] It affects your intelligence (+5). It protects you from fire. (41, 28, D) a +3 chain mail of fire resistance (41, 29, D) a phial of floods (41, 34, D) a shadow dragon corpse (skeletalised by now) (41, 35, D) +0 shadow dragon scales (unseen) (42, 0, D) a +2 demon blade of flaming (42, 1, D) a +0 scale mail of poison resistance (42, 14, D) a lightning rod (4/4) (42, 15, D) a lightning rod (4/4) (42, 28, D) a cursed amulet of guardian spirit (42, 29, D) a box of beasts (3/3) (43, 14, D) a cursed staff of death (43, 15, D) an uncursed staff of death (43, 28, D) an uncursed staff of air (43, 29, D) a +1 ring mail of cold resistance (44, 28, D) a +4 broad axe of venom (49, 0, D) a +1 rapier of protection (49, 24, D) a phial of floods (49, 36, D) quicksilver dragon scales (49, 37, D) an uncursed ring of magical power (50, 0, D) a +1 plate armour of poison resistance (50, 25, D) a lightning rod (4/4) (50, 37, D) a +2 scale mail of fire resistance (51, 1, D) a +6 ring of intelligence (51, 24, D) a +4 battleaxe of draining (52, 0, D) a +2 triple crossbow of freezing (52, 1, D) the +11 war axe "Vaxin" {vorpal, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (52, 3, D) a +0 long sword (still there?) a +0 robe (still there?) (52, 37, D) an uncursed staff of cold (52, 43, D) an uncursed staff of poison (53, 0, D) a +3 hunting sling of flaming (53, 1, D) a condenser vane (2/2) (53, 24, D) the +7 scimitar of Hefenaty {flame, Dex+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+7). (53, 25, D) a tin of tremorstones (inert) (53, 36, D) a +4 mace of draining (54, 0, D) the cursed +1 double sword "Orb Guardian's Peril" {venom, +Fly rElec rN++ Dex-2} It poisons the flesh of those it strikes. It affects your dexterity (-2). It insulates you from electricity. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. (54, 1, D) a +4 ring of protection (54, 24, D) an uncursed ring of fire (54, 25, D) an uncursed staff of death (54, 36, D) the +0 plate armour "Fischuhej" {+Inv Str+4} It affects your strength (+4). It lets you turn invisible. (55, 0, D) an uncursed ring of stealth (55, 1, D) the +9 great sword "Ryraapta" {elec, +Rage rPois Str+6 Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It affects your dexterity (-4). It protects you from poison. It lets you go berserk. (57, 38, D) +0 storm dragon scales (57, 39, D) +0 storm dragon scales (unseen) (58, 38, D) a +0 robe (unseen) (58, 39, D) a tin of tremorstones (inert) (58, 40, D) an uncursed staff of earth (still there?) a +0 robe (still there?) (60, 36, D) a +1 great sword of freezing (60, 37, D) a lightning rod (4/4) (61, 8, D) a phial of floods (61, 16, D) the +2 robe "Vitevoh" {rElec rC+} It protects you from cold. It insulates you from electricity. (61, 36, D) a +3 antimagic scimitar (61, 37, D) a +2 leather armour of positive energy (62, 1, D) a +3 scale mail of cold resistance (62, 17, D) a cursed -2 dagger (still there?) a +0 robe (still there?) the +5 short sword "Dofanys" {flame, rElec rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (62, 26, D) the cursed +1 plate armour "Loco" {rF+ Dex+2} It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (62, 27, D) a +8 hand crossbow (62, 36, D) a +6 ring of dexterity (62, 37, D) a tin of tremorstones (inert) (63, 0, D) a +4 plate armour of cold resistance (63, 16, D) a +0 dagger (63, 17, D) a +4 demon trident of electrocution (63, 18, D) a +2 vorpal spear (still there?) a +0 robe (still there?) a cursed -3 spear (still there?) (63, 26, D) the +2 ring mail of Dogmatism {rPois} It protects you from poison. (63, 27, D) the cursed +0 chain mail "Wifiax" {SInv Stlth+} It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (63, 36, D) a +0 hunting sling of flaming (63, 37, D) a +2 demon blade of electrocution (64, 17, D) an uncursed staff of poison (64, 27, D) an uncursed staff of conjuration (65, 26, D) an uncursed staff of poison (69, 0, D) the cursed +3 dire flail "Veetzusu" {venom, +Blink rC- Str+7 SInv} It poisons the flesh of those it strikes. It affects your strength (+7). It makes you vulnerable to cold. It lets you see invisible. It lets you blink. It has a curse placed upon it. (69, 36, D) the +2 gold dragon scales "Qaloeg" {rElec rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (70, 8, D) an uncursed ring of flight (70, 37, D) a +1 flail of protection (71, 8, D) an uncursed staff of air (71, 9, D) an uncursed amulet of reflection (71, 17, D) an uncursed staff of conjuration (71, 22, D) a +0 flail (unseen) (71, 26, D) an uncursed ring of positive energy (71, 27, D) the ring of Doreorib {Wiz rN+ Int+4 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It protects you from negative energy. It makes you less stealthy. (71, 30, D) a +0 rapier (still there?) a +0 robe (still there?) (71, 31, D) a +0 short sword (still there?) a +0 robe (still there?) (71, 37, D) an uncursed staff of fire (72, 16, D) the +5 kite shield of the Beginning {rN+ rCorr} It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (72, 17, D) a +0 falchion of freezing (72, 18, D) a +0 club (72, 20, D) a +0 short sword (72, 22, D) a +0 whip (72, 26, D) a +2 vorpal hand crossbow (72, 30, D) a +0 dagger a +0 robe (72, 36, D) an uncursed staff of earth (73, 1, D) a phial of floods (73, 16, D) a +0 dagger (73, 17, D) an uncursed ring of ice (73, 22, D) an uncursed staff of death (unseen) (73, 26, D) a +3 leather armour of fire resistance (73, 36, D) an uncursed staff of death (74, 2, D) a +0 leather armour (74, 3, D) a +2 whip of venom (74, 37, D) a +0 trident (75, 1, D) a condenser vane (2/2) (75, 2, D) a +0 mace (unseen)