PirateVox the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (6, 8, D) a +0 animal skin (7, 6, D) 4 scrolls of amnesia a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (17, 23, D) a +0 long sword (17, 38, D) a +0 giant club (still there?) a +0 robe (still there?) the ring "Lagem" {*Contam rElec EV+4 Str+4 Int+2} (still there?) [ring of evasion] It affects your evasion (+4). It affects your strength (+4). It affects your intelligence (+2). It insulates you from electricity. It causes magical contamination when unequipped. (18, 22, D) a +0 long sword (still there?) a +0 cloak (still there?) a purple draconian corpse (still there?) (18, 23, D) a +0 trident of protection (still there?) a red draconian corpse (still there?) (18, 24, D) a +1 great sword of protection (still there?) a +0 cloak (still there?) a purple draconian corpse (still there?) (18, 25, D) a +0 long sword (still there?) a +0 cloak (still there?) a scroll of brand weapon (still there?) (18, 42, D) the guardian serpent corpse of Aizul (19, 17, D) a tin of tremorstones (2/3) (19, 22, D) a +0 whip (still there?) a +0 cloak (still there?) an uncursed ring of stealth (still there?) a cursed +0 cloak (still there?) an uncursed amulet of reflection (still there?) a purple draconian corpse (still there?) (19, 23, D) a +0 long sword (still there?) the +2 cloak "Rariz" {rF+} (still there?) It protects you from fire. a +0 glaive (still there?) a +0 cloak (still there?) a red draconian corpse (still there?) (19, 24, D) a +0 long sword (still there?) a +0 great sword (still there?) a +0 cloak (still there?) a +2 great mace of protection (still there?) a +0 cloak (still there?) a green draconian corpse (still there?) a red draconian corpse (still there?) (19, 25, D) a +4 vorpal scimitar a +6 spear a +2 spear a +4 trident (19, 26, D) a +0 flail (still there?) a +4 ring of evasion (still there?) a +0 dire flail (still there?) a purple draconian corpse (still there?) a red draconian corpse (still there?) (19, 33, D) an uncursed staff of fire (20, 0, D) an uncursed staff of air (20, 1, D) a +5 vorpal quarterstaff (20, 16, D) a condenser vane (2/2) (20, 22, D) a +2 short sword of flaming a +0 cloak (20, 23, D) a +2 long sword of holy wrath a +0 scimitar a purple draconian corpse (20, 24, D) a +0 battleaxe a +0 cloak a +0 flail a white draconian corpse a black draconian corpse (20, 25, D) a +0 long sword (still there?) a +0 cloak (still there?) a +0 hand axe (still there?) a +0 scimitar (still there?) a green draconian corpse (still there?) a black draconian corpse (still there?) a yellow draconian corpse (still there?) (20, 32, D) a +4 spectral quarterstaff (20, 33, D) a +0 halberd (20, 44, D) the corpse of the Lernaean hydra (21, 0, D) a box of beasts (3/3) (21, 1, D) a +0 plate armour of magic resistance (21, 16, D) a book of Maledictions (21, 17, D) a +0 dagger (21, 33, D) the Collected Works on Enchantment and the Traveller Spells Type Level Known a - Gell's Gravitas Translocation 3 no b - Teleport Other Translocation 3 no c - Cause Fear Hexes 4 no d - Silence Hexes/Air 5 no e - Summon Mana Viper Hexes/Summoning 5 no Trog disapproves of the use of such an item. (21, 34, D) a book of Frost (21, 38, D) a +0 flail (still there?) a +0 robe (still there?) a potion of curing (still there?) (22, 0, D) an uncursed staff of death (22, 1, D) the cursed +1 war axe "Bingo" {freeze, +Inv rC+ Str-2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It protects you from cold. It lets you turn invisible. It has a curse placed upon it. (22, 16, D) an uncursed staff of conjuration (22, 22, D) a +0 glaive (22, 24, D) a +0 war axe (still there?) an uncursed ring of protection from cold (still there?) a red draconian corpse (still there?) (22, 32, D) a manual of Poison Magic (22, 33, D) a +4 ring mail of cold resistance (22, 34, D) the cursed +0 shadow dragon scales of Jyin {*Contam Harm rCorr Dex+6 Stlth++++} It affects your dexterity (+6). It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. It makes you much more stealthy. It has a curse placed upon it. (23, 0, D) the amulet of the Sturgeon {Acrobat Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It makes you more stealthy. (23, 1, D) the cursed +3 spear of Gallantry {venom, Int+8} It poisons the flesh of those it strikes. It affects your intelligence (+8). It has a curse placed upon it. (23, 16, D) an uncursed staff of poison (23, 18, D) a tin of tremorstones (2/3) (23, 32, D) a +0 barding of fire resistance (23, 34, D) a +1 robe (24, 0, D) a +2 scale mail of positive energy (24, 17, D) +2 storm dragon scales (24, 18, D) a book of Hexes (24, 32, D) an uncursed staff of death (24, 33, D) an uncursed staff of conjuration (24, 34, D) an uncursed staff of air (24, 41, D) a javelin a sling bullet (25, 0, D) a +0 ring mail of fire resistance (25, 16, D) a +0 short sword (25, 18, D) the Collected Works on Ashen Summoning Spells Type Level Known a - Stone Arrow Conjuration/Earth 3 no b - Summon Lightning Spire Summoning/Air 4 no c - Summon Demon Summoning 5 no d - Summon Hydra Summoning 7 no Trog disapproves of the use of such an item. (25, 33, D) a box of beasts (3/3) (25, 34, D) a +0 rapier (26, 0, D) a tin of tremorstones (2/3) (26, 1, D) a tin of tremorstones (2/3) (26, 11, D) a +5 vorpal trident a +1 antimagic demon trident a +2 glaive of flaming (26, 16, D) a +0 scimitar (26, 17, D) a +2 robe of magic resistance (26, 32, D) a tin of tremorstones (2/3) (26, 34, D) a +2 robe of magic resistance (27, 0, D) a tin of tremorstones (2/3) (27, 1, D) a +2 scythe of protection (27, 17, D) a +0 war axe (27, 32, D) a +3 chain mail of cold resistance (27, 34, D) a +3 leather armour of positive energy (28, 0, D) a +2 robe of cold resistance (28, 1, D) the Guide on Companions and Battle Magic Spells Type Level Known a - Magic Dart Conjuration 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 no c - Stone Arrow Conjuration/Earth 3 no d - Conjure Flame Conjuration/Fire 3 no e - Lightning Bolt Conjuration/Air 5 no f - Summon Demon Summoning 5 no Trog disapproves of the use of such an item. (29, 0, D) a +0 flail of venom (29, 1, D) an uncursed staff of death (29, 16, D) a +2 triple crossbow of flaming (29, 17, D) a +3 leather armour of magic resistance (33, 32, D) a cursed amulet of the acrobat (33, 35, D) a +0 mace of protection (33, 36, D) a +5 vorpal flail (33, 38, D) the cursed +1 rapier of Sudden Death {freeze, Str+4 Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It makes you less stealthy. It has a curse placed upon it. (34, 28, D) an uncursed staff of poison (34, 37, D) a +3 hand axe of flaming a +2 hand axe a +3 antimagic great mace (34, 38, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (35, 0, D) an uncursed staff of poison (35, 14, D) a scroll of holy word (35, 29, D) the Compendium of Vitriolic Lightness Spells Type Level Known a - Shock Conjuration/Air 1 no b - Sting Transmutation/Poison 1 no c - Ignite Poison Fire/Transmutation/Poison 3 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Tornado Air 9 no Trog disapproves of the use of such an item. (36, 1, D) an uncursed amulet of magic regeneration (36, 14, D) the +0 fire dragon scales of Beyond {Rampage rF++ rC-} It greatly protects you from fire. It makes you vulnerable to cold. It bestows one free step when moving towards enemies. (36, 15, D) a +3 vorpal long sword (36, 28, D) a +2 morningstar of holy wrath (37, 0, D) a book of Transfigurations (37, 1, D) a box of beasts (3/3) (37, 14, D) the +7 hunting sling "Rihutaot" {venom, rElec MR+} It poisons the ammo it fires. It insulates you from electricity. It affects your resistance to hostile enchantments. (37, 15, D) a lightning rod (4/4) (37, 28, D) a cursed amulet of inaccuracy (37, 29, D) a +2 scale mail of cold resistance (38, 0, D) Mocotho's Papyrus of Harmful Transmigration Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Beastly Appendage Transmutation 1 no c - Searing Ray Conjuration 2 no d - Mephitic Cloud Conjuration/Poison/Air 3 no e - Hailstorm Conjuration/Ice 4 no f - Iskenderun's Mystic Blast Conjuration/Translocation 4 no Trog disapproves of the use of such an item. (38, 1, D) a phial of floods (38, 6, D) a +3 chain mail of poison resistance (38, 14, D) the Tome of Freezing Calling Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Frozen Ramparts Ice 3 no c - Ice Form Ice/Transmutation 4 no d - Summon Ice Beast Ice/Summoning 4 no e - Summon Hydra Summoning 7 no Trog disapproves of the use of such an item. (38, 15, D) an uncursed ring of poison resistance (38, 28, D) a +1 buckler of protection (38, 29, D) a lightning rod (4/4) (39, 0, D) the +9 rapier of Egufixis {drain, *Slow rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It may slow you when you take damage. (39, 1, D) a +3 scythe of protection (39, 10, D) the +5 hand axe of Hacking and Slashing {antimagic, Str-5 Int+8 Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-5). It affects your intelligence (+8). It affects your dexterity (-2). (39, 14, D) an uncursed ring of positive energy (39, 15, D) an uncursed staff of poison (39, 19, D) a +1 scythe of freezing (39, 20, D) the +6 double sword of Dismemberment {flame, rF++ Str-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It greatly protects you from fire. It lets you see invisible. a +1 vorpal short sword (39, 29, D) a book of Clouds (40, 0, D) a +1 ring mail of cold resistance (40, 1, D) a +1 great mace of holy wrath (40, 5, D) a +2 robe (40, 15, D) a +0 vampiric scimitar (40, 19, D) a +5 scythe of venom (40, 20, D) a +7 morningstar of protection (40, 21, D) a +1 great sword of freezing a +0 robe (40, 28, D) a tin of tremorstones (2/3) (40, 29, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). an uncursed ring of fire an uncursed ring of ice the amulet "Viusurph" {Acrobat rElec Stlth+} [amulet of the acrobat] It helps you evade while moving and waiting. It insulates you from electricity. It makes you more stealthy. the amulet "Goisetemp" {Faith rPois rC+ Slay+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It protects you from poison. an uncursed amulet of guardian spirit a +6 ring of intelligence a +6 ring of intelligence (41, 0, D) an uncursed amulet of faith (41, 1, D) a book of Minor Magic (41, 14, D) a +0 flail (41, 15, D) a +0 long sword of draining (41, 16, D) a +0 trident (42, 1, D) the Collected Works on Aerial Transmutation Spells Type Level Known a - Wereblood Transmutation 2 no b - Passwall Transmutation/Earth 2 no c - Tornado Air 9 no Trog disapproves of the use of such an item. (42, 14, D) a +3 leather armour of poison resistance (42, 15, D) the +3 chain mail of Omaded {Harm rC- Str+6} It affects your strength (+6). It makes you vulnerable to cold. It increases damage dealt and taken. (42, 29, D) the +5 demon trident of Inei {vorpal, rPois rF+ rN++ Dex-4} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It protects you from fire. It protects you from poison. It greatly protects you from negative energy. a condenser vane (2/2) (43, 15, D) an uncursed staff of air (47, 18, D) (unseen) (47, 32, D) (unseen) (48, 6, D) a +3 short sword (48, 8, D) a +2 vorpal quarterstaff a +3 rapier of flaming (48, 20, D) a +4 trident of flaming a +3 demon trident (48, 32, D) a +3 antimagic trident (49, 0, D) a +3 vorpal longbow (49, 1, D) an uncursed amulet of the acrobat (49, 12, D) a condenser vane (2/2) (49, 21, D) (unseen) (49, 31, D) (unseen) (49, 36, D) a book of Alchemy (50, 0, D) a cursed ring of magical power (50, 13, D) a book of the Sky (50, 24, D) a +6 arbalest of freezing (50, 25, D) a phial of floods (50, 36, D) an uncursed staff of air (50, 37, D) a lightning rod (4/4) (50, 42, D) a +0 spear (still there?) a cursed ring of protection from magic (still there?) (51, 12, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (51, 13, D) a +1 flail of protection (51, 24, D) a manual of Summonings (51, 25, D) a cursed staff of poison (51, 36, D) a +2 robe of fire resistance (51, 37, D) a book of the Warp (51, 42, D) a +0 vorpal trident (still there?) a +2 longbow of flaming (still there?) a +0 robe (still there?) (51, 44, D) a throwing net (52, 0, D) the +7 war axe "Noecsa" {flame, *Rage Int+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+8). It may make you go berserk in combat. (52, 1, D) a phial of floods (52, 12, D) an uncursed staff of death (52, 24, D) a phial of floods (52, 25, D) an uncursed ring of flight a +6 ring of intelligence a Necronomicon (52, 36, D) an uncursed staff of conjuration (52, 37, D) a lightning rod (4/4) (52, 41, D) a +0 trident (52, 42, D) a +0 trident (still there?) a +0 robe (still there?) (52, 44, D) a +1 antimagic dagger (53, 0, D) the +7 chain mail of True Grit {rCorr Int+2} It affects your intelligence (+2). It provides partial protection from all sources of acid and corrosion. (53, 1, D) an uncursed ring of see invisible (53, 13, D) a box of beasts (3/3) (53, 24, D) an uncursed staff of earth (53, 36, D) a condenser vane (2/2) (54, 0, D) an uncursed staff of cold (54, 12, D) the cursed +1 arbalest of Patterns {penet, SInv Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (54, 24, D) an uncursed staff of earth (55, 0, D) the cursed +2 hand crossbow of a Million Nightcaps {penet, +Blink +Inv rPois rF-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It makes you vulnerable to fire. It protects you from poison. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (55, 1, D) a book of Misfortune (55, 12, D) the +7 scythe of the Forest {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (55, 13, D) a +0 leather armour of fire resistance (55, 15, D) a +0 longbow of flaming (55, 24, D) a book of Misfortune (59, 33, D) an arrow (59, 36, D) a +1 short sword of draining (59, 37, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (59, 44, D) a +1 falchion of flaming (60, 33, D) an arrow a +0 dagger a +0 great mace of protection (60, 36, D) a +1 leather armour of cold resistance (61, 0, D) a +0 dagger (61, 3, D) an uncursed staff of poison a +0 robe (61, 22, D) a +0 war axe a +0 plate armour (61, 23, D) a +0 dire flail a +0 chain mail (61, 26, D) an uncursed staff of conjuration (61, 32, D) an arrow a +0 long sword a +0 ring mail a scroll of fog (61, 33, D) a +4 quarterstaff of flaming a +0 short sword a +0 shortbow 17 arrows a +0 leather armour 4 scrolls of enchant armour (61, 36, D) a book of the Warp (61, 37, D) an uncursed staff of poison (61, 41, D) a +2 flail of flaming (62, 0, D) a +1 robe of the Archmagi (62, 8, D) the +10 longbow "Ciqywkih" {venom, rF+ Str-5 Int+3 Dex+6} It poisons the ammo it fires. It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+6). It protects you from fire. (62, 16, D) a +2 robe of magic resistance (62, 17, D) a phial of floods (62, 21, D) a +0 great mace a cursed +0 leather armour (62, 22, D) a +7 antimagic hand axe a +1 eveningstar (62, 26, D) a phial of floods (62, 27, D) a +2 long sword of protection (62, 29, D) a +0 quarterstaff of speed a +0 shortbow 14 arrows a +0 leather armour (62, 33, D) a cursed -2 short sword (still there?) an arrow (still there?) (62, 36, D) a cursed ring of attention (62, 37, D) a +2 halberd of protection (63, 0, D) the +5 dagger of Doom {vorpal, rPois Str-3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-3). It affects your intelligence (+3). It protects you from poison. (63, 8, D) a +1 short sword of venom (63, 11, D) a +0 short sword (unseen) (63, 17, D) a +0 morningstar (63, 21, D) a +4 great sword of flaming (63, 23, D) a +4 war axe of electrocution a +0 ring mail (63, 26, D) a cursed staff of poison (63, 36, D) a book of Ice (63, 37, D) a condenser vane (2/2) (64, 16, D) a box of beasts (3/3) (64, 17, D) the +4 demon trident of the Sky {flame, +Blink rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from negative energy. It lets you blink. (65, 26, D) a +0 short sword (67, 2, D) a +0 whip of venom (67, 42, D) a +0 quarterstaff a +0 robe (67, 43, D) a +3 vorpal eveningstar (68, 0, D) a +0 dagger (68, 2, D) the cursed +2 hand axe "Fish" {speed, rC+ rN+ Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. a +0 robe (68, 43, D) the +11 hand axe "Wuwk" {vorpal, *Contam rElec Dex-4 SInv} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It insulates you from electricity. It lets you see invisible. It causes magical contamination when unequipped. a +0 robe an uncursed staff of death a +0 robe (69, 0, D) the +7 battleaxe "Bomerim" {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (69, 3, D) a +0 club (69, 21, D) a +0 trident (69, 22, D) a +0 battleaxe a +0 flail (69, 23, D) a +4 vorpal quarterstaff (69, 36, D) a +1 leather armour of fire resistance (70, 9, D) a +0 flail of protection (70, 11, D) an uncursed staff of cold (70, 12, D) a +0 dagger a +0 robe (70, 21, D) a +0 flail (70, 23, D) a +0 flail (70, 36, D) a +0 quarterstaff (70, 37, D) a +0 fustibalus of flaming (71, 11, D) a +0 club (71, 16, D) a cursed ring of attention (71, 17, D) a +6 ring of strength (71, 26, D) the +3 war axe of the Orb {vorpal, *Contam Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It causes magical contamination when unequipped. (71, 27, D) a book of the Warp (71, 36, D) an uncursed staff of conjuration (71, 37, D) the +1 leather armour of Satisfaction {rElec Int-2 Stlth+} It affects your intelligence (-2). It insulates you from electricity. It makes you more stealthy. (72, 8, D) the Tome of Damaging Contamination Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Spider Form Transmutation/Poison 3 no c - Bolt of Magma Conjuration/Fire/Earth 5 no d - Lightning Bolt Conjuration/Air 5 no Trog disapproves of the use of such an item. (72, 9, D) a book of Cantrips (72, 11, D) a +0 club (72, 12, D) a +0 leather armour (72, 16, D) a +2 robe (72, 17, D) the +4 falchion of the Jolly Visionaries {vorpal, +Rage rElec rF- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It makes you vulnerable to fire. It insulates you from electricity. It lets you go berserk. (72, 26, D) a +2 dagger of speed (72, 31, D) a +2 dagger of venom a +0 robe a +1 buckler of reflection (73, 1, D) +0 shadow dragon scales (73, 17, D) an uncursed staff of death (73, 26, D) the Volume of Toxins and Evil Spells Type Level Known a - Sublimation of Blood Necromancy 2 no b - Excruciating Wounds Necromancy 5 no c - Alistair's Intoxication Transmutation/Poison 5 no d - Simulacrum Ice/Necromancy 6 no Trog disapproves of the use of such an item. (73, 27, D) the Collected Works on Twisted Toxins Spells Type Level Known a - Apportation Translocation 1 no b - Blink Translocation 2 no c - Portal Projectile Hexes/Translocation 3 no d - Eringya's Noxious Bog Transmutation/Poison 6 no e - Malign Gateway Summoning/Translocation 7 no Trog disapproves of the use of such an item. (73, 36, D) a +2 morningstar of protection (73, 37, D) a +0 dagger (75, 1, D) an uncursed staff of earth