PirateVox the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 robe (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 22, D) a +3 battleaxe of draining (still there?) a +0 plate armour (still there?) (59, 23, D) 3 bolts 3 arrows (60, 23, D) an arrow (still there?) a bolt (still there?) (61, 0, D) a +0 mace (61, 16, D) a +6 hand crossbow of freezing (62, 11, D) a +3 war axe of flaming (62, 16, D) an uncursed ring of ice (62, 17, D) a bolt (still there?) a +4 ring of protection (still there?) (63, 0, D) the +6 falchion of the Pits of Slime {vorpal, rF+ SInv Stlth-} It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. It makes you less stealthy. (63, 5, D) a cursed staff of death a +0 arbalest 19 bolts a +0 dire flail a +0 leather armour (63, 16, D) a +0 battleaxe (63, 17, D) a +2 bardiche of venom (64, 4, D) a +0 long sword of holy wrath a +0 leather armour (64, 16, D) a box of beasts (3/3) (64, 17, D) a +2 lajatang of pain (69, 0, D) a +3 plate armour of fire resistance (70, 8, D) an uncursed amulet of faith (70, 9, D) a +3 leather armour of cold resistance (70, 12, D) a cursed +0 falchion a +0 robe (70, 30, D) a +4 halberd of protection (71, 8, D) a +0 rapier of electrocution (71, 16, D) a lightning rod (4/4) (71, 26, D) a +3 vorpal shortbow (71, 27, D) an uncursed staff of conjuration (72, 8, D) an uncursed ring of flight (72, 9, D) a +0 robe of magic resistance (72, 17, D) a +1 plate armour of poison resistance (72, 26, D) an uncursed staff of death (73, 1, D) a +3 chain mail of cold resistance (73, 16, D) the +0 helmet of Mametion {rPois rF- Int+8 Stlth+} It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (73, 26, D) a +3 scimitar of flaming (75, 1, D) a cursed amulet of inaccuracy