PirateVox the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of invisibility (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (10, 1, D) a +0 kite shield a +0 scale mail a +0 war axe (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (33, 8, D) a +0 dire flail a +0 plate armour a +0 great mace of venom a +0 plate armour +0 shadow dragon scales a +0 long sword a +0 plate armour a +0 great mace a +0 plate armour a human corpse a shadow dragon corpse a human corpse (33, 9, D) a +0 battleaxe a +0 plate armour (34, 9, D) a +0 bardiche a +0 plate armour a human corpse (34, 10, D) a +0 arbalest 21 bolts (35, 10, D) +0 shadow dragon scales 3 large rocks a +0 war axe a +2 plate armour of poison resistance the +0 kite shield "Qoseum" {Dex+4} Dex: It affects your dexterity (+4). the +9 hand axe of the Doomed Warrior {vorpal, rN+ Int+4} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). rN: It protects you from negative energy. a +0 plate armour a shadow dragon corpse a human corpse (35, 15, D) a book of Sloth (36, 0, D) a +2 mace of protection (36, 1, D) the +1 pair of gloves of the Sea {Dex+4} Dex: It affects your dexterity (+4). (36, 15, D) a +6 arbalest (37, 0, D) a staff of earth (37, 1, D) a +1 dagger of venom (37, 10, D) a +0 arbalest 23 bolts a yaktaur corpse (37, 15, D) a +1 mace of holy wrath (37, 21, D) a rime drake corpse (37, 22, D) +0 ice dragon scales (still there?) an ice dragon corpse (still there?) (38, 0, D) a phial of floods (38, 15, D) a book of Storms (38, 22, D) a +0 battleaxe of freezing (still there?) a scroll of brand weapon (still there?) (39, 0, D) a +0 kite shield (39, 1, D) a +4 hunting sling of flaming (39, 15, D) a staff of air (40, 0, D) a +0 great sword (40, 1, D) a +7 fustibalus (40, 15, D) a +2 plate armour of willpower (41, 0, D) a staff of death (41, 1, D) a +0 plate armour (41, 15, D) the +0 ring mail of Wariness {Str-5 Int+6 Dex+3 SInv} Str: It affects your strength (-5). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. (42, 1, D) a box of beasts (42, 15, D) a +6 ring of intelligence (43, 15, D) the +4 shortbow "Ogrebane" {speed, Contam rPois rC++ Str+4} Attacks with this weapon are significantly faster. Str: It affects your strength (+4). rC: It greatly protects you from cold. rPois: It protects you from poison. Contam: It causes magical contamination when unequipped. (47, 17, D) a +0 robe (47, 18, D) a +1 antimagic quarterstaff a +0 animal skin a komodo dragon corpse a cane toad corpse a black mamba corpse (48, 8, D) a glowing shapeshifter corpse a very ugly thing corpse (48, 9, D) a glowing shapeshifter corpse a very ugly thing corpse (48, 18, D) a cane toad corpse (49, 12, D) the +0 glaive of Impeachment {flame, rPois rC+ Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. rC: It protects you from cold. rPois: It protects you from poison. Stlth: It makes you more stealthy. (49, 24, D) a ring of poison resistance (49, 28, D) a +0 ring mail an elf corpse (skeletalised by now) (49, 36, D) a +2 vampiric hand axe (50, 8, D) a +2 rapier of freezing a shapeshifter corpse a shapeshifter corpse (50, 13, D) a +4 flail of venom (50, 27, D) the +7 whip "Orb Guardian's Doom" {vorpal, rPois rN+ Stlth+} It inflicts extra damage upon your enemies. rPois: It protects you from poison. rN: It protects you from negative energy. Stlth: It makes you more stealthy. (50, 36, D) a +3 short sword of venom (50, 37, D) the +10 broad axe of Onlon {drain, rPois Str+3 Int+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+3). Int: It affects your intelligence (+4). rPois: It protects you from poison. The Shining One disapproves of the use of such an item. (50, 40, D) 6 large rocks (still there?) a stone giant corpse (skeletalised by now) (still there?) (50, 41, D) 4 large rocks (still there?) a +0 giant spiked club (still there?) a +0 giant spiked club (still there?) a cyclops corpse (skeletalised by now) (still there?) a two-headed ogre corpse (skeletalised by now) (still there?) (51, 1, D) a tin of tremorstones (2/2) (51, 8, D) a glowing shapeshifter corpse (still there?) an ugly thing corpse (still there?) (51, 12, D) the +1 plate armour of Hedge Wizardry {rElec rCorr Int-3 SInv} Int: It affects your intelligence (-3). rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (51, 13, D) the +8 short sword "Wimn" {vorpal, rF++ rN+ rCorr MP+9} It inflicts extra damage upon your enemies. rF: It greatly protects you from fire. rN: It protects you from negative energy. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (51, 24, D) a staff of earth (51, 25, D) a phial of floods (51, 29, D) a +1 long sword of holy wrath (51, 30, D) the +2 whip of Equilibrium {flame, rF+ rC+ Str+4 Int-4} It burns those it strikes, dealing additional fire damage. Str: It affects your strength (+4). Int: It affects your intelligence (-4). rF: It protects you from fire. rC: It protects you from cold. a +0 longbow 23 arrows a +0 leather armour an elf corpse (skeletalised by now) (51, 36, D) a box of beasts (51, 37, D) the +5 plate armour of Indemnity {rElec Int+2} Int: It affects your intelligence (+2). rElec: It insulates you from electricity. (51, 40, D) 5 large rocks a troll corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (51, 41, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (51, 42, D) 5 large rocks (52, 0, D) a +1 mace of protection (52, 1, D) a staff of conjuration (52, 12, D) a lightning rod (4/4) (52, 13, D) a +0 rapier of draining (52, 25, D) a phial of floods (52, 28, D) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (52, 30, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (52, 40, D) 4 large rocks (still there?) a cyclops corpse (skeletalised by now) (still there?) (52, 41, D) a +0 troll leather armour (still there?) a troll corpse (skeletalised by now) (still there?) (52, 42, D) a +0 giant club (still there?) a +0 giant spiked club (still there?) (53, 0, D) a +3 scale mail of cold resistance (53, 1, D) a +1 halberd of protection (53, 24, D) a +0 long sword (53, 25, D) a +5 vorpal great sword (53, 28, D) a +0 scimitar (still there?) an elf corpse (skeletalised by now) (still there?) (53, 29, D) a +0 scimitar (still there?) a +0 ring mail (still there?) a +0 buckler (still there?) a +0 hand axe (still there?) an orc corpse (skeletalised by now) (still there?) (53, 30, D) a +0 scimitar (still there?) a +0 chain mail (still there?) a +0 buckler (still there?) an elf corpse (skeletalised by now) (still there?) (53, 40, D) a +0 giant club (still there?) an ogre corpse (skeletalised by now) (still there?) (54, 0, D) a +1 hand crossbow of freezing (54, 12, D) a +3 hand axe of venom (54, 13, D) a tin of tremorstones (2/2) (54, 25, D) a +4 short sword of protection (54, 36, D) a +0 mace of distortion (55, 0, D) a +2 demon whip of pain (55, 1, D) a condenser vane (55, 12, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. The Shining One disapproves of the use of such an item. (55, 13, D) a +2 leather armour of poison resistance (55, 24, D) a +0 rapier (59, 36, D) a +3 leather armour of willpower (59, 37, D) a ring of flight (60, 37, D) a +5 war axe of distortion (61, 0, D) a staff of earth (61, 16, D) a condenser vane (61, 26, D) a box of beasts (61, 36, D) a +1 vorpal hunting sling (61, 39, D) a +0 halberd a +0 robe (62, 8, D) a +4 great mace of venom (62, 9, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity (62, 16, D) a +2 hand crossbow of flaming (62, 17, D) a +0 antimagic mace (62, 26, D) a staff of death (62, 27, D) a +2 halberd of freezing (62, 32, D) a +0 rapier (still there?) a +0 robe (still there?) (62, 36, D) a +1 pair of boots of stealth (62, 40, D) a +0 battleaxe (63, 26, D) a +0 vorpal quarterstaff (63, 30, D) a +0 dagger a +0 robe (63, 36, D) a +6 ring of strength (63, 37, D) a staff of poison (64, 16, D) a phial of floods (64, 17, D) a +1 mace of protection (64, 26, D) an amulet of faith (64, 27, D) a +0 leather armour of fire resistance (64, 30, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (64, 31, D) a +0 rapier (still there?) a +0 robe (still there?) (67, 0, D) a staff of earth (68, 0, D) a +4 vorpal longbow (70, 8, D) a staff of death (70, 9, D) a staff of poison (70, 10, D) a +0 scythe a +0 robe (70, 36, D) a +0 scale mail of cold resistance (70, 43, D) +0 steam dragon scales (still there?) a steam dragon corpse (skeletalised by now) (still there?) (71, 8, D) the +4 flail "Transmigrator" {freeze, Will+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Will: It increases your willpower. (71, 11, D) a +2 dagger of venom a +0 robe (71, 26, D) a condenser vane (71, 30, D) a +0 dagger (still there?) 3 boomerangs (still there?) a +0 short sword (still there?) a +0 chain mail (still there?) (71, 36, D) a phantom mirror (71, 37, D) the +3 robe of Clouds {*Thunder rCloud rElec} It occasionally creates storm clouds above nearby enemies. It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (71, 42, D) +0 steam dragon scales +0 acid dragon scales a steam dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (72, 8, D) a +6 ring of strength (72, 9, D) the +9 short sword of Devotion {speed, rPois Int+3 Dex-5} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rPois: It protects you from poison. (72, 11, D) a +0 flail a +2 robe of cold resistance a +3 quarterstaff of chaos (72, 16, D) the +9 quarterstaff of Kehinnuq {flame, Fragile rF+ Dex+2} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rF: It protects you from fire. Fragile: It will be destroyed if unequipped. (72, 26, D) a +4 vorpal broad axe (72, 27, D) a +0 ring mail of willpower (72, 29, D) a +0 hand axe (72, 30, D) a +0 long sword a +0 chain mail a +0 long sword a +0 plate armour (72, 37, D) a staff of earth (73, 3, D) a +0 short sword (still there?) a +0 robe (still there?) (73, 11, D) a +0 dagger a +0 robe of fire resistance (73, 17, D) a +4 vorpal executioner's axe (73, 30, D) a +0 mace (still there?) a +0 chain mail (still there?) (73, 36, D) a +1 vorpal flail (73, 37, D) a condenser vane (74, 3, D) a +0 short sword a +0 robe a +0 buckler