PirateVox the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} (still there?) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. The Shining One disapproves of the use of such an item. the +13 scythe of Curses {drain, Drain} (still there?) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. The Shining One disapproves of the use of such an item. the +5 sword of Power {vorpal} (still there?) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. The Shining One disapproves of the use of such an item. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} (still there?) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) 4 potions of heal wounds (19, 1, D) a +2 arbalest of flaming (20, 0, D) a phial of floods (20, 1, D) a box of beasts (21, 0, D) a staff of conjuration (21, 1, D) a lightning rod (4/4) (22, 0, D) a phantom mirror (22, 1, D) a book of the Spheres (23, 0, D) a manual of Stealth (24, 0, D) a phantom mirror (24, 1, D) a phial of floods (25, 0, D) a +2 spectral quarterstaff (25, 1, D) a lightning rod (4/4) (26, 0, D) a phial of floods (26, 1, D) a scroll of brand weapon (27, 0, D) a book of the Hunter (27, 1, D) a +6 ring of dexterity (28, 0, D) the +3 arbalest of the Salmon {penet, rN++ Dex+3} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Dex: It affects your dexterity (+3). rN: It greatly protects you from negative energy. (28, 1, D) a staff of cold (29, 0, D) a staff of air (29, 1, D) a book of Stone (33, 5, D) a +0 flail a +0 animal skin an amulet of regeneration (33, 21, D) a +0 trident the +1 robe of Stained the Leaf {Drain +Blink rPois rN+} rPois: It protects you from poison. rN: It protects you from negative energy. +Blink: It lets you blink. Drain: It drains your maximum health when unequipped. (33, 22, D) the +4 broad axe of the Inferno {flame, Int+2 Dex-4 Stlth+} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). Dex: It affects your dexterity (-4). Stlth: It makes you more stealthy. a +0 plate armour a +0 long sword (33, 23, D) a +0 trident (34, 5, D) a +0 war axe a +0 animal skin (34, 21, D) a +3 spear of freezing a +0 robe (34, 24, D) a +0 long sword a +0 robe a ring of poison resistance a +2 war axe a +0 plate armour (34, 28, D) a lightning rod (4/4) (35, 6, D) a +0 hand axe a +0 animal skin (35, 14, D) a staff of cold (35, 24, D) a +2 halberd a +0 robe a +0 dire flail a +0 plate armour (35, 28, D) a +3 vorpal falchion (35, 29, D) a +6 ring of intelligence (36, 1, D) a +2 hand axe of flaming (36, 14, D) an amulet of magic regeneration (36, 15, D) a +1 barding of flying (36, 28, D) a +1 mace of protection (36, 29, D) a staff of conjuration (37, 0, D) a box of beasts (37, 1, D) a +3 vorpal arbalest (37, 15, D) the +2 leather armour "Namu" {rElec Will+ Int-2} Int: It affects your intelligence (-2). rElec: It insulates you from electricity. Will: It increases your willpower. (37, 29, D) a staff of fire (38, 0, D) the +1 pair of gloves "Vuunej" {Will+ Dex+6} Dex: It affects your dexterity (+6). Will: It increases your willpower. (38, 1, D) the +1 robe of Cheibriados's Whim {+Blink +Inv rF-} rF: It makes you vulnerable to fire. +Inv: It lets you turn invisible. +Blink: It lets you blink. (38, 15, D) the +6 dagger of Huasanup {flame, rF+ Int+4 Dex+4} It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rF: It protects you from fire. (38, 22, D) a ring of magical power a ring of magical power a ring of poison resistance (38, 28, D) a +1 eveningstar of holy wrath (38, 29, D) the +8 arbalest of Absolution {vorpal, Dex+5} Any ammunition fired from it inflicts extra damage upon your enemies. Dex: It affects your dexterity (+5). (39, 0, D) a phial of floods (39, 15, D) a +1 leather armour of cold resistance (39, 28, D) the +1 trident of Disharmony {vorpal, rPois rCorr MP+9 Dex+3} It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+3). rPois: It protects you from poison. MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. (39, 29, D) a ring of ice +0 swamp dragon scales (40, 1, D) a +2 robe of willpower (40, 15, D) the +4 arbalest of Calamity {flame, rElec rN+ SInv} Any ammunition fired from it burns those it strikes, dealing additional fire damage. rElec: It insulates you from electricity. rN: It protects you from negative energy. SInv: It lets you see invisible. (40, 29, D) a +4 ring of evasion (41, 1, D) a +2 falchion of holy wrath (41, 14, D) the +4 leather armour of Syndicalism {Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). (41, 28, D) a ring of poison resistance (41, 29, D) a +1 dagger of protection (42, 0, D) a +2 vorpal quarterstaff (42, 14, D) a +0 dagger (42, 15, D) a +4 giant club (42, 28, D) a condenser vane (42, 29, D) a ring of see invisible (43, 14, D) an amulet of regeneration (43, 28, D) a phantom mirror (43, 29, D) a +4 great mace of protection (43, 37, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (44, 28, D) a ring of poison resistance (44, 35, D) a steam dragon skeleton (44, 36, D) an ice dragon skeleton (still there?) a swamp dragon skeleton (still there?) a wyvern skeleton (still there?) (44, 37, D) a swamp dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (45, 35, D) +0 steam dragon scales +0 swamp dragon scales a steam dragon skeleton a swamp dragon skeleton a hydra skeleton (47, 5, D) a +0 trident (47, 7, D) a +4 scythe of flaming (48, 32, D) a staff of fire a +0 robe (49, 0, D) a +1 plate armour of willpower (49, 1, D) a +6 ring of dexterity (49, 9, D) a +2 trident of flaming (49, 12, D) a +1 vorpal falchion (49, 24, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. It may eviscerate those it strikes, slaying them instantly, with a decreasing chance against stronger foes. (50, 0, D) a +4 ring of evasion (50, 1, D) a +2 vorpal war axe (50, 12, D) a staff of conjuration (50, 13, D) a +3 hand crossbow of freezing (50, 20, D) a +0 whip (50, 24, D) a staff of air (50, 25, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. The Shining One disapproves of the use of such an item. (51, 0, D) a +4 vorpal scythe (51, 1, D) the +1 broad axe "Jellybane" {freeze, rPois Str+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). rPois: It protects you from poison. (51, 13, D) a +6 ring of strength an amulet of guardian spirit a ring of magical power a ring of see invisible (51, 20, D) a +0 halberd (still there?) the +9 hunting sling of Xidakkul {freeze, MP+9 Str+4} (still there?) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+4). MP: It affects your magic capacity (+9). (51, 24, D) a +1 antimagic hand axe (51, 25, D) the +7 chain mail "Caaxzop" {Harm Str+3 Int+3} Str: It affects your strength (+3). Int: It affects your intelligence (+3). Harm: It increases damage dealt and taken. (51, 36, D) a +2 falchion of protection (51, 37, D) a +5 quick blade (52, 0, D) a +1 long sword of freezing (52, 12, D) a +1 scale mail of poison resistance (52, 13, D) a +0 whip of freezing (52, 25, D) a +3 hand axe of freezing (53, 0, D) a staff of poison (53, 1, D) a box of beasts (53, 13, D) a +0 shortbow of freezing (53, 24, D) a staff of conjuration (53, 36, D) a staff of conjuration (54, 0, D) an amulet of magic regeneration (54, 1, D) a +6 ring of intelligence (54, 12, D) a staff of conjuration (54, 13, D) a +1 mace of protection (54, 24, D) a +2 leather armour of fire resistance (54, 25, D) the +8 hunting sling "Oxe Woe" {freeze, rElec Str+5 Dex-5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (+5). Dex: It affects your dexterity (-5). rElec: It insulates you from electricity. (55, 12, D) a staff of conjuration (55, 13, D) a +0 vorpal hunting sling (59, 37, D) a +2 vorpal great sword (61, 0, D) a +2 robe (61, 8, D) a staff of poison (61, 36, D) a +1 war axe of venom (61, 37, D) a staff of cold (62, 8, D) a phial of floods (62, 9, D) a staff of cold (62, 26, D) a staff of earth (62, 27, D) a staff of death (63, 0, D) a staff of conjuration (63, 8, D) the +0 robe of the Spider Nest {Rampage Int-4 Dex+7 Stlth+} Int: It affects your intelligence (-4). Dex: It affects your dexterity (+7). Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you more stealthy. (63, 17, D) a lightning rod (4/4) (63, 26, D) a +3 scimitar of flaming (63, 36, D) a lightning rod (4/4) (63, 37, D) a +4 antimagic battleaxe (64, 16, D) a staff of air (64, 17, D) the +9 long sword "Killer Klown's Peril" {drain, rF+ Dex+2 Stlth+} A truly terrible weapon, it drains the life of any living foe it strikes. Dex: It affects your dexterity (+2). rF: It protects you from fire. Stlth: It makes you more stealthy. The Shining One disapproves of the use of such an item. (64, 31, D) a +3 morningstar a +0 robe a +3 war axe a +0 robe (67, 0, D) a +1 vampiric broad axe (69, 0, D) a +7 hunting sling of freezing (69, 36, D) a +1 hunting sling of flaming (70, 8, D) a +1 long sword of holy wrath (70, 42, D) 2 potions of invisibility (71, 17, D) a staff of air (71, 36, D) a phial of floods (71, 37, D) a staff of fire (72, 8, D) a ring of flight (72, 16, D) a condenser vane (72, 17, D) a +0 antimagic scimitar (72, 20, D) a +0 scimitar (72, 23, D) a +0 battleaxe (unseen) (72, 26, D) the +2 leather armour "Uqiuror" {rF+ Int+4} Int: It affects your intelligence (+4). rF: It protects you from fire. (72, 27, D) a book of the Tundra (72, 36, D) a +0 pair of gloves of dexterity (72, 37, D) a +0 kite shield a +0 scale mail (73, 1, D) a +2 flail of protection (73, 16, D) a +2 great mace of pain (73, 17, D) a +1 mace of protection (73, 26, D) a staff of fire (73, 27, D) a condenser vane (73, 36, D) a ring of positive energy (74, 3, D) a +0 rapier a +0 robe (74, 20, D) a +0 scimitar (75, 1, D) a +0 rapier of venom (75, 21, D) a +0 hand axe (75, 22, D) a +1 whip of draining (75, 23, D) a +0 long sword