PirateVox Level 1 of the Dungeon [Shop] Eblodog's Weapon Shop a +0 vampiric battleaxe (215 gold) a +0 spear (30 gold) a +0 dagger (20 gold) the +6 flail of Oily Conscience {protect, Contam rPois rC+ SInv} (510 gold) It grants its wielder temporary protection when it strikes (+7 to AC). rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. the +3 hunting sling of Bath {freeze, Drain rPois Dex+8 SInv} (443 gold) Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (+8). rPois: It protects you from poison. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. a +2 spear of venom (156 gold) a +0 hand axe (30 gold) a +0 hand axe (30 gold) a +0 dagger (20 gold) (0, 0, D:1) a +0 leather armour (0, 9, D:1) a +0 mace (8, 37, D:1) 25 stones (11, 61, D:1) a +0 whip (15, 51, D:1) a +0 hand axe (19, 30, D:1) a +0 leather armour (29, 30, D:1) a +0 whip a stone (31, 31, D:1) a +0 leather armour (32, 36, D:1) 18 stones (39, 24, D:1) a +0 dagger (40, 24, D:1) a +0 short sword 5 stones (50, 38, D:1) a book of Maledictions (59, 19, D:1) a +0 whip (61, 5, D:1) a +0 club (65, 27, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 whip (1, 2, D:2) 19 stones (10, 1, D:2) a +0 club a +0 hunting sling (13, -29, D:2) a +0 club (30, -24, D:2) a +0 hunting sling (31, -10, D:2) a +0 club (33, 8, D:2) 17 stones (34, -40, D:2) 15 stones (37, -12, D:2) a +0 mace (41, -14, D:2) 4 poisoned darts (46, 11, D:2) a +0 long sword Level 3 of the Dungeon (1, 3, D:3) a +0 club (14, 5, D:3) a +0 club (15, 5, D:3) a +0 flail a +0 leather armour (15, 6, D:3) a +0 dagger a +0 robe (16, 6, D:3) a +0 dagger a +0 robe (23, 8, D:3) a +0 dagger a +0 robe (27, -30, D:3) a +0 robe (29, -15, D:3) a +0 whip (30, 3, D:3) a +0 club a +0 dagger a +0 club a +0 club (30, 4, D:3) a +0 club a +0 dagger (31, 1, D:3) a +0 spear a +0 animal skin a +0 helmet (31, 2, D:3) a +0 club a +0 club (31, 4, D:3) a +0 dagger (32, 3, D:3) a +0 club (34, -1, D:3) a +0 war axe (36, -16, D:3) a +0 club a +0 scale mail (50, 6, D:3) a +0 animal skin (52, 5, D:3) 9 stones (59, 8, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) 16 stones (2, 24, D:4) a +0 dagger (8, 20, D:4) a +0 scale mail (16, -1, D:4) a +0 trident (24, 2, D:4) a +0 whip (38, 1, D:4) a +0 ring mail (42, 33, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 club a +0 leather armour a +0 dagger a +0 robe (7, -5, D:5) a +0 rapier (9, -19, D:5) a +0 scale mail (10, 13, D:5) a book of Debilitation (20, -2, D:5) 25 stones (25, -14, D:5) a +0 rapier a +0 leather armour (33, 16, D:5) a +0 hand axe (36, 27, D:5) 10 stones (40, 24, D:5) a +0 leather armour (46, -5, D:5) 17 stones (46, 25, D:5) a +6 ring of intelligence Level 6 of the Dungeon (0, 0, D:6) a +2 leather armour of willpower a ring of magical power (22, -20, D:6) a +0 leather armour (24, -19, D:6) 16 stones (27, 5, D:6) a +0 giant spiked club a +0 giant club (29, 11, D:6) a +0 leather armour (33, -2, D:6) 3 large rocks (33, 1, D:6) 4 large rocks (33, 3, D:6) a +0 chain mail (35, 0, D:6) a stone (36, -3, D:6) a stone (38, -12, D:6) 5 poisoned darts (38, -3, D:6) 4 large rocks (39, 11, D:6) a +0 chain mail (50, -2, D:6) a +0 shortbow (51, -19, D:6) a +0 leather armour (52, -2, D:6) 4 poisoned darts Level 7 of the Dungeon (0, 31, D:7) a +0 falchion (16, -7, D:7) 24 stones (16, 17, D:7) a +0 hand axe (17, 16, D:7) a +0 club (17, 18, D:7) a +0 leather armour a +0 dagger (22, 4, D:7) a +0 cloak (27, 27, D:7) a +0 halberd a +0 chain mail (28, 27, D:7) a +0 dagger a +0 robe (29, 26, D:7) a +0 flail (29, 27, D:7) a +0 dagger (33, 13, D:7) a +0 hunting sling (35, -4, D:7) an amulet of reflection (39, 14, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) 14 stones (4, 14, D:8) a +0 flail a +0 war axe a +0 hand axe a +0 chain mail (4, 15, D:8) a +0 flail a +0 leather armour (4, 16, D:8) a +0 whip a silver boomerang a +0 ring mail (6, -25, D:8) a +0 falchion (14, -5, D:8) a book of the Moon (17, 16, D:8) a +0 mace (18, -14, D:8) 2 boomerangs (18, 1, D:8) a +0 dagger a +0 leather armour (19, -14, D:8) 3 atropa-tipped darts (19, 1, D:8) a +0 flail (19, 2, D:8) a +0 war axe (20, -14, D:8) a +0 leather armour (20, 0, D:8) a +0 dagger a +0 robe a +0 mace (20, 1, D:8) a +0 war axe a +0 plate armour (21, -17, D:8) a +0 scimitar a +0 plate armour (27, 8, D:8) a +0 hand axe a +0 ring mail (32, -26, D:8) a +0 ring mail (32, 7, D:8) a +1 falchion of holy wrath (33, -16, D:8) 17 stones Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 dagger a +0 robe (1, 0, D:9) a +0 dagger (2, -1, D:9) a +0 club (4, -2, D:9) a +0 trident (12, 32, D:9) a +0 club (19, -2, D:9) a +0 robe (19, -1, D:9) a +0 robe a +4 falchion (20, -2, D:9) a +0 robe a +4 short sword of freezing (21, 18, D:9) a +0 quarterstaff a +0 hunting sling a +0 leather armour (25, 39, D:9) a +0 dire flail 4 silver javelins a +0 chain mail a +0 whip a +0 leather armour (25, 40, D:9) a +0 dagger a +0 robe (26, 40, D:9) a +0 flail (27, 27, D:9) a +3 great mace of flaming (28, 39, D:9) a +0 mace a +0 leather armour a +0 dagger a +0 robe (28, 40, D:9) a +0 dagger a +0 robe a +0 dagger a +0 scale mail (29, 40, D:9) a +0 battleaxe a boomerang a +0 chain mail (33, 18, D:9) the +5 dagger "Zechu" {flame, Contam rElec rC+ Dex+2} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+2). rC: It protects you from cold. rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. (45, 42, D:9) a +0 dagger a +0 robe (45, 43, D:9) a +0 dagger (46, 43, D:9) a +0 club a +1 scale mail of cold resistance a +0 dagger a +0 robe (58, 41, D:9) a book of Scorching (64, 26, D:9) a +0 chain mail Level 10 of the Dungeon (0, 0, D:10) a +0 robe a +0 dagger (2, 11, D:10) a +0 dagger (2, 12, D:10) a +0 club a +0 dagger (3, 11, D:10) a +0 robe a +0 dagger (3, 12, D:10) a +0 club a +0 club a +0 ring mail a +0 flail a +0 hand axe (3, 13, D:10) a +0 chain mail a +0 scimitar (4, 13, D:10) a +0 chain mail a +2 dagger of draining a +0 club a +0 scale mail a +1 morningstar of protection (5, 13, D:10) a +0 plate armour a +0 halberd (6, -2, D:10) a +0 leather armour a +0 short sword (6, 13, D:10) a +0 club a +0 dagger a +0 dagger (18, 3, D:10) a staff of death (20, 14, D:10) a +0 plate armour a +0 mace (22, -7, D:10) a +0 robe a +0 dagger (23, 24, D:10) a +0 robe (27, -5, D:10) a +0 shortbow (27, 11, D:10) a +0 robe (still there?) a +0 dagger (still there?) (27, 15, D:10) a +0 robe (still there?) a +0 dagger (still there?) (36, 16, D:10) 4 large rocks (38, 22, D:10) a +0 dagger 6 poisoned darts (38, 23, D:10) a +0 short sword (38, 24, D:10) a +0 halberd 2 boomerangs a +0 plate armour (39, 24, D:10) a +0 whip a +2 ring mail of fire resistance (40, 23, D:10) a +0 mace (40, 33, D:10) a +0 helmet Level 1 of the Lair of Beasts (9, -55, Lair:1) a +2 whip of venom (10, -55, Lair:1) a -1 spear a +0 animal skin (11, -33, Lair:1) 23 stones (14, -48, Lair:1) a +4 spear of freezing (15, -31, Lair:1) a +0 rapier (19, -29, Lair:1) 10 stones (21, -46, Lair:1) a +0 ring mail (24, -2, Lair:1) a throwing net (32, -29, Lair:1) a scroll of amnesia (32, -25, Lair:1) a scroll of noise (39, -34, Lair:1) a +0 leather armour (44, -1, Lair:1) 13 stones (52, -17, Lair:1) 12 stones (52, 3, Lair:1) a book of Alchemy (54, -39, Lair:1) a +3 spear Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear (5, -8, Lair:2) a +4 flail (17, 3, Lair:2) a +2 scimitar of flaming (23, 18, Lair:2) a +0 quarterstaff (26, 3, Lair:2) a +0 dagger of venom 2 curare-tipped darts (26, 25, Lair:2) 10 stones (42, 29, Lair:2) 10 stones (42, 30, Lair:2) 14 stones (44, 30, Lair:2) 23 stones (49, 37, Lair:2) the +6 hunting sling "Acety" {vorpal, Str+2} Any ammunition fired from it inflicts extra damage upon your enemies. Str: It affects your strength (+2). (57, 15, Lair:2) 12 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 war axe (5, -47, Lair:3) a +0 robe (9, -28, Lair:3) a +2 robe of cold resistance a ring of ice a +0 quarterstaff of freezing (15, -22, Lair:3) a +0 robe (23, -14, Lair:3) 4 boomerangs (29, -2, Lair:3) 15 stones (44, -35, Lair:3) a +0 quarterstaff (46, -2, Lair:3) a +0 robe (52, -45, Lair:3) a +0 flail (54, -24, Lair:3) 3 large rocks Level 4 of the Lair of Beasts (0, 0, Lair:4) a +3 buckler a +2 whip of protection (8, -44, Lair:4) a +0 chain mail of positive energy (10, -14, Lair:4) a +0 great mace (19, -9, Lair:4) a scroll of brand weapon (26, -36, Lair:4) a +0 hand axe (33, -24, Lair:4) a +0 hunting sling (36, -37, Lair:4) a +0 flail (38, -18, Lair:4) a book of Spatial Translocations (38, -9, Lair:4) a +4 trident 2 boomerangs (43, -12, Lair:4) a +0 trident (45, 2, Lair:4) a scroll of amnesia (47, -4, Lair:4) a +0 morningstar Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (7, 27, Lair:5) a +0 crystal plate armour (16, 37, Lair:5) 20 stones (20, 5, Lair:5) a +0 pair of boots (22, 21, Lair:5) a +0 robe (29, 19, Lair:5) a +0 rapier (31, -4, Lair:5) a +0 mace (31, 32, Lair:5) a potion of brilliance (39, 3, Lair:5) a +0 helmet (42, -3, Lair:5) a +0 helmet (43, 38, Lair:5) a +0 dagger a +0 robe (44, 21, Lair:5) the +2 hat of the Bear Spirit {Spirit, *Rage Will++} Going berserk makes the wearer tougher, and they're slowed less afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will: It greatly increases your willpower. (50, 30, Lair:5) 4 curare-tipped darts (53, 10, Lair:5) a +0 ring mail (61, 5, Lair:5) 14 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) 9 stones (1, -5, Lair:6) a blink frog corpse (2, -2, Lair:6) a blink frog corpse (18, 6, Lair:6) a +0 robe (32, -4, Lair:6) a +3 battleaxe of flaming