Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 3382615602678899995 7 Plasmagod the Magician (level 2, -1/21 HPs) Began as a Djinni Hedge Wizard on July 18, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:47 (569 turns). Plasmagod the Magician (Djinni Hedge Wizard) Turns: 569, Time: 00:01:48 Health: -1/21 AC: 2 Str: 9 XL: 2 Next: 5% Gold: 8 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions d - a potion of heal wounds {unknown} e - a potion of might {unknown} Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 2.7 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 7% 1 b - Blink Tloc 20% N/A 11% 2 c - Call Imp Summ 10% N/A 11% 2 d - Slow Hex 40% N/A 7% 1 e - Conjure Flame Conj/Fire 10% 6-21 21% 3 f - Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal but does no damage. The jackal misses you. The jackal bites you. Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is lightly wounded. The jackal bites you. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. * * * LOW HITPOINT WARNING * * * Aiming: Magic Dart (safe; 7% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. You don't have enough health to cast this spell. Unknown command. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal closely misses you. x2; The jackal completely misses you. You miss the jackal. The jackal is moderately wounded. The jackal closely misses you. x3 You closely miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you. You die... #..# #. #..# #. +..# #. ##.# #######. ... #....... #.#####. ###########.###### ###h................ ##.h@.#.####.####.### #..###...##...##...## #.## #.⌠.##.⌠.##.⌠.## #.# #...##...##...## #.. ##.####.####.### #.⌠ ##.####.####.### #... ................ ##.# .........<...... .. ............(... You could see 2 jackals. Vanquished Creatures A bat (D:1) An endoplasm (D:1) A jackal (D:1) A quokka (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Plasmagod the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 209 | D:1 | Found a faded altar of an unknown god. 557 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 566 | D:1 | HP: 1/21 [jackal (2)] 569 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, basic_ecumenical_altar Action || total -------------------------++------- Melee: Dagger || 14 Punch || 2 Cast: Magic Dart || 14 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 19