Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 7151887344327053497 35 Plasmagod the Magician (level 3, 3/25 HPs) Began as a Djinni Hedge Wizard on July 18, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:04:17 (1859 turns). Plasmagod the Magician (Djinni Hedge Wizard) Turns: 1859, Time: 00:04:18 Health: 3/25 AC: 2 Str: 9 XL: 3 Next: 52% Gold: 49 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . SeeInvis . a - +0 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of blinking {unknown} Potions d - a potion of cancellation {unknown} f - a potion of degeneration {unknown} Skills: + Level 2.5 Dodging + Level 1.8 Stealth + Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Blink Tloc 26% N/A 7% 2 c - Call Imp Summ 13% N/A 7% 2 d - Slow Hex 52% N/A 4% 1 e - Conjure Flame Conj/Fire 13% 6-21 14% 3 f - Mephitic Cloud Conj/Pois/Air 13% N/A 14% 3 g - Beastly Appendage Tmut 26% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (slow, ally target, 100% to hit) The magic dart hits Sigmund. Sigmund is lightly wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +1 scythe of protection and wearing a +0 robe (lightly wounded, slow, ally target, 100% to hit) Really fire in your crimson imp's direction? Okay, then. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The magic dart hits something. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Your crimson imp blinks! You swap places. You hear some strange, mumbled words. You are confused. Are you sure you want to stumble around while confused and next to your crimson imp? Are you sure you want to stumble around while confused and next to your crimson imp? [Y]es or [N]o only, please. Are you sure you want to stumble around while confused and next to your crimson imp? You see here a rat skeleton. Are you sure you want to stumble around while confused and next to your crimson imp? Okay, then. You feel less confused. Something hits you! Something hits you. Something barely misses you. Something hits you. * * * LOW HITPOINT WARNING * * * Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .#.##..####.# #.#.# .#.##..# #.##.# #.#.###### .#.##..# #.##.# #.#......## .#.##..# #.##.# # #<#.###...# .#.##..####.##.##.## #.......... ...##.............##.##..###...## ######.###...#.### #.....#(##..## #.#.......########<.##(##..# #.#......{5@.......†.##.[..# ##.#.......########....#...## #..###...### #....)..### #.## #...# #..##..###† #.# #.### #..######.. #.# #.# ##......... #.# #.# ####...##. #.# #.# ##.###. #.# #.# ##.###. You could see a friendly crimson imp (summoned). Vanquished Creatures A dart slug (D:1) 4 endoplasms (D:1) A giant cockroach (D:2) 2 goblins 4 hobgoblins 2 quokkas 6 ball pythons 2 bats (D:1) 3 frilled lizards (D:1) 4 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Plasmagod the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 266 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 706 | D:1 | Reached skill level 3 in Spellcasting 750 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 750 | D:1 | Learned a level 1 spell: Beastly Appendage 1248 | D:2 | Noticed Sigmund 1859 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring D:2: layout_loops_ring, minmay_cupped, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.2 Dodging | | 2.5 Stealth | | 1.8 Action || total -------------------------++------- Melee: Dagger || 10 Punch || 1 Headbutt || 1 Cast: Magic Dart || 60 Call Imp || 3 Slow || 2 Beastly Appendage || 2 Armor: Robe || 5 Dodge: Dodged || 6