Dungeon Crawl Stone Soup version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 9396649286038608071 40 Plasmagod the Magician (level 3, -7/25 HPs) Began as a Djinni Conjurer on July 19, 2022. Mangled by a gnoll ... wielding a +2 whip of electrocution (16 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (1560 turns). Plasmagod the Magician (Djinni Conjurer) Turns: 1560, Time: 00:02:31 Health: -7/25 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 52 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of haste {unknown} c - a potion of curing {unknown} Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Dazzling Flash Conj/Hex 42% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 f - Beastly Appendage Tmut 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. You hear a shout! A gnoll comes into view. It is wielding a +2 whip of electrocution. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +2 whip of electrocution (severely wounded, 81% to hit) The searing ray misses the gnoll. x2 (Press . to maintain the ray.) A gnoll comes into view. It is wielding a +0 spear. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll closely misses you. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you with a +2 whip of electrocution! You are electrocuted! Ouch! That really hurt! You die... ###### ...... ......# ######## ...^...####......# .................# ...)..gr.........# #@.......##### #............# #............##### #............#.... #........###.#.### #..............>.. #........###.#.### ##'###.### #.#.# #.# #.# #.#.# You could see a gnoll and a rat. Vanquished Creatures 2 gnolls (D:2) 3 ball pythons (D:1) 2 endoplasms (D:1) 5 giant cockroaches 4 goblins (D:1) 5 hobgoblins 2 jackals (D:2) 4 kobolds (D:1) A quokka (D:1) 3 bats (D:1) 3 frilled lizards (D:1) A rat (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Plasmagod the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 199 | D:1 | Found a faded altar of an unknown god. 204 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 902 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 902 | D:1 | Learned a level 1 spell: Beastly Appendage 1136 | D:1 | Reached skill level 4 in Spellcasting 1560 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, hellmonk_ecumenical_altar_zigzags D:2: kennysheep_big_flooded_room, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | | 2.3 Stealth | | 1.6 Action || total -------------------------++------- Cast: Magic Dart || 62 Searing Ray || 4 Dodge: Dodged || 2