Plasmagod Level 1 of the Dungeon (0, 0, D:1) a stone (3, -2, D:1) a +0 dagger (7, 4, D:1) 9 stones (8, -12, D:1) 8 stones (8, 3, D:1) a +0 club (10, -12, D:1) a +0 ring mail (12, 20, D:1) a +0 club (12, 26, D:1) 8 stones (13, 26, D:1) a +0 flail (16, -22, D:1) a +0 leather armour (17, 9, D:1) 5 poisoned darts (19, 28, D:1) a +0 whip (21, 25, D:1) 7 stones (33, 12, D:1) a +0 club (34, 15, D:1) a +0 sling (40, 16, D:1) a scarf of invisibility Level 2 of the Dungeon (1, 25, D:2) a +0 leather armour (3, 14, D:2) 5 stones (14, 31, D:2) 5 stones (17, 28, D:2) 5 stones (18, -1, D:2) a +0 mace (19, -11, D:2) a +0 robe (20, -6, D:2) a +0 sling (29, -11, D:2) 6 stones (29, 30, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -12, D:3) a +0 dagger (9, -26, D:3) a +0 dagger (12, -17, D:3) a +0 ring mail (12, -3, D:3) the +2 whip "Hokol" {vorpal, rF+ MP-9 Str+4 SInv} It inflicts extra damage upon your enemies. Str: It affects your strength (+4). rF: It protects you from fire. MP: It affects your magic capacity (-9). SInv: It lets you see invisible. (21, -28, D:3) a +0 dagger (21, 7, D:3) a +0 dagger (22, -19, D:3) a +0 club (31, 3, D:3) a +6 ring of intelligence (31, 7, D:3) a +0 whip (40, -20, D:3) a +0 ring mail (43, -24, D:3) 4 stones (47, 15, D:3) a +0 robe (48, 13, D:3) a +0 ring mail (49, 6, D:3) a +0 dagger Level 4 of the Dungeon (1, -24, D:4) a +0 giant spiked club (15, -27, D:4) a +0 dagger (16, -34, D:4) a +0 dagger (20, -32, D:4) a +0 scimitar (27, -20, D:4) a +0 dagger (28, -46, D:4) the +6 quarterstaff of Law {freeze, *Rage rC+++ rN+ Str-4} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Str: It affects your strength (-4). rC: It renders you almost immune to cold. rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (35, -7, D:4) a +0 dagger (46, -45, D:4) 7 stones (49, -39, D:4) a +0 whip a stone (49, 7, D:4) a +0 scale mail (50, 7, D:4) a +0 flail a +0 ring mail (52, -39, D:4) 9 stones (53, -38, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 club (0, 2, D:5) a +0 whip a +0 whip a +0 whip a +0 leather armour (7, 17, D:5) 7 stones (15, 3, D:5) the +8 dagger of Yvumyol {vamp, rN+ Str-3 Int+4} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (-3). Int: It affects your intelligence (+4). rN: It protects you from negative energy. (29, -4, D:5) 8 stones (34, 9, D:5) 2 stones (38, -1, D:5) 2 stones (39, -2, D:5) 14 gold pieces (39, -1, D:5) a +0 club (49, 11, D:5) 2 boomerangs Level 6 of the Dungeon [Shop] Gogeq's Specific Store a potion of lignification (42 gold) [Shop] Kaphofet's General Store a potion of degeneration (12 gold) a potion of magic (96 gold) a +0 falchion (36 gold) a wand of flame (5) (42 gold) a +0 great sword (78 gold) (0, 0, D:6) a +0 hand axe (14, 12, D:6) a +0 robe (19, -16, D:6) a +0 ring mail (20, -7, D:6) a +0 short sword a +0 club a +0 club a +0 dagger 5 stones a +0 short sword 2 poisoned darts (20, -6, D:6) a +0 whip 3 stones a +0 dagger a +0 short sword (22, 36, D:6) a +0 whip (24, -3, D:6) a +0 giant club (31, 15, D:6) an iguana corpse (skeletalised by now) (36, 31, D:6) the +6 dagger of Karma {vamp, Will++} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Will: It greatly increases your willpower. (37, -19, D:6) a +0 short sword a +0 leather armour (46, 6, D:6) a sky beast corpse (49, 0, D:6) a +0 dagger Level 7 of the Dungeon the Ecumenical Temple