Plasmo Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (4, -40, D:1) a +0 dagger (42, -3, D:1) a -2 ring of dexterity a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) a +0 helmet (3, -20, D:2) a +0 ring mail (20, -31, D:2) a +0 club a +0 robe (22, -24, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (5, -8, D:3) a +0 mace a +0 scale mail (6, -1, D:3) a +0 dagger (14, -9, D:3) a +0 robe (17, 7, D:3) a +0 dagger (20, -5, D:3) a +0 club (22, -17, D:3) a +0 club (32, -26, D:3) a +0 club (39, -7, D:3) a +0 club (40, -30, D:3) 3 curare-tipped needles (44, 5, D:3) a +0 dagger (44, 8, D:3) a +0 dagger (45, 4, D:3) a +2 short sword of speed a +0 blowgun 22 poisoned needles (47, -8, D:3) a +0 whip (52, -20, D:3) a cursed +0 hunting sling a +0 dagger (53, -4, D:3) a +0 robe (53, -1, D:3) a +0 hand axe a +0 leather armour (57, -18, D:3) a +0 club 3 poisoned tomahawks Level 4 of the Dungeon [Shop] Naut's Antique Weapon Shop a +0 quarterstaff (80 gold) a +2 short sword of holy wrath (348 gold) a +0 club (20 gold) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} (740 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. a +0 broad axe (80 gold) a +0 hand axe (60 gold) a cursed +0 short sword (40 gold) a +0 short sword (60 gold) a +4 dagger (480 gold) a +2 battleaxe of venom (396 gold) (2, 0, D:4) a +0 mace (22, 6, D:4) a +0 dagger a +0 leather armour (22, 7, D:4) a +0 dagger a +0 robe (22, 8, D:4) a +0 leather armour (24, -7, D:4) a +0 rapier (33, -26, D:4) a +0 club (36, -13, D:4) a +0 falchion (36, -12, D:4) a +2 dagger of distortion a +0 robe (37, -22, D:4) a +3 spear of piercing a +0 animal skin a +0 helmet (37, -21, D:4) a +0 club a +0 hunting sling a +0 club (37, -20, D:4) a +0 club a +0 club a +0 dagger (37, -19, D:4) a +0 club a +0 hunting sling (37, -18, D:4) a +0 dagger (40, 8, D:4) a +0 hunting sling (41, 9, D:4) 29 arrows (42, 7, D:4) a +0 dagger (42, 8, D:4) a cursed -1 dagger a +0 leather armour (43, 8, D:4) a +0 flail (48, -32, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 pair of gloves (6, -18, D:5) 12 bolts (11, -12, D:5) a +0 ring mail (20, -30, D:5) a +0 giant spiked club (20, -3, D:5) a +0 club (21, -3, D:5) a +0 whip (21, -2, D:5) a +0 club (28, 13, D:5) a +0 short sword a +0 short sword (29, 15, D:5) a +0 club (34, -37, D:5) a +0 hunting sling (36, -28, D:5) a +0 giant club (48, 16, D:5) a +0 flail (49, 6, D:5) a +0 leather armour (53, 2, D:5) 18 arrows (55, 13, D:5) a +0 dagger a +0 leather armour (58, 5, D:5) a cursed -2 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (1, -1, D:6) a +0 whip a +0 leather armour a cursed -2 dagger (1, 0, D:6) a +0 flail (4, -10, D:6) a potion of degeneration (10, -34, D:6) a +0 quarterstaff (14, -9, D:6) a +0 mace (15, -10, D:6) a +0 dagger a +0 leather armour (15, -9, D:6) a +0 quarterstaff (23, -20, D:6) a +0 ring mail (31, -35, D:6) a +0 scale mail (42, -14, D:6) 16 poisoned needles (44, -18, D:6) a +0 whip (45, -19, D:6) a +0 whip a +0 ring mail a +0 falchion a +0 leather armour (45, -18, D:6) a +0 club (46, -16, D:6) a +0 rapier Level 7 of the Dungeon (0, 0, D:7) a +0 short sword (3, 13, D:7) a +0 mace (3, 15, D:7) a +2 mace of crushing (4, 11, D:7) a +0 mace (4, 13, D:7) a +4 quarterstaff of chaos a +0 mace (5, 10, D:7) a +0 mace (11, 20, D:7) a +0 short sword a +0 leather armour (11, 21, D:7) a +0 dagger a +0 robe (11, 33, D:7) a +2 quarterstaff of crushing (12, 22, D:7) a sling bullet (12, 24, D:7) a cursed +0 naga barding (15, 24, D:7) a +0 ring mail a +0 quarterstaff a +0 hunting sling 17 sling bullets (32, -5, D:7) a +0 whip (33, -3, D:7) a +0 plate armour (55, 20, D:7) 12 arrows (60, 24, D:7) a scroll of immolation Level 8 of the Dungeon (3, -10, D:8) 24 arrows (6, 0, D:8) 17 sling bullets (16, 5, D:8) a +0 flail a cursed +0 leather armour (24, -8, D:8) 3 large rocks (25, -7, D:8) a +0 club (25, -6, D:8) a +0 club (26, 8, D:8) a +0 hand axe a +0 animal skin (27, -5, D:8) a +0 club (27, 0, D:8) a +0 club (28, -6, D:8) a +0 club (29, -8, D:8) a +0 robe a +0 dagger (29, -7, D:8) a cursed +0 leather armour (31, -4, D:8) 4 large rocks (31, 7, D:8) a +0 shortbow 12 arrows (31, 10, D:8) an arrow (31, 11, D:8) an arrow (31, 14, D:8) 4 arrows (32, -11, D:8) a +0 ring mail (33, 14, D:8) a +0 club (33, 15, D:8) a +0 plate armour a +0 scimitar (35, -10, D:8) a +0 quarterstaff a +0 hunting sling (43, 9, D:8) 12 bolts (43, 16, D:8) a potion of degeneration (52, -7, D:8) a +0 flail a +0 robe (53, -8, D:8) a +0 halberd a +0 robe (54, -8, D:8) a +2 falchion of freezing a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club (0, 9, D:9) a +0 dire flail a +0 plate armour (0, 10, D:9) a +0 dagger a +0 robe a cursed -3 club (3, -13, D:9) a +0 long sword (12, -19, D:9) a cursed +0 mace (14, 21, D:9) the +4 trident "Atenirue" {freeze, rC+ Int+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from cold. (22, 34, D:9) 21 stones (28, 28, D:9) a +0 scale mail (34, 20, D:9) a +0 dagger a wand of polymorph (0/24) (36, 3, D:9) a +0 dagger a +0 robe (37, -18, D:9) a +0 ring mail (37, 3, D:9) a +0 club (38, 3, D:9) a +0 flail a +0 scale mail (41, -15, D:9) a wand of flame (16/48) a wand of confusion (22/48) a wand of random effects (32/48) (53, -14, D:9) 2 potions of degeneration (53, 10, D:9) a +0 short sword (54, 10, D:9) a +0 mace a +0 ring mail (56, 12, D:9) a +0 whip a +0 halberd a +0 plate armour (60, 6, D:9) a +0 helmet Level 10 of the Dungeon (1, -2, D:10) a +0 spear a +0 ring mail a +0 buckler (2, -1, D:10) a +0 leather armour a +0 giant spiked club a +0 short sword 4 stones a +0 halberd of flaming a +0 plate armour (2, 0, D:10) a +0 giant spiked club a +0 dagger a cursed -1 dagger a +0 leather armour a +0 halberd (2, 1, D:10) a +0 whip a +0 chain mail a +0 halberd (3, 0, D:10) a +0 club a +0 giant club a +0 whip a +0 dire flail a +0 plate armour a +0 club a +0 leather armour a +0 whip a +0 ring mail (5, -19, D:10) a scroll of amnesia (9, 1, D:10) 2 tomahawks (12, -1, D:10) a +0 ring mail (12, 0, D:10) an uncursed staff of cold (14, -1, D:10) a cursed -3 hand axe a +0 leather armour a +0 dagger a +0 robe (14, 0, D:10) a +0 short sword (18, -4, D:10) a +0 dire flail a +0 plate armour (18, -3, D:10) a +0 short sword (18, -2, D:10) a +0 club (19, -3, D:10) a +0 short sword (21, 14, D:10) a +0 giant club (25, -1, D:10) a +3 ring of evasion an uncursed amulet of guardian spirit a +6 ring of evasion a +2 ring of dexterity (26, 3, D:10) 23 stones (41, -14, D:10) a +0 buckler Level 1 of the Orcish Mines (5, -1, Orc:1) a +0 giant club (unseen) (9, 6, Orc:1) 22 gold pieces (10, -6, Orc:1) 18 gold pieces (11, 0, Orc:1) 24 gold pieces (11, 3, Orc:1) 21 gold pieces (12, 1, Orc:1) 23 gold pieces (12, 7, Orc:1) a +0 giant spiked club (16, 7, Orc:1) 12 gold pieces (16, 9, Orc:1) 15 gold pieces (18, 35, Orc:1) 12 gold pieces (20, 12, Orc:1) 28 gold pieces (20, 31, Orc:1) a +0 giant spiked club (20, 32, Orc:1) a +0 giant club (21, 18, Orc:1) 17 gold pieces (26, 36, Orc:1) 17 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 whip (1, -1, Lair:1) a +1 vampiric morningstar a +0 chain mail (21, 11, Lair:1) a +0 great sword (26, 20, Lair:1) a +0 long sword (41, -15, Lair:1) 16 bolts (46, 1, Lair:1) a +4 antimagic great mace (55, -2, Lair:1) a +0 dagger of venom Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 long sword (4, -25, Lair:2) a +0 plate armour (11, 13, Lair:2) a +0 rapier (18, -29, Lair:2) a +4 ring mail (18, -9, Lair:2) a +0 rapier (25, 9, Lair:2) 19 arrows (30, 6, Lair:2) an uncursed ring of wizardry (43, -40, Lair:2) a +0 ring mail (52, 7, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (3, -52, Lair:3) a +0 chain mail (26, -2, Lair:3) 11 stones (31, -34, Lair:3) 574 stones a +0 hunting sling a +0 glaive a +0 scale mail (33, -16, Lair:3) a cursed -2 halberd (35, -32, Lair:3) 10 bolts (37, -2, Lair:3) a +0 chain mail (48, -28, Lair:3) a +0 flail (56, -43, Lair:3) a scroll of immolation (59, -33, Lair:3) a +0 flail Level 4 of the Lair of Beasts (0, 0, Lair:4) an uncursed staff of summoning (13, 17, Lair:4) a +0 shortbow (16, -2, Lair:4) 2 tomahawks of returning (33, 32, Lair:4) a +0 dagger (47, 37, Lair:4) 8 needles of confusion (53, 50, Lair:4) 11 bolts Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 ring mail (22, -4, Lair:5) a +0 whip (28, 21, Lair:5) a +0 scimitar (40, 12, Lair:5) a +0 club (50, -11, Lair:5) 21 sling bullets Level 6 of the Lair of Beasts (3, -9, Lair:6) 7 needles of confusion (3, -8, Lair:6) a +0 rapier a +0 robe a +0 buckler (3, -2, Lair:6) a +0 club (4, -8, Lair:6) a +2 dagger of venom a +0 robe (7, 5, Lair:6) a +2 falchion of protection (8, -24, Lair:6) a +0 short sword a +0 robe a +1 buckler of positive energy (8, 6, Lair:6) 19 arrows (9, -38, Lair:6) a scroll of immolation (11, -49, Lair:6) a +0 cloak (14, 5, Lair:6) a +2 short sword of electrocution a +0 robe (16, 6, Lair:6) a cursed -3 rapier a +0 robe (18, -40, Lair:6) the +8 battleaxe "Begreab" {chop, +Rage Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It lets you go berserk. (21, 3, Lair:6) a +0 short sword a +0 robe (22, -29, Lair:6) 9 stones (31, -10, Lair:6) a +0 scimitar (35, 5, Lair:6) a +0 rapier a +0 robe (36, 4, Lair:6) a +0 dagger a +0 robe a +0 buckler (40, 4, Lair:6) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 spear (42, -44, Lair:6) a +0 longbow (61, -1, Lair:6) a +0 club (64, -28, Lair:6) a +0 flail (65, -18, Lair:6) 14 arrows (67, -11, Lair:6) the +6 hand crossbow "Kuuriber" {flame, *Corrode rN+ Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It protects you from negative energy. It may corrode you when you take damage. an ice cave (0, 0, IceCv) a polar bear skeleton (1, -6, IceCv) a polar bear skeleton