Plommelars Level 1 of the Dungeon (4, 8, D:1) a +0 dagger (11, 28, D:1) a +0 club (15, 1, D:1) 4 curare-tipped darts (18, 2, D:1) a +0 dagger (24, 38, D:1) a +0 short sword (25, 0, D:1) 4 stones (25, 3, D:1) a +0 dagger (26, 20, D:1) 2 stones (31, 13, D:1) a +0 club (31, 40, D:1) a +0 leather armour Level 2 of the Dungeon (7, 4, D:2) a +0 dagger a +0 sling (12, 2, D:2) a +0 dagger (17, -4, D:2) 6 stones (18, -12, D:2) a +0 dagger (24, -26, D:2) a +0 dagger (29, -6, D:2) a +0 club (36, -3, D:2) a +0 dagger (37, -2, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a book of Changes (0, 22, D:3) a +0 chain mail (4, 11, D:3) a +0 ring mail (6, 11, D:3) a +0 short sword 3 stones (13, -11, D:3) a +0 short sword a stone a +0 ring mail (13, 6, D:3) a +0 mace (14, 7, D:3) a +0 short sword a +0 dagger (14, 14, D:3) a book of Callings (17, 10, D:3) a +0 chain mail (18, -13, D:3) a book of Lightning (25, -8, D:3) a +0 dagger (25, 6, D:3) a +0 robe (31, 15, D:3) a +0 club (36, 22, D:3) a +0 ring mail (43, 22, D:3) the staff of death "Gadaepn" {rN+ Dex+3 SInv} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+3). rN: It protects you from negative energy. SInv: It lets you see invisible. It falls into the 'Staves' category. It is a one-handed weapon. Trog disapproves of the use of such an item. Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, -23, D:4) a +0 club (7, -12, D:4) a +0 giant club (10, -22, D:4) a book of the Hunter (13, 4, D:4) a +0 mace (17, 1, D:4) an Inescapable Atlas (17, 14, D:4) 2 stones (23, -18, D:4) a +0 dagger (26, 14, D:4) a +0 dagger (26, 16, D:4) a +0 mace (30, 19, D:4) a +0 sling (33, -21, D:4) a +2 antimagic dagger a +0 dagger a +0 robe a +0 dagger a +0 robe (36, -20, D:4) a +0 dagger of pain (36, -19, D:4) a +0 dagger (42, -25, D:4) a +0 club (44, -28, D:4) 4 stones (46, -19, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +2 whip of freezing a +0 ring mail (6, 12, D:5) a +0 leather armour (10, 2, D:5) a +0 mace (20, 6, D:5) a +0 helmet (33, -13, D:5) a +1 flail of venom (34, -15, D:5) 7 stones (34, -13, D:5) a +0 club a +0 halberd (34, 10, D:5) a +0 ring mail (34, 16, D:5) a +0 robe (42, 5, D:5) 7 stones Level 6 of the Dungeon (0, 0, D:6) an electric eel corpse (20, 8, D:6) a +0 dagger (21, 14, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (21, 15, D:6) a +0 dagger 3 silver boomerangs a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (22, 14, D:6) a bullfrog corpse (skeletalised by now) (29, 0, D:6) a +0 club (29, 1, D:6) a +0 spear (29, 2, D:6) a +0 spear a +0 flail a +0 spear (29, 3, D:6) a +0 club a +0 robe (30, 1, D:6) a +0 halberd (30, 11, D:6) a +0 giant club (32, 15, D:6) the +5 rapier of Fosum {flame, rF+ rC+ Will- Dex+2} Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. Will: It decreases your willpower. (32, 17, D:6) 3 stones (43, -21, D:6) a +0 giant club (44, -14, D:6) a +0 helmet (48, 17, D:6) a +0 hand axe