PlumEater Level 1 of the Dungeon (5, -7, D:1) 16 arrows (11, -3, D:1) 11 poisoned darts (16, -5, D:1) a +0 dagger (17, -12, D:1) 14 bolts (27, -4, D:1) a +0 chain mail (28, -9, D:1) a +0 dagger (34, 18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 spear (10, -7, D:2) a cursed +0 club (10, -6, D:2) a +0 club (11, -2, D:2) a +0 long sword (25, -11, D:2) a potion of degeneration (44, -17, D:2) a +0 club (52, 4, D:2) a +0 chain mail (52, 13, D:2) 11 poisoned darts Level 3 of the Dungeon (0, 0, D:3) 17 bolts (1, -17, D:3) a +0 hand axe a +0 flail a +0 leather armour a +0 leather armour (11, -20, D:3) a +0 flail a +0 whip a +0 ring mail a +0 club a +0 leather armour a +0 ring mail (23, -7, D:3) a +0 club (24, -29, D:3) a +0 short sword 3 poisoned darts a +0 club (25, -30, D:3) a poisoned dart (25, -29, D:3) a +0 mace (26, -9, D:3) a +0 ring mail (31, -16, D:3) 21 sling bullets (36, -24, D:3) a +0 whip (36, -17, D:3) a +0 chain mail (43, 2, D:3) a +0 club (48, -21, D:3) a +0 club (53, -12, D:3) 24 arrows (61, -7, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) 13 poisoned darts (2, 16, D:4) a +0 ring mail a +0 flail a +0 flail a +0 leather armour a +0 leather armour a +0 falchion a +0 leather armour a +0 scale mail (5, 27, D:4) a +0 rapier (8, 23, D:4) a +0 dagger (11, 7, D:4) a +0 hand axe (12, -3, D:4) a +0 scale mail (13, -10, D:4) a +2 chain mail of positive energy (15, -15, D:4) a +0 dagger (24, -9, D:4) a +0 mace (25, -9, D:4) a +0 short sword a +0 hand axe a +0 leather armour (25, -8, D:4) a +0 giant spiked club a +0 dagger a +0 robe (25, -7, D:4) a +0 dagger a +0 robe (28, 3, D:4) a +0 flail a +0 leather armour (31, 1, D:4) 17 bolts (33, 28, D:4) 24 bolts (37, 10, D:4) 2 potions of degeneration Level 5 of the Dungeon (0, 0, D:5) a +0 robe (5, -17, D:5) 16 arrows (15, -19, D:5) a +0 flail a cursed -2 club (48, -3, D:5) a +0 long sword (49, -17, D:5) a +0 pair of gloves (51, 11, D:5) a +0 scale mail a +0 dagger a +0 robe (51, 12, D:5) a +0 whip (51, 28, D:5) a potion of degeneration (55, 11, D:5) a +0 club (55, 13, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon [Shop] Zymiatub's Antique Weapon Emporium a +2 rapier of electrocution (660 gold) a +4 flail (765 gold) a +0 club (30 gold) a +3 hand crossbow of velocity (666 gold) a +0 longbow (135 gold) a +0 spear (90 gold) the +4 great sword "Killer Bee's Peril" {antimagic, *Drain +Blink rF++} (1962 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from fire. It lets you blink. It causes draining when unequipped. a +0 glaive (195 gold) a +3 hand axe of flaming (672 gold) (0, 0, D:6) a +0 long sword (10, -21, D:6) a +0 mace (11, -21, D:6) a +0 flail of venom a +0 plate armour (11, -20, D:6) a +0 dagger a +0 robe (12, -25, D:6) 3 atropa-tipped darts (12, -20, D:6) 25 sling bullets (20, -20, D:6) a -3 trident (29, 0, D:6) a +0 robe (36, -24, D:6) a +0 flail of crushing a +1 mace Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (12, -25, D:7) a +0 giant club (52, -42, D:7) a +0 ring mail Level 8 of the Dungeon (6, 5, D:8) a +0 war axe (12, -36, D:8) a +0 short sword (14, -16, D:8) a +0 hand axe (29, -4, D:8) 20 arrows the Ecumenical Temple