Pmtnq Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (11, 24, D:1) a +0 whip 5 stones (12, 28, D:1) a +0 dagger (14, 23, D:1) a +0 ring mail (14, 40, D:1) 5 poisoned darts (30, 13, D:1) a frilled lizard skeleton (37, 20, D:1) a ball python skeleton (37, 21, D:1) a +0 club 4 stones (37, 22, D:1) a rat skeleton (42, 11, D:1) a +0 plate armour (42, 14, D:1) a +0 club (44, 14, D:1) a +0 dagger (48, 38, D:1) a bat corpse (skeletalised by now) (53, 13, D:1) a +0 club a goblin corpse (skeletalised by now) (59, 29, D:1) a +0 dagger a goblin skeleton (61, 13, D:1) a +0 chain mail (64, 14, D:1) a +0 whip (65, 12, D:1) a hobgoblin corpse (skeletalised by now) (65, 17, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Toskur's Weapon Shoppe a +0 dagger (20 gold) 5 stones (5 gold) a +0 spear (30 gold) a +0 falchion (30 gold) a +0 short sword (30 gold) a +0 dagger (20 gold) the +6 great mace "Gaturph" {drain, rC+ Str+3 Dex+4} (767 gold) rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (1, 0, D:2) a jackal skeleton (8, 7, D:2) a bat skeleton (23, 26, D:2) an adder corpse (skeletalised by now) (33, 12, D:2) 3 stones (35, 37, D:2) a +0 ring mail (38, 8, D:2) a +0 dagger (42, 38, D:2) a +0 club 5 stones a kobold corpse (skeletalised by now) (47, -10, D:2) a +0 dagger 2 stones (58, 0, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (7, 4, D:3) a +0 dagger a goblin corpse (skeletalised by now) (7, 5, D:3) a rat corpse (skeletalised by now) (9, 4, D:3) a bat corpse (skeletalised by now) (16, -10, D:3) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). (19, -6, D:3) a +0 dagger (19, 1, D:3) a +0 whip a kobold skeleton (20, 3, D:3) a bat skeleton (21, -16, D:3) an inkwell talisman (24, -16, D:3) a rat corpse (skeletalised by now) (26, -15, D:3) a +0 dagger (33, -18, D:3) 5 stones (34, 8, D:3) a +0 club a +0 sling (35, -14, D:3) a +0 leather armour (43, -14, D:3) an adder skeleton (43, -5, D:3) the +1 leather armour of Hubris {rElec rF- rN+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (44, -14, D:3) an adder skeleton (54, 10, D:3) a +0 mace a +0 scale mail Level 4 of the Dungeon (0, 12, D:4) a scroll of poison (1, 14, D:4) a +0 mace (12, -1, D:4) a +0 trident (25, 17, D:4) a +0 short sword 9 stones a kobold corpse (skeletalised by now) (25, 18, D:4) a +0 spear (26, 4, D:4) a +0 club (27, 18, D:4) a +0 dagger a +0 short sword a +0 leather armour an orc skeleton (27, 19, D:4) a +0 mace a +0 leather armour an orc skeleton (28, -10, D:4) a +0 dagger (30, -16, D:4) 6 stones a +0 chain mail a hobgoblin corpse (skeletalised by now) (30, 10, D:4) an adder corpse (skeletalised by now) (31, 27, D:4) a +0 hand axe a +0 dagger a +0 robe a +0 trident a +0 scale mail an orc skeleton (34, 12, D:4) a +0 quarterstaff (35, 9, D:4) a +0 war axe (42, 8, D:4) a +0 dagger (48, 10, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a black bear corpse (6, 7, D:5) a +0 arbalest