Polar Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -12, D:1) a +0 short sword (12, 0, D:1) a +0 short sword (13, -11, D:1) a +0 hunting sling (24, 2, D:1) 16 bolts (27, -4, D:1) a +0 spear (30, 12, D:1) a +0 buckler (40, 15, D:1) a +0 dagger (42, 16, D:1) 17 arrows (43, 15, D:1) a +0 whip (44, 11, D:1) 21 arrows (44, 13, D:1) 25 sling bullets (54, 17, D:1) a +0 club Level 2 of the Dungeon [Shop] Xaole's Antique Weapon Shoppe a +0 shortbow (84 gold) a +0 dagger (56 gold) the +9 war axe of Animal Spirits {protect, rN+ Will+ Str+3 Int+2} (2142 gold) It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It affects your intelligence (+2). It protects you from negative energy. It increases your willpower. a +0 hand axe (84 gold) a +1 great sword of protection (414 gold) a +3 long sword of freezing (652 gold) a +2 rapier of flaming (537 gold) a +0 short sword (84 gold) a +2 flail of draining (512 gold) a +0 flail (98 gold) a +0 dagger (56 gold) a +0 dagger (56 gold) (9, 8, D:2) a +0 short sword (19, -6, D:2) a +0 dagger a +0 dagger (19, -5, D:2) a +0 dagger (25, 18, D:2) a +0 scythe a +0 robe (27, -9, D:2) 24 arrows (39, -7, D:2) a +0 short sword (39, -6, D:2) a +0 leather armour (40, 10, D:2) 18 stones (42, -17, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (10, 18, D:3) a +0 cloak a +2 quarterstaff of chaos (11, 21, D:3) a +0 mace (20, 4, D:3) 26 stones (26, -3, D:3) a +0 dagger a +2 vorpal hunting sling 27 stones (32, 5, D:3) 24 sling bullets (35, -2, D:3) a +0 morningstar (35, 2, D:3) a +0 whip (37, 34, D:3) a +0 dagger a +0 hunting sling 13 stones (38, 5, D:3) a +0 club (39, 29, D:3) a +0 club a +0 leather armour (48, 7, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a jackal corpse (still there?) a jackal corpse (still there?) a jackal corpse (still there?) (11, 7, D:4) a +0 dagger (13, 8, D:4) a +0 falchion (19, 2, D:4) an adder corpse (19, 3, D:4) a giant cockroach corpse (27, 22, D:4) a +0 dagger