Dungeon Crawl Stone Soup version 0.14-a0-1403-g5d3c58f (webtiles) character file. 11110 PolkaDot the Conjurer (level 11, -3/68 HPs) Began as a Vampire Conjurer on Dec 10, 2013. Was the Champion of Sif Muna. Slain by a six-headed hydra (16 damage) ... on Level 1 of the Lair of Beasts on Dec 11, 2013. The game lasted 01:24:51 (12711 turns). PolkaDot the Conjurer (Vampire Conjurer) Turns: 12711, Time: 01:24:51 HP -3/68 AC 12 Str 7 XL: 11 Next: 38% MP 10/17 EV 12 Int 20 God: Sif Muna [******] Gold 478 SH 0 Dex 14 Spells: 5 memorised, 1 level left rFire . . . SeeInvis + x - +2 orc dagger (protect) rCold + + . Clarity . a - +1 robe rNeg + + + Conserve . (no shield) rPois + rCorr . f - +2 wizard hat {MR+} rElec . rRot + D - +0 cloak SustAb . . Spirit . (no gloves) rMut . Warding . B - +0 pair of boots Saprov . . . Stasis . (no amulet) T - ring of protection from magic {unknown} u - ring of positive energy {unknown} @: regenerating slowly, very resistant to hostile enchantments, stealthy A: bottle blood, fangs 3, see invisible, unbreathing a: Bat Form, Bottle Blood, Channel Energy, Forget Spell, Renounce Religion You were on level 1 of the Lair of Beasts. You worshipped Sif Muna. Sif Muna was exalted by your worship. You were near bloodless. You visited 3 branches of the dungeon, and saw 12 of its levels. You collected 478 gold pieces. Inventory: Hand weapons s - a +2,+0 whip of holy wrath x - a +2,+2 orcish dagger of protection (weapon) y - a +1,+1 orcish dagger of speed Armour a - a +1 robe (worn) f - a +2 wizard hat of magic resistance (worn) A - the cursed -2 leather armour "Shodokk" {rElec SInv} (You found it on level 4 of the Dungeon) It insulates you from electricity. It enhances your eyesight. It has a curse placed upon it. B - a +0 pair of boots (worn) D - a +0 cloak (worn) E - a +2 leather armour of cold resistance Magical devices R - a wand of cold (8) Scrolls b - 3 scrolls of remove curse d - 3 scrolls of enchant weapon I i - 4 scrolls of enchant weapon II o - 2 scrolls of immolation p - a scroll of noise {unknown} q - 3 scrolls of fog t - a scroll of enchant armour v - 2 scrolls of amnesia w - 3 scrolls of magic mapping z - 3 scrolls of teleportation I - a scroll of blinking {unknown} L - a scroll of random uselessness {unknown} P - 2 scrolls of identify S - a scroll of acquirement {unknown} Jewellery k - an uncursed ring of invisibility {unknown} u - a ring of positive energy (left hand) {unknown} C - an uncursed ring of sustain abilities {unknown} J - an uncursed ring of poison resistance {unknown} N - an uncursed ring of teleportation T - a ring of protection from magic (right hand) {unknown} Potions e - 11 potions of curing g - 3 potions of lignification j - 2 potions of heal wounds l - 2 potions of might m - 2 potions of speed n - 2 potions of brilliance r - 4 potions of restore abilities F - a potion of magic G - 2 potions of flight M - 2 potions of poison O - a potion of berserk rage U - a potion of agility Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 *Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 *Iskenderun's Mystic Blast Conjuration 4 *Iskenderun's Battlesphere Conjuration/Charms 4 Fulminant Prism Conjuration/Hexes 5 h - a book of Burglary Spells Type Level Apportation Translocation 1 Swiftness Charms/Air 2 Passwall Transmutation/Earth 3 Passage of Golubria Translocation 4 Lee's Rapid Deconstruction Earth 5 Darkness Hexes 7 H - a book of Fire Spells Type Level Fire Brand Charms/Fire 2 Ignite Poison Fire/Transmutation 5 Fireball Conjuration/Fire 5 Bolt of Fire Conjuration/Fire 6 Delayed Fireball Conjuration/Fire 7 Ring of Flames Charms/Fire 7 K - a book of Death Spells Type Level Corpse Rot Necromancy 2 Sublimation of Blood Necromancy 2 Agony Necromancy 5 Dispel Undead Necromancy 5 Excruciating Wounds Charms/Necromancy 5 Bolt of Draining Conjuration/Necromancy 5 Q - Ixafino's Catalogue of Enhancements and Snow (Sif Muna gifted it to you on level 1 of the Lair of Beasts) Spells Type Level Freezing Aura Charms/Ice 2 *Repel Missiles Charms/Air 2 Ozocubu's Armour Charms/Ice 3 Regeneration Charms/Necromancy 3 Haste Charms 6 Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting + Level 11.8 Conjurations * Level 10.9 Charms You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 #...... d - Iskenderun's Mystic Conj #####... 1% 4 #####.. s - Searing Ray Conj #####. 1% 2 ##..... z - Iskenderun's Battles Conj/Chrm #####... 1% 4 #####.. D - Repel Missiles Chrm/Air ###....... 2% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (10/16) Temple (1/1) D:5 Lair (1/8) D:10 Orc: D:9-12 Altars: Ashenzari Cheibriados Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Sif Muna Xom Yredelemnul the Shining One Shops: D:9 + D:10 } Portals: Ziggurat: D:4 (3230 gp) Innate Abilities, Weirdness & Mutations You heal slowly. You can bottle blood from corpses. You have razor-sharp teeth.* You have supernaturally acute eyesight. You can survive without breathing.* Message History Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (heavily wounded) The magic dart hits the six-headed hydra. The six-headed hydra is heavily wounded. Your battlesphere fires! The barrage of energy hits the six-headed hydra. The six-headed hydra is severely wounded. Your battlesphere expends the last of its energy and dissipates. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Iskenderun's Mystic Blast Press: ? - help, Shift-Dir - straight line, f/p - six-headed hydra Aim: a six-headed hydra (severely wounded) The orb of energy hits the six-headed hydra. The six-headed hydra is almost dead. The orb of energy explodes! The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you! You die... ###### ### ##.##.#####.###### ##§................ #.@D............... ##...............#. #...............#. #................. *#...............f. #..........<....... ##...............P. *.................. *#................. You could see a six-headed hydra. Vanquished Creatures Gastronok (D:8) A hydra (Lair:1) A cyclops (D:7) Prince Ribbit (D:6) The ghost of July the Sneak, an average SpEn (D:5) 5 blink frogs (Lair:1) A wyvern (D:6) A wraith (D:8) A deep elf fighter (D:10) 5 yaks 2 hippogriffs A hill giant skeleton (D:10) Edmund (D:5) A manticore (D:9) Menkaure (D:6) 4 necrophages (D:6) 4 porcupines (Lair:1) A black bear (D:8) 7 ice beasts An orc warrior (D:6) A human (D:7) A sky beast (D:7) A centaur (D:8) A phantom (D:3) 8 ogres 4 giant frogs 2 crocodiles (Lair:1) Blork the orc (D:5) 2 water moccasins An agate snail (Lair:1) 8 wights (D:7) A centaur zombie (D:9) A giant frog zombie (D:6) 2 goliath beetles (D:6) 4 crimson imps 5 hounds Crazy Yiuf (D:5) 4 orc priests 3 giant frog skeletons A jelly (D:10) A black bear skeleton (D:10) 3 iguanas 3 orc wizards 3 sheep (D:7) 4 worker ants 4 scorpions 2 sky beast zombies A big kobold zombie (D:9) An ogre skeleton (D:9) A hound skeleton (D:4) 6 gnolls 3 green rats (D:10) 16 adders A giant centipede (Lair:1) 4 giant mites 3 worms An adder skeleton (D:8) A giant eyeball (D:7) 8 giant geckos 21 orcs 2 bat skeletons 3 giant cockroaches 10 hobgoblins 14 jackals An ooze (D:1) 6 quokkas 3 ball pythons 23 bats A giant gecko skeleton (D:8) A giant gecko zombie (D:6) 5 giant newts A giant spore (D:7) 12 goblins A hobgoblin skeleton (D:6) A hobgoblin zombie (D:7) 19 kobolds A kobold skeleton (D:7) An orc zombie (D:8) A quokka skeleton (D:4) 23 rats A rat skeleton (D:7) A bush (D:6) 311 creatures vanquished. Vanquished Creatures (others) A human (D:8) 2 plants (D:6) 3 creatures vanquished. Grand Total: 314 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | PolkaDot, the Vampire Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 316 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/4 358 | D:1 | Learned a level 2 spell: Searing Ray 1142 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/6 1265 | D:2 | Somebody: Hi. How are you? 1268 | D:2 | PolkaDot: Alright 1268 | D:2 | Somebody: ...besides being on D:2. 1268 | D:2 | Somebody: I have cleared Lair and got Poison Cloud castable. 1268 | D:2 | PolkaDot: Cannot figure out what I'm doing wrong in melee for the moment 1268 | D:2 | PolkaDot: :o 1268 | D:2 | PolkaDot: P.cloud <3 1268 | D:2 | PolkaDot: Plus with minions! 1268 | D:2 | PolkaDot: easy peasy :D 1285 | D:2 | Somebody: ...got rid of most of leftover conjurations from my DECj career — they are not that good, plus they sinergize quite awfully with minions. 1289 | D:2 | Somebody: ...and Battlesphere does unimpressive damage, to be honest. 1289 | D:2 | PolkaDot: At low power 1289 | D:2 | PolkaDot: Get it higher and... Well, unless they changed it, I stopped using it at the end of Snake because it was ridiculous 1289 | D:2 | Somebody: I have had a decent power, with 6 Conjurations and 7 Charms and DE-grade Int plus a hat of Pondering. 1289 | D:2 | Somebody: It is mana-effecient, I'll grant it that. 1289 | D:2 | Somebody: ...but it's damage is *too* good. 1289 | D:2 | Somebody: Do you want me to watch for a bit? 1289 | D:2 | PolkaDot: it's up to you 1289 | D:2 | Somebody: I think I may be able to help in figuring out what you're doing wrong, if you care for my opinion. 1289 | D:2 | PolkaDot: another person may be able to help there, yes 1289 | D:2 | Somebody: After all, I don't think I have been dying pre-Lair quite as much as you lately. 1289 | D:2 | PolkaDot: though I can do Cj much easier than melee 1289 | D:2 | PolkaDot: *shrugs* I'd appreciate any thoughts :) 1336 | D:2 | Somebody: Why are you doing melee as a VpCj at the first place? I though they were stabbers and casters, not particularly proficient warriors. 1339 | D:2 | Reached skill level 4 in Conjurations 1343 | D:2 | PolkaDot: xD 1343 | D:2 | PolkaDot: as a DK 1343 | D:2 | Somebody: (I'd enable automagic and use magic dart + Battlesphere via Tab.) 1343 | D:2 | PolkaDot: Long blades and shsort blades apt ar enot bad 1343 | D:2 | Somebody: Ahh, okay. 1343 | D:2 | PolkaDot: and until I here that battlesphere isn't broken I'm not using it 1343 | D:2 | Somebody: It's not broken. 1343 | D:2 | PolkaDot: They fixed it? 1396 | D:2 | Somebody: What happened to it, in the first place? 1396 | D:2 | PolkaDot: overpowered 1396 | D:2 | Somebody: Well, I would say that it's good, but not *that* good. 1396 | D:2 | PolkaDot: it was ;p 1396 | D:2 | Somebody: As you say. 1396 | D:2 | PolkaDot: I'll give it a look-see in this game 1438 | D:2 | Somebody: Sure, go ahead. 1602 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/7 2555 | D:3 | Reached XP level 5. HP: 35/35 MP: 3/9 2900 | D:3 | Noticed an ogre 2974 | D:3 | Killed an ogre 2974 | D:3 | Reached skill level 5 in Conjurations 3221 | D:3 | Reached XP level 6. HP: 41/41 MP: 2/10 3485 | D:3 | Learned a level 4 spell: Iskenderun's Battlesphere 3486 | D:3 | Somebody: I have my doubts Dazzling Spray — it seem drastically underpowered. 3487 | D:3 | PolkaDot: Got killed trying to blind erolcha once 3487 | D:3 | PolkaDot: the first and last time I ever memorized it ^^; 3487 | D:3 | PolkaDot: I really should give it another chance 3487 | D:3 | PolkaDot: +4 apt is aterrible thing to waste :) 3488 | D:3 | Somebody: ...even at 7 Conj and 6 Hex with a decent Int it have very rarely blinded things that were dangeours enought to warrant extended tactics. 3491 | D:3 | Somebody: Yes, with your aptitude you may have very good spellpower with it. 3491 | D:3 | PolkaDot: That's more than 6/7 worth of skill there 3491 | D:3 | PolkaDot: 4 or 5 #s isn't really the greatest thing to go off, unless tat's all there is :p 3775 | D:4 | Found a gateway to a ziggurat. 3775 | D:4 | Noticed an angel 3835 | D:4 | Somebody: What's the price tag on this Ziggurat? 3837 | D:4 | Somebody: Very affordable. I would very much like you to live long enough to enter it, please be careful. :) 3837 | D:4 | PolkaDot: ^^; 4026 | D:3 | Reached skill level 6 in Conjurations 4257 | D:4 | Somebody: Why do you have so little MP? I think it may be worth to get a bit more Spellcasting. 4258 | D:4 | Somebody: Okay, I remember that you are not a DE. 4258 | D:4 | PolkaDot: because I'm not De 4258 | D:4 | PolkaDot: ^ 4258 | D:4 | PolkaDot: lol 4258 | D:4 | PolkaDot: I will get spellcasting 4258 | D:4 | PolkaDot: but Cj gets to 10 first 4566 | D:4 | Reached XP level 7. HP: 23/46 MP: 3/12 4787 | D:4 | Somebody: Okay, sounds reasonable enough. 4982 | D:4 | Reached skill level 7 in Conjurations 4995 | D:4 | Got an ancient leather armour 5059 | D:5 | Entered Level 5 of the Dungeon 5259 | D:5 | Found a blossoming altar of Fedhas. 5276 | D:5 | Noticed July's ghost (average SpEn) 5284 | D:5 | Killed July's ghost 5284 | D:5 | Reached XP level 8. HP: 52/52 MP: 3/13 5516 | D:5 | Reached skill level 8 in Conjurations 5589 | D:5 | Noticed Blork the orc 5593 | D:5 | Killed Blork the orc 5635 | D:5 | Noticed Crazy Yiuf 5640 | D:5 | Killed Crazy Yiuf 5715 | D:5 | Found a staircase to the Ecumenical Temple. 5724 | Temple | Entered the Ecumenical Temple 5732 | Temple | Became a worshipper of Sif Muna the Loreminder 5887 | D:5 | Identified the cursed -2 leather armour "Shodokk" {rElec SInv} (You found it on level 4 of the Dungeon) 5924 | D:5 | Noticed Edmund 5977 | D:5 | Killed Edmund 6156 | D:5 | Somebody: Armour? 6157 | D:5 | Somebody: :) 6157 | D:5 | PolkaDot: Leather's ok 6157 | D:5 | PolkaDot: Up to fda if I'm really pushed for resists 6157 | D:5 | PolkaDot: which is unlikely :) 6176 | D:5 | PolkaDot: and suboptimal with my STR >.>; 6276 | D:6 | Found a blossoming altar of Fedhas. 6509 | D:6 | Somebody: What was the ego? 6509 | D:6 | PolkaDot: For the normal one? 6509 | D:6 | PolkaDot: or the randart? 6509 | D:6 | Somebody: I haven't seen either. 6518 | D:6 | PolkaDot: xD 6518 | D:6 | PolkaDot: not the best, but rElec might be nice 6518 | D:6 | PolkaDot: haven't tried the other one yet 6518 | D:6 | Somebody: I don't think you will use it. 6518 | D:6 | Somebody: -2 is quite bad, and donning it will take 6 turns. 6518 | D:6 | PolkaDot: probably not, but keeping it aorund at least until the stash 6518 | D:6 | Somebody: 8, accounting for taking off your robe. Yes, reasonable. I too, do such things. 6518 | D:6 | PolkaDot: never know when something nice is guarded by eels 6716 | D:6 | Noticed Prince Ribbit 6719 | D:6 | Somebody: Take care, try to play a bit slower and please, please, don't be back on D:3 again when I return. :) 6719 | D:6 | PolkaDot: Heh 6719 | D:6 | PolkaDot: so long as I take the warrior properly, it'll be fine ;) 6719 | D:6 | PolkaDot: cj is easy :) 6719 | D:6 | Somebody: (I think it may actualy be worth to let your satiation level to drop to use the bat form.) 6719 | D:6 | Somebody: Good. 6719 | D:6 | PolkaDot: what, like now :p 6719 | D:6 | Somebody: Like when everything goes horribly wrong. 6719 | D:6 | PolkaDot: I do prefer to hover around satiaed 6719 | D:6 | PolkaDot: nice regen, plus bat 6719 | D:6 | Somebody: :) Goood strategy. Take care. 6719 | D:6 | PolkaDot: \o 6760 | D:6 | Reached skill level 9 in Conjurations 6795 | D:6 | Somebody: What does that smiley stand for, by the way? 6806 | D:6 | PolkaDot: \o ? 6806 | D:6 | Somebody: Yes. 6806 | D:6 | PolkaDot: it's a wave 6817 | D:6 | Somebody: Oh, okay. 6824 | D:6 | Somebody: I see it now. 6827 | D:6 | PolkaDot: :D 7019 | D:6 | Acquired Sif Muna's first power 7275 | D:6 | Noticed Menkaure 7375 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 7517 | D:6 | Killed Menkaure 7517 | D:6 | Reached XP level 9. HP: 20/57 MP: 4/14 7754 | D:6 | Killed Prince Ribbit 7754 | D:6 | Acquired Sif Muna's second power 7754 | D:6 | Reached skill level 10 in Conjurations 7962 | D:6 | Reached skill level 1 in Charms 8853 | D:7 | Noticed a cyclops 8864 | D:7 | Killed a cyclops 8985 | D:7 | Found a glowing golden altar of the Shining One. 9310 | D:7 | Reached XP level 10. HP: 63/63 MP: 10/16 9312 | D:7 | PolkaDot: it's still crazy powerful 9312 | D:7 | Somebody: I have found a Trove. It's asking for a wand of HW:9. 9312 | D:7 | PolkaDot: :o 9312 | D:7 | PolkaDot: I'd not give it 9312 | D:7 | PolkaDot: because hw 9312 | D:7 | Somebody: I'll wait for a bit and see. 9312 | D:7 | PolkaDot: Just took down a cyclops with sphere and searing 9312 | D:7 | PolkaDot: ONE cast of searing 9312 | D:7 | PolkaDot: I'll show you how it slaughters branches 9312 | D:7 | PolkaDot: :) 9362 | D:7 | Somebody: They are not *that* healthy. I just took down one with one Agonly plus BoD. 9364 | D:7 | PolkaDot: Bolt of draining is level 5 or 6 spell, and Agony does pretty good damage (and is level 4 or 5?) 9364 | D:7 | Somebody: Yes. 9364 | D:7 | PolkaDot: searing is level 2, battlesphere, 4 9364 | D:7 | Somebody: However, it have been two turns instead of five. 9364 | D:7 | PolkaDot: It will be, when battlespher's at more than half power 9371 | D:7 | Somebody: Then again, they are not very beefy, it's that they hurl boulders that penetrate. 9429 | D:7 | Somebody: I'd like to see that, sure. 9523 | D:7 | Reached skill level 11 in Conjurations 9523 | D:7 | Reached skill level 5 in Charms 9871 | D:7 | Acquired Sif Muna's third power 10130 | D:8 | Found an ancient bone altar of Kikubaaqudgha. 10322 | D:8 | Noticed Gastronok 10374 | D:8 | Killed Gastronok 11199 | D:9 | Found Agreasid's Book Boutique. 11379 | D:10 | Entered Level 10 of the Dungeon 11463 | D:10 | Found Asijiuf's Gadget Shoppe. 11520 | D:10 | Reached XP level 11. HP: 51/68 MP: 7/17 11860 | D:10 | Found a staircase to the Lair. 11873 | Lair:1 | Entered Level 1 of the Lair of Beasts 11891 | Lair:1 | Received a gift from Sif Muna 11897 | Lair:1 | Reached skill level 10 in Charms 11937 | Lair:1 | Identified Ixafino's Catalogue of Enhancements and Snow (Sif Muna gifted it to you on level 1 of the Lair of Beasts) 11941 | Lair:1 | Learned a level 2 spell: Repel Missiles 12235 | Lair:1 | Noticed a four-headed hydra 12259 | Lair:1 | Killed a four-headed hydra 12387 | Lair:1 | Noticed a six-headed hydra 12394 | Lair:1 | PolkaDot: LOS helps, but it's halfway in three shots 12394 | Lair:1 | PolkaDot: as in, full los 12394 | Lair:1 | PolkaDot: guess it'll regen before I kill it 12409 | Lair:1 | Somebody: You are right, it's probably a bit too much for a level 4 spell. 12432 | Lair:1 | Somebody: ...but then again, Animate Dead is level 4 and it stays good for a very lond time. 12490 | Lair:1 | PolkaDot: it's good 12490 | Lair:1 | PolkaDot: but all it does is riase the dead 12501 | Lair:1 | Somebody: What do you think the resulting undead do, in turn? :p 12512 | Lair:1 | PolkaDot: Been there, done that :p 12512 | Lair:1 | PolkaDot: but it also stops being useful 12512 | Lair:1 | PolkaDot: like, when all you have are demons 12512 | Lair:1 | PolkaDot: no corpse, no use to the spell 12512 | Lair:1 | Somebody: It does have it's limitations, you are correct. 12512 | Lair:1 | PolkaDot: Battlesphere? just cast it anyway, and throw a a powerful cj alongside it 12517 | Lair:1 | Somebody: It's a good spell, of coure, but many spells are good. 12517 | Lair:1 | HP: 2/68 [six-headed hydra (14)] 12519 | Lair:1 | Somebody: I am stil unconvinced that it's anything special. 12557 | Lair:1 | Somebody: Careful. This hydra have been chasing you all over the level. ;) 12565 | Lair:1 | PolkaDot: I know 12565 | Lair:1 | PolkaDot: I intend to kill it with one string of MD and the sphere 12565 | Lair:1 | PolkaDot: because I can 12570 | Lair:1 | Somebody: I can see that this demonstration have been going a bit sideways. I don't think that it taking you down to the 2 HP was part of the plan. 12617 | Lair:1 | PolkaDot: That was me doing it without the full los at my disposal 12617 | Lair:1 | PolkaDot: left it some room to spare 12619 | Lair:1 | Somebody: You can do this, sure, but it's dangerous, as many high-power, high risk strategies are. 12622 | Lair:1 | Somebody: Well, there's no sterile lab conditions to be found in the Dungeon. 12622 | Lair:1 | PolkaDot: Well, give me a silly nuke this early, I might as well take advantage 12711 | Lair:1 | Slain by a six-headed hydra Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Unarmed | 40 | 17 | | || 57 Dagger | | 7 | 178 | 1 || 186 Cast: Magic Dart | 56 | 43 | 16 | 260 || 375 Searing Ray | 10 | 39 | 86 | 4 || 139 Iskenderun's Batt | | | 2 | 58 || 60 Iskenderun's Myst | | | | 2 || 2 Invok: Channel Energy | | | 19 | 184 || 203 Abil: End Transformatio | | | | 3 || 3 Bat Form | | | | 3 || 3 Evoke: Wand | | | | 1 || 1 Use: Potion | 2 | | 3 | 5 || 10 Scroll | 3 | 7 | 3 | 15 || 28 Stab: Sleeping | 1 | | | || 1