PolkaDot the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +8 lance "Wyrmbane" {+Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 shortbow of flaming (62, 1, D) an uncursed staff of air (63, 1, D) a +3 war axe of holy wrath (67, 1, D) a +2 falchion of pain (69, 1, D) a +0 longbow of flaming (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 cutlass a +5 dagger (62, 2, D) a +1 trident of piercing (75, 2, D) a +1 scimitar of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 sling a +5 longbow 1000 arrows a +5 shortbow 1000 bolts a +5 crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (74, 4, D) a rotting hell hound corpse (75, 4, D) a rotting hell hound corpse (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (62, 5, D) a hell hog corpse (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy (unseen) (61, 6, D) a hell hound corpse (rotten by now) (62, 6, D) a +0 long sword (4, 7, D) a +3 large shield a +3 shield a +3 buckler (61, 9, D) the +10 falchion "Beastbane" {holy, rPois rF+ rC+ Stlth--} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It protects you from cold. It protects you from poison. It makes you much less stealthy. (62, 9, D) an uncursed staff of death (63, 9, D) a plain deck of summonings (70, 9, D) an uncursed staff of wizardry (71, 9, D) a +0 short sword (72, 9, D) a fan of gales (62, 10, D) a box of beasts (70, 10, D) an uncursed staff of earth (72, 10, D) the ring "Teados" {Contam +Rage rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). It lets you go berserk. It causes magical contamination when unequipped. (70, 14, D) a +0 dagger (unseen) (71, 14, D) a manual of Short Blades (72, 14, D) a +0 short sword (unseen)