PolkaDot the Dungeon (10, 1, D) the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {+Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a crystal ball of energy (69, 1, D) a +0 short sword of holy wrath (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 dagger (62, 2, D) a +2 great mace of draining (75, 2, D) the Catalogue of Virous Changing Spells Type Level Beastly Appendage Transmutation 1 Mephitic Cloud Conjuration/Poison/Air 3 Spider Form Transmutation/Poison 3 Petrify Transmutation/Earth 4 Alistair's Intoxication Transmutation/Poison 4 Blade Hands Transmutation 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (73, 4, D) a necrophage corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits (unseen) (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a book of Conjurations (63, 9, D) a +2 scimitar of protection (70, 9, D) an uncursed ring of flight (71, 9, D) the +3 chain mail of the Prince of Darkness {rN+} It protects you from negative energy. (72, 9, D) a disc of storms (70, 10, D) a +1 ring mail of cold resistance (72, 10, D) a +3 glaive of protection (61, 11, D) a cursed +0 hand axe (62, 11, D) a +0 war axe a +0 ring mail a +0 dagger a +0 robe (63, 12, D) a +1 dagger a +0 robe an orc skeleton (72, 17, D) a plain deck of wonders (73, 17, D) a +0 short sword (71, 18, D) a +6 giant club (72, 18, D) an uncursed staff of fire (73, 18, D) a +1 dagger of venom (73, 19, D) a cursed +0 crossbow a +2 great sword of draining a yaktaur corpse (72, 21, D) a bolt of frost (70, 22, D) a +4 dagger of venom a +0 shortbow 8 arrows (71, 22, D) a +0 great mace a +0 plate armour 3 arrows (72, 22, D) a +1 dire flail a +0 plate armour 5 bolts of frost an arrow (73, 22, D) a cursed -3 dagger a +0 robe a kobold corpse (72, 23, D) an arrow (70, 24, D) 2 bolts of frost (72, 24, D) an arrow (73, 24, D) an arrow (71, 27, D) a +1 dagger of pain (72, 27, D) an uncursed staff of conjuration (73, 27, D) a book of Power (71, 28, D) 4 scrolls of enchant weapon (72, 28, D) the +4 claymore "Plutzikyan" {flame, +Rage +Inv rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you turn invisible. It lets you go berserk. (73, 28, D) a +1 falchion of distortion