PolkaDot the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +3 chain mail of fire resistance (62, 1, D) an uncursed staff of energy (63, 1, D) a +2 scale mail of positive energy (67, 1, D) a +2 long sword of holy wrath (68, 1, D) a book of Ice (69, 1, D) a book of Unlife (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +1 dagger (still there?) a +1 dagger (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (73, 2, D) a +1 scale mail of cold resistance (75, 2, D) a book of the Dragon (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a water moccasin corpse (skeletalised by now) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (62, 9, D) a +2 chain mail of poison resistance (63, 9, D) the cursed -1 rapier of the Four Nights {antimagic, rN+ MR+ Str-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-3). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (70, 9, D) a book of Party Tricks (71, 9, D) a +0 rapier of speed (62, 10, D) a +1 hand crossbow of velocity (70, 10, D) an uncursed amulet of clarity (72, 10, D) an uncursed staff of fire (72, 17, D) a wand of fire (5) an uncursed ring of stealth a mottled dragon corpse (73, 17, D) the Almanac of Damaging Ice Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ozocubu's Armour Charms/Ice 3 e - Irradiate Conjuration/Transmutation 5 (72, 18, D) the cursed -2 ring mail "Moseull" {+Blink +Inv rC- MR+ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (73, 18, D) an uncursed staff of energy a steam dragon corpse (71, 27, D) a disc of storms (72, 27, D) a fan of gales (71, 28, D) a +2 chain mail of poison resistance (73, 28, D) a stone of tremors (75, 31, D) a +0 trident (unseen) (75, 32, D) a sheep corpse (75, 33, D) an arrow