PolkaDot the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an uncursed staff of earth (67, 1, D) the +5 glaive "Vuffaut" {venom, Contam MR+ MP+9 Str+2 Int+2 SInv Stlth+} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+2). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It enhances your eyesight. It causes magical contamination when unequipped. It makes you more stealthy. (68, 1, D) the +3 scale mail of Qoulug {rF+ rN++} It protects you from fire. It greatly protects you from negative energy. (69, 1, D) a +0 dagger (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +1 leather armour of cold resistance (73, 2, D) a +0 fire dragon armour (75, 2, D) an uncursed ring of stealth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (67, 3, D) a +0 chain mail (68, 3, D) a +0 leather armour (69, 3, D) an uncursed staff of energy a +0 robe (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (61, 4, D) a +2 morningstar of freezing (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) a phantom mirror (72, 9, D) a +3 arbalest of freezing (70, 10, D) a cursed -3 ring of intelligence (60, 12, D) a +0 short sword a +2 hunting sling of evasion a +0 robe a +0 buckler (61, 12, D) a +0 short sword a +0 robe a +0 buckler (62, 13, D) a +0 rapier a +0 robe (61, 17, D) a crystal ball of energy (62, 17, D) a +4 spear of venom (63, 17, D) a disc of storms (64, 17, D) an uncursed staff of conjuration (72, 17, D) a +2 longbow of flaming (73, 17, D) the cursed +2 hand crossbow of Greed {elec, +Inv rN+ Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. (62, 18, D) a scroll of brand weapon (63, 18, D) a book of Necromancy (72, 18, D) Duomus' Guide on Execration Spells Type Level a - Cause Fear Hexes 4 b - Summon Mana Viper Hexes/Summoning 5 c - Gell's Gravitas Hexes/Translocation 6 (73, 18, D) an uncursed amulet of stasis (63, 22, D) a steam dragon hide (64, 23, D) a steam dragon hide (51, 26, D) a box of beasts (52, 26, D) an uncursed ring of fire (53, 26, D) an uncursed ring of stealth (54, 26, D) an uncursed staff of conjuration (61, 27, D) an uncursed amulet of rage (63, 27, D) an uncursed amulet of faith a +0 morningstar (64, 27, D) a +0 long sword (65, 27, D) a stone of tremors (72, 27, D) a +2 hand axe of chopping (62, 28, D) a book of Debilitation (73, 28, D) a +1 leather armour of fire resistance (52, 32, D) a cursed +3 long sword of freezing (unseen) (62, 33, D) a +2 hand axe of freezing a +0 robe (64, 33, D) a +0 war axe a +3 falchion of holy wrath (49, 37, D) an uncursed staff of wizardry (50, 37, D) an uncursed staff of air (51, 37, D) an uncursed ring of flight (52, 37, D) a +3 ring mail of magic resistance (53, 37, D) a manual of Maces & Flails (54, 37, D) an uncursed ring of ice (59, 37, D) a +3 shortbow of freezing (61, 37, D) a +2 battleaxe of electrocution (62, 37, D) a +5 ring of strength (63, 37, D) the +9 dagger of Chilly Death {freeze, rPois+ rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (69, 37, D) the amulet "Gamoan" {Gourm Str+4 Dex-4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+4). It affects your dexterity (-4). an uncursed ring of protection from fire (71, 37, D) a +2 scale mail of cold resistance (72, 37, D) an uncursed ring of sustain abilities (73, 37, D) 4 scrolls of enchant weapon (49, 38, D) a +3 morningstar of protection (50, 38, D) the Papyrus of Contamination Spells Type Level a - Cure Poison Poison 2 b - Olgreb's Toxic Radiance Poison 4 c - Alistair's Intoxication Transmutation/Poison 4 (51, 38, D) a book of Transfigurations (52, 38, D) a +2 battleaxe of freezing (53, 38, D) a scroll of brand weapon (59, 38, D) a +6 battleaxe of electrocution (60, 38, D) a book of Flames (61, 38, D) the +7 falchion of Eschac {freeze, Contam rF+ Str+3 Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+2). It protects you from fire. It causes magical contamination when unequipped. (63, 38, D) a book of Fire (70, 38, D) a +0 robe of positive energy (50, 42, D) a necrophage skeleton (71, 42, D) a +0 short sword a +0 robe (51, 43, D) a +0 dire flail