PolkaDot the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. Dithmenos disapproves of the use of such an item. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Dithmenos disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 plate armour of cold resistance (62, 1, D) a cursed -3 ring of slaying (63, 1, D) a +1 quarterstaff of crushing (67, 1, D) an uncursed staff of fire (68, 1, D) a book of Dreams (69, 1, D) a book of Ice (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) a +5 war axe of draining (73, 2, D) the +11 shortbow of the Goat {flame, +Blink rPois+ Str+3} It turns projectiles fired from it into bolts of flame. It affects your strength (+3). It protects you from poison. It lets you blink. Dithmenos disapproves of the use of such an item. (75, 2, D) a +0 scimitar of holy wrath (76, 2, D) a +0 rapier (3, 3, D) a +0 quarterstaff (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 42 fruits 4 bread rations 4 meat rations (10, 5, D) an uncursed ring of flight (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (62, 9, D) the Volume of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Ignite Poison Fire/Transmutation 5 (71, 9, D) a Grand Grimoire (72, 9, D) a crystal ball of energy (62, 10, D) a +1 buckler of resistance (70, 10, D) the +10 shortbow "Giantslayer" {venom, Str+2} It poisons the ammo it fires. It affects your strength (+2). (72, 10, D) a +0 dagger (71, 11, D) a +0 trident a +0 ring mail (72, 11, D) the +5 spear of the Crawling Thing {elec, Str+4 Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+4). a +0 robe (70, 12, D) a +0 dagger a +0 robe (71, 12, D) a +0 dagger a +0 robe (72, 12, D) a +0 dagger a +0 robe (61, 17, D) a crystal ball of energy (62, 17, D) a Fen Folio (63, 17, D) a +4 falchion of electrocution (64, 17, D) a disc of storms (71, 17, D) a +2 scale mail of fire resistance (72, 17, D) a +1 ring mail of positive energy (73, 17, D) a box of beasts (63, 18, D) a crystal ball of energy (64, 18, D) a disc of storms (72, 18, D) a manual of Long Blades a +0 long sword (73, 18, D) a +0 short sword (71, 20, D) a +0 long sword (72, 20, D) a cursed -2 short sword a +0 leather armour (73, 20, D) a +2 falchion of holy wrath (71, 21, D) a +0 shortbow 6 arrows a +0 leather armour (72, 21, D) 8 arrows (73, 21, D) a +0 great sword of freezing (62, 22, D) a cursed -1 mace a +0 robe (75, 23, D) an arrow (72, 24, D) an arrow (62, 27, D) an uncursed staff of wizardry (63, 27, D) a book of Cantrips (64, 27, D) a +0 short sword (72, 27, D) a +0 ring mail of magic resistance (62, 28, D) an uncursed ring of flight (63, 28, D) a +2 lajatang of protection (64, 28, D) a +2 dagger of venom (71, 28, D) a book of Hinderance (72, 28, D) a +5 rod of ignition (10/10) (73, 28, D) the +4 falchion of Crusades {slice, rN+ Str-5 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+3). It protects you from negative energy. (62, 32, D) a +0 quarterstaff a +0 robe (63, 32, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a +0 buckler (64, 32, D) a +0 quarterstaff a +0 robe (62, 33, D) a +0 quarterstaff a +0 robe (64, 33, D) the cursed -1 rapier of the Feather {venom, rF+ SInv} It poisons the flesh of those it strikes. It protects you from fire. It enhances your eyesight. It has a curse placed upon it. a +0 robe a +2 buckler (50, 37, D) the amulet "Lyibo" {Stasis rPois- rN+ MR+ Str+4 Int+4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (51, 37, D) the +11 rapier "Xaopt" {freeze, rPois+ Str-2 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+4). It protects you from poison. (52, 37, D) a scroll of brand weapon (59, 37, D) an uncursed ring of poison resistance (62, 37, D) the ring of Gibbol {Contam +Fly rF- Str+3 Slay+1} [ring of slaying] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+1). It makes you vulnerable to fire. It lets you fly. It causes magical contamination when unequipped. a plain deck of summoning (69, 37, D) a book of the Warp (70, 37, D) a plain deck of defence (72, 37, D) a manual of Transmutations a +0 fire dragon armour (49, 38, D) the cursed +1 hand axe of Vafuq {chop, +Inv +Fly rElec Str-5 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+3). It insulates you from electricity. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (52, 38, D) a book of Air (53, 38, D) the cursed -1 long sword "Dusk" {slice, rPois+ rF+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It has a curse placed upon it. (59, 38, D) a plain deck of summoning (60, 38, D) a +3 leather armour of poison resistance (61, 38, D) the ring "Ryson" {Ice +Fly rPois+ rN++ Int-2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (-2). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It lets you fly. (62, 38, D) a +3 ring mail of poison resistance (63, 38, D) the +10 dire flail of the Warrior-Mage {holy, +Fly rElec SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It enhances your eyesight. It lets you fly. (70, 38, D) a book of Air (73, 38, D) a crystal ball of energy (71, 42, D) 3 arrows (69, 43, D) a +0 long sword a +0 ring mail a +0 buckler (70, 43, D) a +0 short sword a +0 shortbow a +0 scale mail 29 arrows (71, 43, D) a +0 scimitar a +0 scale mail a cursed +0 short sword a +0 scale mail a +0 dagger (62, 44, D) a griffon skeleton (69, 44, D) an arrow (70, 44, D) an arrow