PolkaDot the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +3 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) the +5 battleaxe of the Establishment {chop, rN+ MR+} It inflicts extra damage upon your enemies. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 1, D) a book of Callings a +0 whip of freezing (63, 1, D) a book of Conjurations (67, 1, D) a +2 whip of draining (68, 1, D) an uncursed ring of sustain abilities (69, 1, D) an uncursed staff of poison (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +3 demon whip of venom (73, 2, D) a book of Flames (75, 2, D) a +1 ring of evasion (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (7, 5, D) 42 fruits (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of strength a +6 ring of strength (7, 6, D) a scroll of holy word (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a lamp of fire (63, 9, D) the Papyrus of Context Spells Type Level a - Sure Blade Hexes/Charms 2 b - Leda's Liquefaction Hexes/Earth 4 c - Cause Fear Hexes 4 d - Silence Hexes/Air 5 e - Metabolic Englaciation Hexes/Ice 5 (70, 9, D) a +0 rapier of flaming (71, 9, D) a Fen Folio (70, 10, D) a +4 war axe of flaming (72, 10, D) an uncursed staff of earth (62, 17, D) an uncursed ring of stealth (63, 17, D) a stone of tremors (64, 17, D) a plain deck of war (71, 17, D) the +9 dagger of Chilly Death {freeze, rPois+ rF- rC++ MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (72, 17, D) an uncursed ring of sustain abilities (73, 17, D) a +2 ring mail of magic resistance (62, 18, D) a plain deck of defence (63, 18, D) a +2 long sword of slicing (64, 18, D) a crystal ball of energy (71, 18, D) a +2 short sword of flaming (72, 18, D) an uncursed staff of earth (73, 18, D) a +5 trident of venom (63, 21, D) a water moccasin corpse (65, 21, D) a ball python skeleton (61, 22, D) a +0 glaive a +0 robe a +0 long sword (61, 27, D) an uncursed staff of death (62, 27, D) a scroll of fog (63, 27, D) a scroll of brand weapon (64, 27, D) a cursed ring of stealth (65, 27, D) an uncursed ring of see invisible (71, 27, D) a +0 spear (72, 27, D) an uncursed staff of power (73, 27, D) a +0 buckler a +0 dagger (62, 28, D) a +2 hand crossbow of freezing (63, 28, D) a book of the Earth (64, 28, D) a +3 ring of strength (71, 28, D) an uncursed staff of poison (73, 28, D) the +9 halberd of Tartarus {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (70, 31, D) a +0 rapier a +0 robe (72, 32, D) a +0 rapier a +0 robe (72, 33, D) a +2 flail of holy wrath (73, 33, D) a +2 scimitar of slicing