PolkaDot the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (62, 1, D) a +0 short sword (63, 1, D) a book of Geomancy (69, 1, D) a scroll of brand weapon (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a Necronomicon (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +2 dagger of speed a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (61, 4, D) a +0 hand axe a +0 ring mail (62, 4, D) a +0 morningstar (63, 4, D) a +2 war axe of chopping a +0 ring mail (68, 4, D) a +2 vampiric short sword (74, 4, D) a +0 club a +0 ring mail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (63, 5, D) a +0 flail (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 buckler (4, 8, D) a +0 trident a +0 leather armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (62, 9, D) an uncursed ring of fire (63, 9, D) a +5 mace of holy wrath (70, 9, D) a book of Conjurations (62, 10, D) a +3 plate armour of fire resistance (70, 10, D) a +2 robe (61, 17, D) the Collected Works on Beguiling Spells Type Level a - Corona Hexes 1 b - Enslavement Hexes 4 c - Discord Hexes 8 (62, 17, D) a +5 rod of clouds (9/9) (63, 17, D) a manual of Translocations (71, 17, D) a Young Poisoner's Handbook (72, 17, D) a +3 shield (73, 17, D) a +0 helmet (62, 18, D) a +0 robe of positive energy (63, 18, D) a +2 hunting sling of flaming (64, 18, D) a +1 great sword of holy wrath (72, 18, D) a +0 broad axe (73, 18, D) the Disquisition on Conjuration Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Poisonous Cloud Conjuration/Poison/Air 6 (72, 22, D) a +1 mace of holy wrath a +0 dagger a cursed +0 robe (73, 22, D) a +0 plate armour (71, 23, D) a +0 dagger 2 tomahawks (72, 23, D) an orc skeleton (73, 23, D) a +0 dagger a +0 robe 2 tomahawks (72, 27, D) a +2 quarterstaff of speed (71, 28, D) a scroll of brand weapon (72, 28, D) an uncursed amulet of guardian spirit (73, 28, D) a +0 long sword of flaming (73, 31, D) a water moccasin corpse (71, 32, D) a +0 battleaxe (71, 33, D) a ball python skeleton