Dungeon Sprint DCSS version 0.16-a0-4002-g2d13b8e (webtiles) character file. 12 PolkaDot the Caller (level 2, -4/19 HPs) Began as a Vampire Summoner on Feb 14, 2015. Slain by an ogre ... wielding a +0 giant spiked club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:00 (209 turns). PolkaDot the Caller (Vampire Summoner) Turns: 209, Time: 00:01:00 Health: -4/19 AC: 2 Str: 7 XL: 2 Next: 20% Magic: 4/4 EV: 12 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 2 memorised, 2 levels left rFire . . . SeeInvis + e - +0 dagger rCold . . . Clarity . a - +0 robe rNeg + . . SustAb . (no shield) rPois . Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . NoTele + (no boots) MR ..... (no amulet) Stlth +++....... (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: bottle blood, fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls i - a scroll of blinking Potions c - a potion of blood {@*1} d - a potion of curing f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Skills: + Level 0.0 Short Blades - Level 2.1 Dodging + Level 4.9 Stealth - Level 2.0 Spellcasting * Level 5.5 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger s - Call Imp Summ ###..... 2% 2 ###.... z - Summon Small Mammal Summ ###. 1% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You can bottle blood from corpses. You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History HP restored. Memorise Call Imp, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Spell assigned to 's'. Drink which item? (? for menu, Esc to quit) Okay, then. Read which item? (? for menu, Esc to quit) Okay, then. Drink which item? (? for menu, Esc to quit) Okay, then. You open the door. An ogre comes into view. It is wielding a giant spiked club. There is an open door here. The helpless ogre fails to defend itself. You puncture the ogre! The ogre is severely wounded. The ogre hits you with a giant spiked club!! Ouch! That really hurt! You die... ########## #<.#..'@.# #..+..#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Vanquished Creatures (others) A gargoyle (D) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | PolkaDot, the Vampire Summoner, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 23 | D | Killed Ijyb 23 | D | Reached skill level 5 in Summonings 23 | D | Reached XP level 2. HP: 8/19 MP: 2/4 154 | D | Killed a gargoyle 206 | D | Learned a level 2 spell: Call Imp 207 | D | Noticed an ogre 209 | D | Slain by an ogre Action || total -------------------------++------- Melee: Unarmed || 16 Dagger || 1 Cast: Summon Small Mamm || 2 Use: Potion || 1 Stab: Sleeping || 1