PolkaDot the Dungeon (0, 0, D) a cursed -3 giant spiked club (unseen) (0, 1, D) a +0 giant club (0, 4, D) a river rat corpse (-11, 8, D) a +2 falchion (-10, 8, D) a +2 mace (-9, 8, D) a +2 trident (-11, 9, D) a +2 quarterstaff (-10, 9, D) a +2 hand axe (-9, 9, D) a +2 dagger (-4, 9, D) 10 stones an uncursed staff of energy (-5, 13, D) a +3 scale mail (-4, 13, D) a +2 plate armour (-13, 14, D) 2 arrows (-5, 14, D) a +1 dagger of draining (-4, 14, D) a +0 flail of protection (-5, 15, D) a +0 trident of piercing (-4, 15, D) a +1 quarterstaff of speed (-5, 16, D) a +2 long sword of flaming (-4, 16, D) a +1 hand axe of chopping (9, 16, D) a +0 giant spiked club (16, 17, D) 2 large rocks a +0 hand axe (19, 17, D) a +0 falchion a +0 leather armour (-9, 19, D) a +0 dagger (-13, 20, D) 2 arrows (-13, 21, D) a +0 shortbow 15 arrows (-12, 22, D) 2 arrows (29, 22, D) a +0 dagger (unseen) (13, 23, D) a large rock a +0 dagger a +2 robe of magic resistance (24, 23, D) a cursed -3 flail (4, 24, D) a +3 plate armour (5, 24, D) a +0 cloak (-5, 25, D) a +0 club a +0 leather armour (5, 25, D) a +0 centaur barding (-5, 26, D) a +0 long sword (4, 26, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (5, 26, D) a +2 halberd of protection (4, 27, D) a +2 rapier of venom (5, 27, D) a +2 morningstar of protection (-6, 28, D) a cursed -3 short sword (4, 28, D) a +2 scimitar of holy wrath (5, 28, D) a +1 broad axe of chopping