Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +10 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +2 dagger of electrocution (63, 1, D) a book of Changes a +0 robe (67, 1, D) an uncursed staff of fire (68, 1, D) an uncursed amulet of rage (69, 1, D) an uncursed staff of cold (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (73, 2, D) a +1 hand crossbow of flaming (75, 2, D) a +5 broad axe of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 long sword a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (7, 4, D) a +6 ring of strength a +6 ring of strength (73, 4, D) a +0 war axe a +0 robe (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 short sword a cursed +0 buckler (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 ring mail of poison resistance (63, 9, D) a phial of floods (inert) (71, 9, D) a +2 falchion of holy wrath (72, 9, D) a +0 dagger of venom (62, 10, D) a plain deck of wonders (72, 10, D) a +0 arbalest of flaming (70, 11, D) a +0 dagger a cursed +0 robe (71, 11, D) a +1 spear of venom (unseen) (70, 13, D) a +0 ring mail (72, 13, D) a +0 dagger a +0 robe (63, 17, D) the +10 dagger of Day {pierce, MR+ MP+9} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (71, 17, D) a lantern of shadows (73, 17, D) a +0 spear of piercing (63, 18, D) the +6 hunting sling of Joguxt {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (72, 18, D) a phial of floods (inert) (73, 18, D) an uncursed staff of conjuration (61, 27, D) a +2 plate armour of fire resistance (62, 27, D) a sack of spiders (63, 27, D) an uncursed staff of power (65, 27, D) a +1 halberd of venom (71, 27, D) the Catalogue of Lethal Protection Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Flight Charms/Air 3 d - Excruciating Wounds Charms/Necromancy 5 a Grand Grimoire a book of Summonings a book of Alchemy (72, 27, D) a +2 mace of holy wrath (73, 27, D) a +1 plate armour of fire resistance (62, 28, D) an uncursed ring of protection from fire (63, 28, D) Proimn's Grimoire of Feathers Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Poisonous Cloud Conjuration/Poison/Air 6 (64, 28, D) a +0 whip of electrocution (71, 28, D) the +7 dagger of Valiance {holy, Noisy rElec rF+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. It may make noises in combat. (72, 28, D) a cursed ring of loudness (63, 30, D) a +0 long sword (unseen) (59, 33, D) a +0 scimitar (unseen) (61, 33, D) a +0 dire flail (unseen) (50, 37, D) a +2 cloak of invisibility (53, 37, D) an uncursed ring of magical power (54, 37, D) the cursed -4 troll leather armour "Reomo" {rN++ Regen+ Int+3} It affects your intelligence (+3). It greatly protects you from negative energy. It increases your rate of regeneration. It has a curse placed upon it. (59, 37, D) a box of beasts (61, 37, D) a +2 morningstar of holy wrath (71, 37, D) a +3 long sword of holy wrath (51, 38, D) the ring of Light {rPois EV+6 Stlth+} [ring of evasion] It affects your evasion (+6). It protects you from poison. It makes you more stealthy. (52, 38, D) a +1 dagger of venom (53, 38, D) a +2 buckler of fire resistance (59, 38, D) a +0 quarterstaff of speed (61, 38, D) a +0 quarterstaff of draining (63, 38, D) a +0 long sword (71, 38, D) a wand of draining (0) a wand of cold (0) a wand of fire (0) a wand of disintegration (0) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (72, 38, D) a sack of spiders (73, 38, D) a box of beasts (59, 39, D) a +1 great mace of crushing (69, 44, D) a necrophage corpse (skeletalised by now)