Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a crystal ball of energy (63, 1, D) a +2 fire dragon armour (67, 1, D) a +1 swamp dragon armour (68, 1, D) a +0 dire flail a +1 buckler of positive energy (69, 1, D) a Grand Grimoire (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 dagger a +0 robe an uncursed staff of wizardry a +0 robe a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) a +0 falchion (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (62, 5, D) a +0 hand axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +5 scimitar of electrocution (62, 9, D) a +2 quarterstaff of protection (63, 9, D) a +1 leather armour of magic resistance (71, 9, D) a wand of fire (0) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe (72, 9, D) an uncursed staff of air (62, 10, D) an uncursed staff of poison (70, 10, D) a +4 flail of crushing (72, 10, D) a +4 short sword (61, 17, D) a +0 flail (63, 17, D) a +0 halberd 7 tomahawks a +0 chain mail (64, 17, D) an uncursed staff of power (71, 17, D) a scroll of brand weapon (61, 18, D) a +0 flail of protection (unseen) (62, 18, D) a +0 leather armour of fire resistance (63, 18, D) a +0 leather armour (64, 18, D) a +0 trident of piercing (still there?) a +0 dagger (still there?) (71, 18, D) a +4 falchion of holy wrath (72, 18, D) a +3 falchion of slicing (73, 18, D) a +2 glaive of chopping (62, 19, D) a +0 hand axe (unseen) (63, 19, D) a +0 dagger a +0 robe (63, 24, D) a tomahawk (61, 27, D) a disc of storms (62, 27, D) a +6 greatsling of flaming (63, 27, D) an uncursed staff of power (64, 27, D) a +9 rod of the swarm (14/14) (65, 27, D) a +3 plate armour of cold resistance (71, 27, D) a book of Transfigurations the Grimoire of Slavery Spells Type Level a - Abjuration Summoning 3 b - Summon Guardian Golem Hexes/Summoning 4 c - Summon Ice Beast Ice/Summoning 4 d - Dragon's Call Summoning 9 (62, 28, D) a +0 halberd (still there?) the +10 morningstar of the Fool {venom, rPois MR+ MP-9 Str+6 Int-3} (still there?) It poisons the flesh of those it strikes. It affects your strength (+6). It affects your intelligence (-3). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (65, 28, D) a +0 dire flail (71, 28, D) a +0 shortbow (unseen) (72, 28, D) a +0 shortbow 24 arrows (72, 29, D) a +2 trident of protection (73, 29, D) a +0 trident (unseen) (64, 30, D) a book of Party Tricks a +5 ring of protection (50, 37, D) a +1 war axe of electrocution (51, 37, D) an uncursed staff of power (60, 37, D) an uncursed staff of poison (61, 37, D) the +1 trident of Jiarij {elec, +Fly Str+4 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It enhances your eyesight. It lets you fly. (62, 37, D) a crystal ball of energy (63, 37, D) the Disquisition on Execration Spells Type Level a - Confusing Touch Hexes 2 b - Confuse Hexes 3 c - Enslavement Hexes 4 d - Summon Guardian Golem Hexes/Summoning 4 e - Invisibility Hexes 6 (69, 37, D) a +0 dagger (70, 37, D) a +1 swamp dragon armour a +9 rod of destruction (12/12) the amulet of the Firefly {+Rage rElec} [amulet of rage] It insulates you from electricity. It lets you go berserk. 3 potions of berserk rage a +0 longbow a +0 long sword 19 arrows a cursed +0 ring mail (71, 37, D) the quicksilver dragon armour of the Hart {-Cast rN+ MR+ Str+5 Slay+2 Stlth+} It affects your strength (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents spellcasting. It makes you more stealthy. (73, 37, D) a +0 dagger (49, 38, D) an uncursed staff of energy (50, 38, D) the Almanac of Ashen Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Ice Form Ice/Transmutation 4 e - Hydra Form Transmutation 6 (51, 38, D) the cursed -6 plate armour of the Doge {Str+6} It affects your strength (+6). It has a curse placed upon it. (52, 38, D) a cursed ring of loudness (53, 38, D) a +0 leather armour of cold resistance (60, 38, D) a cursed ring of magical power (61, 38, D) a cursed ring of loudness (62, 38, D) a stone of tremors (63, 38, D) an uncursed staff of air (70, 38, D) a +0 scythe of protection (71, 38, D) a +0 short sword a cursed -2 longbow 13 arrows a plain deck of summoning (72, 38, D) a plain deck of summoning (73, 38, D) an uncursed staff of energy (51, 39, D) a redback corpse (69, 39, D) a +0 leather armour (73, 39, D) a +2 war axe of electrocution a +0 ring mail (50, 40, D) a wolf spider corpse (51, 40, D) a +0 club (unseen) (71, 40, D) a +0 long sword (72, 40, D) a +0 long sword a +0 ring mail (51, 41, D) a +3 flail of holy wrath (unseen) (51, 42, D) a +0 robe (unseen) (62, 44, D) a ghoul corpse (71, 44, D) 2 arrows