Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) the +6 plate armour of the Wheelwright {rPois} It protects you from poison. (63, 1, D) a +0 dagger of speed (67, 1, D) a crystal ball of energy (68, 1, D) an uncursed staff of death (69, 1, D) a plain deck of defence (still there?) a plain deck of defence (still there?) (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the +6 shortbow of Qaosa {velocity, rElec rF- Int+3 Dex+6} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (+6). It makes you vulnerable to fire. It insulates you from electricity. (75, 2, D) a cursed -3 shortbow 10 arrows of flame a +0 scythe of venom (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (74, 5, D) 2 arrows of flame (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +3 hand axe of chopping (62, 9, D) a +1 halberd of venom (70, 9, D) a lantern of shadows (62, 10, D) a +0 giant club (still there?) a sack of spiders (still there?) (63, 10, D) a +0 giant spiked club (70, 10, D) a +0 short sword of speed (71, 10, D) the +2 ring mail of Alohigai {Int+3 Stlth+} It affects your intelligence (+3). It makes you more stealthy. (62, 12, D) a +0 giant spiked club (61, 17, D) a +3 vampiric glaive (62, 17, D) a +2 antimagic dagger (64, 17, D) a +4 ring of strength (71, 17, D) a +4 plate armour of poison resistance (72, 17, D) the +3 hunting sling of Wihoufu {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It enhances your eyesight. (73, 17, D) a +2 mace of draining (62, 18, D) a +0 giant club (still there?) an uncursed ring of flight (still there?) (63, 18, D) 6 large rocks a +0 giant club a cursed -1 giant spiked club a cursed ring of loudness (64, 18, D) a +0 great mace of holy wrath (71, 18, D) an uncursed staff of energy (72, 18, D) a +2 antimagic spear (73, 18, D) a plain deck of changes (60, 19, D) a +0 giant club (unseen) (61, 19, D) a +0 giant spiked club (unseen) (63, 22, D) a +0 giant spiked club (50, 26, D) the +3 leather armour of Grot {Int-5 Dex+2 Slay+6} It affects your intelligence (-5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). (51, 26, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (52, 26, D) the cursed -2 halberd "Schesoim" {chop, Str+8 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (-2). It has a curse placed upon it. (53, 26, D) a +0 great sword of holy wrath (61, 27, D) a +0 rapier (still there?) a cursed +9 rod of destruction (11/11) (still there?) (62, 27, D) a sack of spiders (63, 27, D) the cursed -5 scale mail of Polytheism {rCorr Dex+4 Stlth+} It affects your dexterity (+4). It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (65, 27, D) an uncursed ring of ice (72, 27, D) an uncursed ring of sustain abilities (61, 28, D) a cursed +0 dagger (unseen) (62, 28, D) an uncursed ring of stealth (63, 28, D) a +2 ring mail of fire resistance (71, 28, D) a +2 shortbow of evasion 18 arrows (72, 28, D) 4 large rocks a +0 shortbow 17 arrows (73, 28, D) a +0 arbalest 27 bolts a +0 arbalest 17 bolts of flame (64, 29, D) a +0 dagger a +0 robe a +0 buckler (72, 29, D) 5 large rocks (unseen) (72, 34, D) a large rock an arrow (58, 36, D) a large rock (49, 37, D) an uncursed staff of poison (50, 37, D) a crystal ball of energy (51, 37, D) the +2 glaive of the Lair of Beasts {venom, rElec Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. (54, 37, D) the +4 spear "Goblinbane" {flame, +Rage MR+ MP+9 Str-3 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you go berserk. (59, 37, D) a +3 iron rod (9/9) (60, 37, D) a +4 spear of piercing (61, 37, D) a +0 dagger of speed (62, 37, D) 3 royal jellies (63, 37, D) the +0 Staff of Olgreb {rPois} It protects you from poison. (70, 37, D) Zuthruat's Incunabulum of Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Searing Ray Conjuration 2 c - Stone Arrow Conjuration/Earth 3 d - Force Lance Conjuration/Translocation 4 e - Fulminant Prism Conjuration/Hexes 4 f - Irradiate Conjuration/Transmutation 5 (72, 37, D) a scroll of brand weapon (73, 37, D) a scroll of brand weapon (49, 38, D) an uncursed staff of fire (51, 38, D) a +0 fire dragon armour (52, 38, D) a +1 plate armour of magic resistance (53, 38, D) a +3 leather armour of fire resistance (59, 38, D) a +3 scale mail of fire resistance (60, 38, D) a +1 scale mail of poison resistance (61, 38, D) a book of Cantrips (62, 38, D) a +2 ring mail of cold resistance (63, 38, D) an uncursed ring of positive energy (70, 38, D) a +2 leather armour of cold resistance (71, 38, D) a +0 dagger (72, 38, D) an uncursed ring of sustain abilities (73, 38, D) a crystal ball of energy (71, 39, D) a +1 dagger of venom (70, 40, D) a +0 shortbow 10 poisoned arrows a +0 rapier (71, 40, D) a cursed +0 long sword a +0 rapier an elf skeleton an elf skeleton (72, 40, D) a +0 long sword (unseen) (73, 41, D) a +0 short sword (unseen) (57, 43, D) a large rock (52, 44, D) a shadow dragon corpse (61, 45, D) a large rock