Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (62, 1, D) a +0 club (69, 1, D) a +3 scale mail of poison resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +0 mace a +4 longbow of flaming (73, 2, D) an uncursed staff of earth (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 dagger a +0 robe (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (62, 4, D) an uncursed staff of wizardry a +0 leather armour an uncursed staff of summoning a +0 ring mail (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) an uncursed ring of sustain abilities (63, 9, D) the ring of Devotion {+Fly rPois Str-3 SInv Stlth+} [ring of flight] It affects your strength (-3). It protects you from poison. It enhances your eyesight. It lets you fly. It makes you more stealthy. (72, 9, D) an uncursed staff of summoning (62, 10, D) the ring "Crikaake" {-Cast +Fly rElec rF+ Str-5 SInv} [ring of see invisible] It affects your strength (-5). It protects you from fire. It insulates you from electricity. It enhances your eyesight. It lets you fly. It prevents spellcasting. (62, 11, D) a +0 giant club (62, 12, D) a +0 giant club (61, 17, D) an uncursed staff of death (62, 17, D) an uncursed staff of death (63, 17, D) a +0 trident (71, 17, D) the cursed +2 battleaxe of Overwhelming Force {flame, Str+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It has a curse placed upon it. (62, 18, D) an ornate deck of changes (63, 18, D) an uncursed ring of fire (64, 18, D) an uncursed staff of fire (71, 18, D) a phial of floods (71, 19, D) an uncursed staff of fire (63, 20, D) 6 large rocks (unseen) (64, 20, D) a +0 trident (unseen) (62, 21, D) the +9 scimitar "Mashuch" {vamp, Dex+4} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). a +0 trident (still there?) (63, 22, D) a sheep corpse (skeletalised by now) (63, 24, D) 6 tomahawks (61, 27, D) a +0 long sword (62, 27, D) a lantern of shadows (71, 27, D) the cursed +0 chain mail "Qavevec" {-Cast MR+ Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It prevents spellcasting. It has a curse placed upon it. (72, 27, D) an uncursed ring of flight (73, 27, D) the ring "Kyedyipp" {rPois rF- rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (64, 28, D) Iskenderun's Grimoire of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Irradiate Conjuration/Transmutation 5 c - Delayed Fireball Conjuration/Fire 7 d - Spellforged Servitor Conjuration/Summoning 7 the Volume of Shape Shifting Spells Type Level a - Petrify Transmutation/Earth 4 b - Alistair's Intoxication Transmutation/Poison 4 c - Blade Hands Transmutation 5 d - Dragon Form Transmutation 7 (71, 28, D) an uncursed staff of wizardry (72, 28, D) an uncursed staff of cold (63, 29, D) a hornet corpse (62, 30, D) a +0 robe an ogre skeleton (64, 30, D) a +0 arbalest 14 bolts a +0 long sword a +0 leather armour (65, 30, D) 4 scrolls of enchant weapon the ring "Ucasom" {Ice rElec rN+ Str-2 Int+3 SInv} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (-2). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a wand of fire (0) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of stealth (63, 32, D) a +4 war axe of electrocution a +0 chain mail a +0 large shield a cursed +0 great mace a +0 plate armour (63, 34, D) 3 bolts (69, 37, D) a +0 shortbow (still there?) a manual of Stealth (still there?) (70, 37, D) a scroll of brand weapon (71, 37, D) an uncursed staff of death (72, 37, D) a +0 trident (73, 37, D) a book of Transfigurations (70, 38, D) a hippogriff corpse (71, 38, D) a +2 dire flail of holy wrath (still there?) a +2 dire flail of holy wrath (still there?) (72, 38, D) a stone of tremors (73, 38, D) a +1 glaive of distortion (71, 40, D) a cursed -2 trident (unseen) (72, 40, D) a hippogriff corpse (72, 42, D) a hippogriff corpse (71, 44, D) a large rock a throwing net 2 arrows