Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (19, 1, D) a +0 short sword (20, 1, D) an uncursed staff of cold (21, 1, D) a +1 shortbow of evasion (22, 1, D) a +2 shortbow of flaming (23, 1, D) a +0 mace (26, 1, D) an uncursed ring of poison resistance (28, 1, D) a cursed -5 ring of evasion (29, 1, D) a +6 rod of destruction (9/9) (35, 1, D) an uncursed ring of fire (37, 1, D) a +6 vampiric demon trident (38, 1, D) the +0 cloak of Dishonesty {rN+} It protects you from negative energy. (39, 1, D) the +2 pair of boots of the Game of Kings {rN+ Dex+3 Stlth-} It affects your dexterity (+3). It protects you from negative energy. It makes you less stealthy. (40, 1, D) an uncursed staff of cold (41, 1, D) a +1 ring mail of cold resistance (42, 1, D) a +0 dagger of speed (49, 1, D) an uncursed amulet of stasis (50, 1, D) a +10 plate armour of ponderousness (51, 1, D) a +0 flail (unseen) (53, 1, D) a scroll of brand weapon (54, 1, D) the ring of Xal Uphiod {rF+ rN+ Str+6 Int-3 Dex+3} [ring of protection from fire] It affects your strength (+6). It affects your intelligence (-3). It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. (55, 1, D) a +4 spear of distortion (61, 1, D) a cursed -3 dagger a +0 robe a crystal ball of energy (63, 1, D) a +0 long sword an uncursed staff of energy (69, 1, D) an uncursed staff of summoning (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (20, 2, D) a disc of storms (24, 2, D) a +0 dire flail (still there?) a +0 flail (still there?) (25, 2, D) a +4 ring of dexterity (26, 2, D) a +0 short sword (unseen) (27, 2, D) a plain deck of summoning (28, 2, D) a +2 robe of magic resistance (29, 2, D) a +0 glaive (36, 2, D) a +1 hand axe of flaming (37, 2, D) an uncursed amulet of the gourmand (still there?) an uncursed amulet of the gourmand (still there?) (39, 2, D) a +3 ring of intelligence (40, 2, D) a book of Annihilations (41, 2, D) the ring of the Moon {+Inv Stlth-} (still there?) [ring of loudness] It lets you turn invisible. It makes you less stealthy. the ring of the Moon {+Inv Stlth-} (still there?) [ring of loudness] It lets you turn invisible. It makes you less stealthy. (49, 2, D) the +2 greatsling of the Median {venom, rElec rF+ rN+ Str-2} It poisons the ammo it fires. It affects your strength (-2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. (50, 2, D) the +5 short sword "Killer Bee's Curse" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (51, 2, D) a scroll of brand weapon (52, 2, D) a disc of storms (53, 2, D) a +0 mace (still there?) a book of Air (still there?) (54, 2, D) a +0 flail (unseen) (55, 2, D) the ring "Clotip" {rC+ Int+4 Dex+4 Slay+3} [ring of intelligence] It affects your intelligence (+4). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. (62, 2, D) a +0 shortbow a +0 short sword 14 arrows an uncursed staff of wizardry (75, 2, D) a +0 dagger (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (21, 3, D) a book of Flames (23, 3, D) a +0 long sword (still there?) a +1 vampiric hand axe (still there?) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (21, 4, D) a +0 halberd (unseen) (22, 4, D) a +0 mace (24, 4, D) a +0 halberd (25, 4, D) a +0 short sword (26, 4, D) a +2 antimagic lajatang (42, 4, D) an uncursed ring of protection from magic the brooch of Shielding {Ward rN+ AC+4 EV+4} [amulet of warding] It may prevent the melee attacks of summoned creatures. It affects your AC (+4). It affects your evasion (+4). It protects you from negative energy. the ring of Tairaasu {-Cast rPois rC+ rN++ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It prevents spellcasting. a +6 ring of intelligence the +27 Lear's hauberk 3 potions of berserk rage (74, 4, D) a +0 dagger a +0 robe (75, 4, D) an uncursed staff of air (unseen) (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (25, 5, D) a +0 hand axe (26, 5, D) a book of Clouds Sif Muna's Volume of Protection Spells Type Level a - Flight Charms/Air 3 b - Excruciating Wounds Charms/Necromancy 5 c - Deflect Missiles Charms/Air 6 5 potions of might 2 potions of invisibility 2 potions of brilliance (10, 6, D) an uncursed staff of energy a crystal ball of energy (22, 6, D) a +0 vampiric trident (unseen) (62, 6, D) an arrow (4, 7, D) a +3 large shield (unseen) (23, 7, D) a cursed +0 battleaxe (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +2 ring of protection (63, 9, D) the ring "Fudgh" {Wiz rElec rF+ Str-3} [ring of wizardry] It improves your spell success rate. It affects your strength (-3). It protects you from fire. It insulates you from electricity. (71, 9, D) a +0 long sword an uncursed staff of air (72, 9, D) an uncursed staff of energy (70, 10, D) a +0 rapier a +0 ring mail (72, 10, D) a manual of Shields (71, 11, D) a +0 hand axe a +0 leather armour (2, 13, D) a cursed amulet of inaccuracy (3, 13, D) 4 scrolls of enchant armour (4, 13, D) a book of Beasts (5, 13, D) an uncursed ring of poison resistance (6, 13, D) an uncursed staff of summoning (7, 13, D) the -1 leather armour of the Other Side {-Cast Int+6 Dex-2 Slay+2} It affects your intelligence (+6). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It prevents spellcasting. (8, 13, D) a +2 hand axe of freezing (9, 13, D) a lamp of fire (10, 13, D) an uncursed ring of wizardry (11, 13, D) the +8 halberd of Guytry {chop, Str+2 Dex+3 SInv} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your dexterity (+3). It enhances your eyesight. (12, 13, D) a plain deck of wonders (49, 13, D) the Disquisition on the Entourage and the Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Call Canine Familiar Summoning 3 c - Teleport Other Translocation 3 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Hydra Summoning 7 (52, 13, D) a +4 short sword of speed (53, 13, D) a +0 flail (54, 13, D) a +0 mace (2, 14, D) a +0 dagger of draining (3, 14, D) the +5 ring mail of Qiddo {rF+} It protects you from fire. (4, 14, D) an uncursed staff of air (5, 14, D) a +4 vampiric spear (6, 14, D) a +2 plate armour of cold resistance (7, 14, D) an uncursed ring of flight (8, 14, D) a ring of the Octopus King {rF+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of protection from fire] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from fire. (9, 14, D) a +4 war axe of venom (10, 14, D) an uncursed staff of power (11, 14, D) a +4 scythe of distortion (12, 14, D) a +3 leather armour of poison resistance (50, 14, D) an uncursed staff of energy (51, 14, D) a +1 ring mail of cold resistance (52, 14, D) a +0 arbalest of flaming (53, 14, D) a +2 battleaxe of flaming (54, 14, D) a scroll of brand weapon (3, 15, D) a phial of floods (4, 15, D) the +8 hand axe of Hatred {holy, MR+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your resistance to hostile enchantments. (6, 15, D) a +5 ring of strength (7, 15, D) a book of the Sky (8, 15, D) a +1 scale mail of fire resistance (9, 15, D) a +3 ring of intelligence (10, 15, D) the +8 trident "Xexomux" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (11, 15, D) the +9 quick blade "Shruno" {drain, MR+ MP+9 Int-3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (12, 15, D) a +2 broad axe of electrocution (35, 15, D) the ring of Vextaech {Wiz rElec rC- Int+5 Dex-2 SInv} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. It enhances your eyesight. (36, 15, D) an uncursed staff of death (37, 15, D) a book of Maledictions (38, 15, D) a +2 scimitar of holy wrath (39, 15, D) a +2 great sword of slicing (40, 15, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (41, 15, D) a cursed -3 ring of strength (42, 15, D) a book of Control (43, 15, D) an uncursed ring of magical power (51, 15, D) a +0 hand axe (52, 15, D) a +0 long sword (unseen) (35, 16, D) an uncursed ring of protection from cold (36, 16, D) a disc of storms (37, 16, D) a book of Conjurations (38, 16, D) the ring "Qariudaot" {Ice rElec Int+2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. (40, 16, D) the +6 scimitar of Arekoal {freeze, +Fly Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It lets you fly. (42, 16, D) a manual of Polearms (43, 16, D) a plain deck of destruction (52, 16, D) a +0 trident (19, 17, D) a +1 rapier of electrocution (20, 17, D) an uncursed staff of earth (21, 17, D) a book of Envenomations (23, 17, D) a cursed staff of air (24, 17, D) a book of Summonings (25, 17, D) an uncursed ring of poison resistance (27, 17, D) 4 scrolls of enchant weapon (28, 17, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (29, 17, D) a book of the Dragon (51, 17, D) a +0 short sword (52, 17, D) a +0 dire flail (61, 17, D) a +3 leather armour of cold resistance (62, 17, D) 4 scrolls of enchant weapon (64, 17, D) an uncursed staff of wizardry (71, 17, D) a box of beasts (72, 17, D) an uncursed ring of flight (73, 17, D) an uncursed ring of poison resistance (19, 18, D) a scroll of brand weapon (20, 18, D) a +1 ring mail of cold resistance (21, 18, D) a +2 vampiric whip (22, 18, D) an uncursed staff of earth (23, 18, D) a +2 demon whip of draining (24, 18, D) a +3 ring mail of cold resistance (25, 18, D) the amulet of Enolyaq {Gourm +Fly rPois rF- SInv} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It makes you vulnerable to fire. It protects you from poison. It enhances your eyesight. It lets you fly. (26, 18, D) the +13 sword of the Doom Knight {pain, -Cast MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (27, 18, D) the +5 quarterstaff "Cezuwosi" {crush, rElec rF- Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you vulnerable to fire. It insulates you from electricity. (28, 18, D) an uncursed staff of earth (29, 18, D) a +2 buckler of positive energy (53, 18, D) a +0 mace (62, 18, D) a +0 plate armour of cold resistance (63, 18, D) a +0 vampiric falchion (64, 18, D) a disc of storms (71, 18, D) a +4 battleaxe of venom (73, 18, D) the Grimoire of Frigorific Talismans Spells Type Level a - Infusion Charms 1 b - Freeze Ice 1 c - Song of Slaying Charms 2 d - Ozocubu's Armour Charms/Ice 3 e - Regeneration Charms/Necromancy 3 f - Warp Weapon Charms/Translocation 5 (23, 19, D) an uncursed ring of poison resistance (24, 19, D) a +8 flail of venom (still there?) an uncursed staff of conjuration (still there?) (25, 19, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (51, 19, D) a +0 short sword (unseen) (52, 19, D) a +2 halberd of flaming (unseen) (51, 20, D) a +2 dire flail of holy wrath (unseen) (52, 20, D) a +0 short sword (unseen) (53, 20, D) the +12 trident of the Exiled Moons {drain, rPois rC- Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. (22, 21, D) a +0 demon trident of venom (unseen) (49, 25, D) a crystal ball of energy (52, 25, D) a crystal ball of energy (53, 25, D) an uncursed staff of conjuration (52, 26, D) the +5 plate armour of Mental Paralysis {MR+} It affects your resistance to hostile enchantments. (53, 26, D) a +0 long sword the +7 whip of Curses {antimagic, Str+3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+3). (50, 27, D) a +0 long sword (unseen) (51, 27, D) a cursed +0 short sword a +1 longbow of evasion 27 arrows a +0 leather armour (52, 27, D) a +0 short sword (unseen) (53, 27, D) a +0 long sword (unseen) (62, 27, D) a legendary deck of wonders (63, 27, D) a sack of spiders (65, 27, D) an ornate deck of defence (71, 27, D) the +6 dire flail of Fury {flame, +Inv rElec rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It lets you turn invisible. (73, 27, D) a box of beasts (52, 28, D) a +0 longbow (unseen) (61, 28, D) a +0 hand axe (unseen) (63, 28, D) an uncursed staff of power (64, 28, D) a crystal ball of energy (71, 28, D) an ornate deck of wonders (72, 28, D) a cursed staff of air (73, 28, D) a cursed -3 ring of evasion (74, 28, D) a +0 shortbow (unseen) (34, 29, D) a sack of spiders (36, 29, D) a plain deck of changes (37, 29, D) a +2 ring of strength (38, 29, D) a lantern of shadows (40, 29, D) the cursed -4 troll leather armour of Midwinter {rC+ rN++ Regen+ Int-2 SInv} It affects your intelligence (-2). It protects you from cold. It greatly protects you from negative energy. It enhances your eyesight. It increases your rate of regeneration. It has a curse placed upon it. (41, 29, D) an uncursed ring of flight (42, 29, D) a +0 battleaxe of flaming (43, 29, D) a +0 buckler of reflection (44, 29, D) an uncursed staff of power (52, 29, D) a +0 short sword (unseen) (72, 29, D) a cursed +0 trident (73, 29, D) a +0 trident (unseen) (35, 30, D) a book of Clouds (36, 30, D) the Guide on Dusty Transmutation Spells Type Level a - Sandblast Earth 1 b - Sticks to Snakes Transmutation 2 c - Stone Arrow Conjuration/Earth 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Blade Hands Transmutation 5 (37, 30, D) an uncursed staff of poison (38, 30, D) an uncursed ring of ice (39, 30, D) a +0 scythe of venom a +4 chain mail of fire resistance (40, 30, D) an uncursed staff of earth (41, 30, D) an uncursed staff of poison (42, 30, D) a +1 swamp dragon armour (43, 30, D) a plain deck of summoning (40, 31, D) a +0 trident (64, 31, D) a +0 halberd (1, 32, D) a +1 ring of evasion (2, 32, D) a book of Changes (3, 32, D) the +7 spear "Blob" {flame, Contam rF- MP+9 Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It makes you vulnerable to fire. It affects your magic capacity (+9). It causes magical contamination when unequipped. (4, 32, D) Geucaox's Papyrus of the Earthen Entourage Spells Type Level a - Sandblast Earth 1 b - Call Imp Summoning 2 c - Stoneskin Transmutation/Earth 2 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Mana Viper Hexes/Summoning 5 f - Statue Form Transmutation/Earth 6 (5, 32, D) the ring of Phisyam {Contam rC+ MR+ MP+9 Str+4 Dex-3} [ring of magical power] It affects your strength (+4). It affects your dexterity (-3). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It causes magical contamination when unequipped. (6, 32, D) the amulet of Xom's Ringing Laughter {rCorr rF- rN+ Str+8 Stlth-} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your strength (+8). It makes you vulnerable to fire. It protects you from negative energy. It makes you less stealthy. (7, 32, D) 2 large rocks a +2 mace of holy wrath (8, 32, D) 5 large rocks (unseen) (9, 32, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (10, 32, D) a +4 demon trident of electrocution (12, 32, D) a +4 hand crossbow of flaming (13, 32, D) a +2 dagger of draining (35, 32, D) a wand of cold (3) a wand of fire (1) (38, 32, D) an uncursed staff of power (72, 32, D) a +0 trident (1, 33, D) an ornate deck of escape (2, 33, D) a +0 shortbow of flaming (3, 33, D) a +6 lightning rod (10/10) (4, 33, D) a +1 scythe of slicing (5, 33, D) 2 large rocks (unseen) (6, 33, D) 2 large rocks (unseen) (7, 33, D) 4 large rocks a crystal ball of energy (8, 33, D) a lantern of shadows (9, 33, D) a sack of spiders (10, 33, D) a +2 morningstar of pain (11, 33, D) a +2 long sword of electrocution (13, 33, D) an uncursed staff of fire (19, 33, D) a +2 quarterstaff of crushing (20, 33, D) an uncursed ring of magical power (21, 33, D) the ring "Blauv" {Int+3 Slay+3 SInv} [ring of see invisible] It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It enhances your eyesight. (22, 33, D) a lamp of fire (23, 33, D) a book of Envenomations (24, 33, D) a +4 giant club (25, 33, D) a +5 giant spiked club (26, 33, D) a +9 rod of destruction (10/10) (27, 33, D) a scroll of brand weapon (28, 33, D) the +0 scale mail of Hedonism {MR- Regen+ Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It increases your rate of regeneration. (29, 33, D) an uncursed staff of wizardry (36, 33, D) a book of Alchemy (41, 33, D) a +0 scythe of venom (1, 34, D) a scroll of fog (2, 34, D) an uncursed staff of power (3, 34, D) a cursed staff of cold (4, 34, D) an ornate deck of wonders (5, 34, D) a +1 battleaxe of freezing (unseen) (6, 34, D) 4 large rocks (still there?) a large rock (still there?) (7, 34, D) 3 large rocks a +2 scale mail of fire resistance (8, 34, D) a +0 dire flail (still there?) a book of Power (still there?) (9, 34, D) 8 large rocks (unseen) (10, 34, D) a +0 double sword of flaming (11, 34, D) 3 large rocks (unseen) (12, 34, D) a +3 blowgun (13, 34, D) an uncursed staff of cold (19, 34, D) a +2 quarterstaff of speed (20, 34, D) a book of Envenomations (21, 34, D) the +1 eveningstar "Brilliance" {holy, rN+ AC+5 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your AC (+5). It affects your intelligence (+5). It protects you from negative energy. (22, 34, D) a plain deck of defence (23, 34, D) a +1 scythe of protection a +1 morningstar of draining (24, 34, D) an uncursed ring of stealth (25, 34, D) a +4 great sword of electrocution (26, 34, D) a fan of gales (27, 34, D) an uncursed staff of energy (unseen) (28, 34, D) the ring of Zaulatol {+Fly rF+ rN+ AC+1 Str+4 Int+2} [ring of protection] It affects your AC (+1). It affects your strength (+4). It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. It lets you fly. (29, 34, D) a stone of tremors (52, 34, D) an arrow (72, 34, D) an arrow a throwing net (3, 35, D) 9 large rocks (unseen) (4, 35, D) 4 large rocks (6, 35, D) a +0 great sword of flaming (unseen) (9, 35, D) 5 large rocks (22, 35, D) a +2 long sword of holy wrath (23, 35, D) a +2 halberd of venom (24, 35, D) the +9 dire flail "Ziwofrel" {pain, MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). (25, 35, D) a +0 hand axe of pain (26, 35, D) the ring of Gontypla {Contam +Fly rPois MP+9 Dex+9} [ring of poison resistance] It affects your dexterity (+9). It protects you from poison. It affects your magic capacity (+9). It lets you fly. It causes magical contamination when unequipped. (27, 35, D) a box of beasts (3, 36, D) 3 large rocks (unseen) (7, 36, D) a +2 battleaxe of freezing (8, 36, D) a large rock (9, 36, D) a large rock (11, 36, D) a +2 great sword of flaming (unseen) (8, 37, D) 2 large rocks (9, 37, D) a +2 great sword of flaming (11, 37, D) 3 large rocks (unseen) (12, 37, D) a +0 dire flail (unseen) (49, 37, D) an uncursed staff of conjuration (50, 37, D) an uncursed ring of poison resistance (51, 37, D) a scroll of brand weapon (still there?) a scroll of brand weapon (still there?) (52, 37, D) an uncursed ring of see invisible (53, 37, D) an uncursed staff of wizardry (54, 37, D) the Tome of Bewitching Attacks Spells Type Level a - Searing Ray Conjuration 2 b - Dazzling Spray Conjuration/Hexes 3 c - Stone Arrow Conjuration/Earth 3 d - Fulminant Prism Conjuration/Hexes 4 (60, 37, D) a +4 rod of inaccuracy (13/13) (62, 37, D) a +0 cloak of poison resistance (63, 37, D) a +2 short sword of draining (70, 37, D) an uncursed staff of wizardry (71, 37, D) an uncursed amulet of faith (72, 37, D) a +3 morningstar of venom (10, 38, D) 2 large rocks (49, 38, D) a +4 war axe of venom (50, 38, D) an uncursed staff of power (51, 38, D) a +0 ring mail of cold resistance (52, 38, D) a box of beasts (61, 38, D) a +0 morningstar of distortion (63, 38, D) a +1 swamp dragon armour (70, 38, D) the +8 blowgun "Ozyros" {speed, Str+4 Int+2 Dex+3 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+3). It makes you more stealthy. (72, 38, D) a +3 hand axe of venom (5, 39, D) a large rock (53, 39, D) a +0 robe (53, 40, D) an uncursed ring of ice a +6 ring of dexterity the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (7, 42, D) 7 large rocks (7, 44, D) a +1 great sword of flaming (58, 48, D) a book of the Tempests (59, 48, D) an uncursed amulet of stasis (60, 48, D) a disc of storms (61, 48, D) a +2 scale mail of magic resistance (62, 48, D) a +2 rod of inaccuracy (11/11) (63, 48, D) a +2 hunting sling of evasion (64, 48, D) a box of beasts (65, 48, D) the ring of Qadu Tiu {Wiz rC- MP+9 Str+3 Int+5} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your intelligence (+5). It makes you vulnerable to cold. It affects your magic capacity (+9). (67, 48, D) an uncursed ring of invisibility (68, 48, D) a plain deck of changes (69, 48, D) an uncursed ring of wizardry (70, 48, D) a +0 chain mail of fire resistance (71, 48, D) a book of Envenomations (72, 48, D) an uncursed staff of summoning (73, 48, D) a +2 flail of protection (74, 48, D) the ring "Kumog" {rPois rF+ MP+9 Str-5 SInv} [ring of protection from fire] It affects your strength (-5). It protects you from fire. It protects you from poison. It affects your magic capacity (+9). It enhances your eyesight. (75, 48, D) a disc of storms (18, 49, D) a +0 flail (19, 49, D) a lamp of fire (21, 49, D) a lantern of shadows (22, 49, D) a book of Ice (24, 49, D) a +2 dagger of distortion (25, 49, D) a scroll of fog (28, 49, D) a +0 scale mail (29, 49, D) 4 scrolls of enchant weapon (30, 49, D) a +2 falchion of flaming (34, 49, D) a scroll of brand weapon (38, 49, D) a lantern of shadows (39, 49, D) a +0 spear of freezing (40, 49, D) a plain deck of summoning (42, 49, D) an uncursed staff of cold (44, 49, D) a +1 trident of venom (46, 49, D) an uncursed ring of positive energy (48, 49, D) a +2 great sword of holy wrath (49, 49, D) a Grand Grimoire (50, 49, D) the amulet "Zuthowk" {Faith rElec Int+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+2). It insulates you from electricity. (54, 49, D) a plain deck of wonders (58, 49, D) a +0 battleaxe of chopping (59, 49, D) a book of Minor Magic (60, 49, D) a plain deck of summoning (61, 49, D) a +4 chain mail of fire resistance (62, 49, D) the +8 dagger "Viguan" {elec, MR++ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It affects your resistance to hostile enchantments. (63, 49, D) an uncursed staff of fire (64, 49, D) a +6 rod of shadows (9/9) (65, 49, D) a +4 shortbow of flaming (66, 49, D) a +2 robe of cold resistance (67, 49, D) an uncursed staff of energy (70, 49, D) an uncursed staff of power (71, 49, D) the cursed -1 short sword "Soibarr" {distort, -Tele Contam rPois rN+ Dex+5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It prevents most forms of teleportation. It causes magical contamination when unequipped. It has a curse placed upon it. (72, 49, D) a cursed -3 ring of intelligence (74, 49, D) the Disquisition on Excruciating Ignition Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sticky Flame Conjuration/Fire 4 c - Ignite Poison Fire/Transmutation 5 d - Delayed Fireball Conjuration/Fire 7 (75, 49, D) a sack of spiders (19, 50, D) an uncursed staff of conjuration (20, 50, D) an uncursed staff of air (22, 50, D) a +0 dagger (unseen) (23, 50, D) a +0 war axe (24, 50, D) Hisiru's Collected Works on Evil Rituals Spells Type Level a - Regeneration Charms/Necromancy 3 b - Vampiric Draining Necromancy 3 c - Excruciating Wounds Charms/Necromancy 5 (25, 50, D) a +2 quarterstaff of draining (unseen) (26, 50, D) a +0 flail a +0 chain mail a +0 flail a +3 plate armour of cold resistance a phial of floods (27, 50, D) a +3 dagger of venom (unseen) (28, 50, D) a +0 giant club (29, 50, D) a +0 battleaxe (unseen) (30, 50, D) a book of Power (33, 50, D) a book of Unlife (34, 50, D) a box of beasts (38, 50, D) the cursed -1 robe "Ceneilol" {Regen+} It increases your rate of regeneration. It has a curse placed upon it. (39, 50, D) an uncursed staff of power (40, 50, D) a +2 hand crossbow of freezing (42, 50, D) the Incunabulum of Damaging Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Venom Bolt Conjuration/Poison 5 f - Poisonous Cloud Conjuration/Poison/Air 6 (44, 50, D) an uncursed staff of energy (45, 50, D) a +1 scimitar of holy wrath (46, 50, D) a plain deck of changes (48, 50, D) a +1 ring mail of poison resistance (49, 50, D) a +2 robe of fire resistance (53, 50, D) the Handbook of Polytheism Spells Type Level a - Passwall Transmutation/Earth 3 b - Petrify Transmutation/Earth 4 c - Blade Hands Transmutation 5 d - Hydra Form Transmutation 6 (54, 50, D) an uncursed ring of fire (58, 50, D) an uncursed staff of earth (59, 50, D) the cursed -5 robe of Fun {rCorr Slay-4 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (60, 50, D) a plain deck of summoning (61, 50, D) a +4 chain mail of poison resistance (62, 50, D) an uncursed staff of fire (63, 50, D) an uncursed staff of conjuration (64, 50, D) a book of Debilitation (65, 50, D) an uncursed ring of protection from cold (66, 50, D) a phial of floods (67, 50, D) the +3 rapier of Pneat {flame, +Fly rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you fly. (68, 50, D) the +5 ring mail of Proximity {MR+} It affects your resistance to hostile enchantments. (69, 50, D) a +2 shortbow of evasion (70, 50, D) a +1 chain mail of poison resistance (71, 50, D) a book of Envenomations (72, 50, D) the +5 war axe of Responsibility {vamp, rPois rN+ Int-5 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It makes you more stealthy. (73, 50, D) an uncursed staff of power (75, 50, D) an uncursed ring of magical power (0, 51, D) a +1 hunting sling of velocity (1, 51, D) an uncursed staff of summoning (2, 51, D) an uncursed staff of wizardry (3, 51, D) a lamp of fire (4, 51, D) an uncursed staff of earth (6, 51, D) a +1 dire flail of crushing (7, 51, D) a Fen Folio (8, 51, D) a +2 mace of protection (9, 51, D) the cursed +2 whip "Hydrabane" {antimagic, Noisy rC++ rN+ Dex+6} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+6). It greatly protects you from cold. It protects you from negative energy. It may make noises in combat. It has a curse placed upon it. (10, 51, D) a plain deck of summoning (11, 51, D) an uncursed ring of poison resistance (12, 51, D) an uncursed staff of death (13, 51, D) the +4 great mace of Trauma {vamp, Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). (14, 51, D) a plain deck of defence (18, 51, D) an uncursed staff of wizardry (19, 51, D) a book of Envenomations (20, 51, D) a +0 glaive of protection (21, 51, D) a +0 flail of draining (unseen) (22, 51, D) a +0 great sword (unseen) (23, 51, D) a +0 whip (unseen) (24, 51, D) a +0 war axe (unseen) (25, 51, D) a +0 dagger (still there?) Alistair's Handbook of Hurtful Envenoming (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Spider Form Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 (26, 51, D) a +0 giant spiked club (27, 51, D) a +0 flail (still there?) a book of Control (still there?) (28, 51, D) a +0 battleaxe (unseen) (30, 51, D) the +6 eveningstar "Muat" {crush, rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (32, 51, D) a book of Callings (34, 51, D) a +0 quarterstaff of protection (39, 51, D) an uncursed amulet of clarity (40, 51, D) a book of Unlife (42, 51, D) the cursed -1 leather armour of the Invisible Hand {+Fly rN++ MR- Dex-4 Stlth-} It affects your dexterity (-4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It makes you less stealthy. It has a curse placed upon it. (44, 51, D) the +7 chain mail "Nuufu" {Dex+5} It affects your dexterity (+5). (45, 51, D) a +2 shortbow of velocity (46, 51, D) a +0 leather armour a +1 buckler of positive energy (47, 51, D) a +0 leather armour the +7 fire dragon armour of Kymat {-Cast rF++ rC- Dex+5} It affects your dexterity (+5). It greatly protects you from fire. It makes you vulnerable to cold. It prevents spellcasting. (48, 51, D) an uncursed ring of ice (49, 51, D) a lamp of fire (51, 51, D) an uncursed ring of protection from cold (53, 51, D) a +1 shortbow of flaming (54, 51, D) a Fen Folio (63, 51, D) a +5 hand axe of draining (64, 51, D) the +5 shortbow of Hacking and Slashing {freeze, Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). (65, 51, D) the Disquisition on Helpful Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (66, 51, D) a +0 long sword a +0 robe (68, 51, D) the Guide on the Snowflakes Spells Type Level a - Freeze Ice 1 b - Condensation Shield Ice 4 c - Simulacrum Ice/Necromancy 6 (69, 51, D) the +9 shortbow of Valour {freeze, Str+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). (1, 52, D) 3 potions of might (2, 52, D) a +3 morningstar of flaming (3, 52, D) an uncursed staff of summoning (4, 52, D) the +1 quarterstaff "Careu" {holy, -Cast rPois MR+ Str+4 Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. It prevents spellcasting. (5, 52, D) the +2 robe of Mysticism {+Inv Dex+3} It affects your dexterity (+3). It lets you turn invisible. (6, 52, D) a +1 plate armour of cold resistance (7, 52, D) a +1 fire dragon armour (8, 52, D) an uncursed staff of poison (9, 52, D) a book of the Sky (10, 52, D) a +7 rapier of draining (11, 52, D) the cursed -1 scale mail of Ugobiug {-Cast rPois Int+5} It affects your intelligence (+5). It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (13, 52, D) a legendary deck of defence (14, 52, D) an uncursed ring of ice (20, 52, D) a +0 short sword (unseen) (22, 52, D) a +0 glaive (unseen) (23, 52, D) a +2 dagger of venom (unseen) (24, 52, D) 2 large rocks (unseen) (25, 52, D) a cursed +0 halberd (unseen) (26, 52, D) a +0 battleaxe a +0 chain mail (27, 52, D) a +1 dire flail of crushing (29, 52, D) a +0 war axe (unseen) (30, 52, D) the +12 trident of Blipif {venom, Int+4 Dex-5} It poisons the flesh of those it strikes. It affects your intelligence (+4). It affects your dexterity (-5). (unseen) (31, 52, D) a +0 giant club (unseen) (44, 52, D) a cursed +0 leather armour an uncursed staff of earth (45, 52, D) a +2 dagger of protection (46, 52, D) a +3 falchion of holy wrath (47, 52, D) a +2 arbalest of velocity (48, 52, D) a +0 flail (66, 52, D) a manual of Slings (67, 52, D) a +0 scimitar of flaming (1, 53, D) a +1 vampiric demon trident (2, 53, D) the +6 scimitar of Flaming Death {flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (3, 53, D) a sack of spiders (4, 53, D) the Incunabulum of the Pure Beds Spells Type Level a - Summon Butterflies Summoning 1 b - Recall Summoning/Translocation 3 c - Monstrous Menagerie Summoning 6 d - Dragon's Call Summoning 9 (5, 53, D) the cursed -2 quarterstaff of Light {freeze, -Tele *Rage rN+ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It protects you from negative energy. It prevents most forms of teleportation. It may make you go berserk in combat. It has a curse placed upon it. (7, 53, D) an uncursed ring of protection from fire (8, 53, D) a +0 long sword a +0 shortbow 6 arrows (9, 53, D) a disc of storms (10, 53, D) a +2 vampiric morningstar (11, 53, D) the +2 flail of the Unseen Realm {speed, rPois rC- MP+9 Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. It affects your magic capacity (+9). (13, 53, D) a cursed ring of loudness (14, 53, D) a +1 spear of freezing (23, 53, D) 4 large rocks (24, 53, D) a large rock (32, 53, D) a +0 leather armour (33, 53, D) a +3 rod of inaccuracy (11/11) a wand of draining (5) a wand of disintegration (5) a +6 ring of intelligence a scroll of brand weapon (43, 53, D) a +4 vampiric spear (unseen) (45, 53, D) a +0 quarterstaff (46, 53, D) a +0 quarterstaff (unseen) (48, 53, D) a +2 battleaxe of freezing (still there?) a +2 scimitar of slicing (still there?) (49, 53, D) a +0 dire flail (unseen) (50, 53, D) a +4 iron rod (11/11) (23, 54, D) a +0 flail (unseen) (32, 54, D) a +0 mace a +0 plate armour (43, 54, D) a +0 dire flail a +0 leather armour (45, 54, D) a +4 battleaxe of chopping (46, 54, D) a cursed -3 flail (unseen) (49, 54, D) the ring of Obecet {MP+9 Str+3 Stlth+} [ring of stealth] It affects your strength (+3). It affects your magic capacity (+9). It makes you more stealthy. (32, 55, D) a +0 dagger (65, 55, D) a +2 scimitar of flaming (5, 56, D) the cursed +2 rapier of the Exiled Mice {flame, Int+9 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). It affects your dexterity (+3). It has a curse placed upon it. (23, 56, D) a +0 club (unseen) (30, 56, D) a +0 long sword (unseen) (42, 56, D) the amulet of Twilight {rMut rF+ MP+9 Dex-4} [amulet of resist mutation] It protects you from mutation. It affects your dexterity (-4). It protects you from fire. It affects your magic capacity (+9). a cursed ring of positive energy a cursed +9 rod of clouds (12/12) the cursed amulet of Telostriesh {rC+ Regen+ Int+6 Dex+4} [amulet of regeneration] It affects your intelligence (+6). It affects your dexterity (+4). It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (43, 56, D) the +9 halberd "Hemod" {venom, rF++ rC+ Dex-2} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (-2). It greatly protects you from fire. It protects you from cold. a +0 broad axe of distortion (still there?) (50, 56, D) a +0 long sword of protection (unseen) (48, 57, D) a +0 flail (unseen) (44, 58, D) the +11 trident "Rotuyt" {flame, rPois rF+ Int+4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It makes you less stealthy. (26, 59, D) a +0 halberd (still there?) a large rock (still there?) (30, 59, D) a +0 club (unseen) (24, 61, D) a +0 glaive (unseen) (20, 62, D) the +12 plate armour of Analysis {Int+4 SInv Stlth-} It affects your intelligence (+4). It enhances your eyesight. It makes you less stealthy. (26, 62, D) a +0 flail (21, 64, D) a +3 war axe of venom (unseen)