Ponchio the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv *Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a +1 vampiric spear (67, 1, D) a +0 trident (68, 1, D) an uncursed staff of fire (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (75, 2, D) the +4 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (68, 3, D) a +0 trident (69, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (68, 6, D) a throwing net (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a +0 scimitar a +0 shortbow 24 arrows a +0 ring mail the cursed +3 mace "Ogadefimp" {drain, rPois Int+3 SInv Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. (63, 9, D) a +0 short sword (70, 9, D) an uncursed staff of fire (71, 9, D) a +7 quarterstaff of crushing a +0 robe a +0 dagger (72, 9, D) a +3 glaive of pain (61, 10, D) a +0 rapier (62, 10, D) an uncursed staff of fire (70, 10, D) the +9 glaive of Causality {elec, rPois MP+9 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from poison. It affects your magic capacity (+9). It lets you see invisible. (72, 10, D) a +0 dagger (62, 11, D) a +0 long sword (unseen) (63, 12, D) a +4 mace of protection (unseen) (71, 12, D) an uncursed ring of ice a +4 rod of destruction (13/13) a +1 shield of poison resistance the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a wand of cold (0) a +6 ring of strength a +6 ring of strength a +0 robe an uncursed staff of earth (50, 14, D) a +0 triple sword of holy wrath (51, 14, D) a +0 long sword (still there?) a +1 quarterstaff of distortion (still there?) (52, 14, D) a +0 short sword (still there?) a +6 rod of the swarm (12/12) (still there?) (53, 14, D) a fan of gales (54, 14, D) a cursed -4 ring of dexterity (55, 14, D) a scroll of brand weapon (51, 15, D) a +0 dagger (unseen) (53, 15, D) a +0 long sword (unseen) (51, 16, D) a +0 longbow (unseen) (52, 16, D) a +0 long sword (unseen) (62, 17, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. (63, 17, D) the +7 plate armour of Inevitability {rC+ rN+ Regen+} It protects you from cold. It protects you from negative energy. It increases your rate of regeneration. (71, 17, D) a +0 halberd (72, 17, D) a plain deck of defence (73, 17, D) an uncursed staff of fire (64, 18, D) a +2 long sword of protection (71, 18, D) a +3 double sword of slicing (still there?) a +0 club (still there?) (72, 18, D) a +0 flail of holy wrath a legendary deck of escape (73, 18, D) a plain deck of war (64, 19, D) a +0 flail (71, 19, D) a +2 great mace of protection (unseen) (49, 25, D) an uncursed staff of power (50, 25, D) an uncursed staff of poison (51, 25, D) a +3 antimagic spear (53, 25, D) an uncursed staff of air (54, 25, D) an ornate deck of changes (55, 25, D) the ring "Viyjathro" {rF+ Str-4 Dex+4 Stlth+} [ring of dexterity] It affects your strength (-4). It affects your dexterity (+4). It protects you from fire. It makes you more stealthy. (50, 26, D) the +9 demon trident of the Whale {freeze, rC+ Dex+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It protects you from cold. (52, 26, D) a box of beasts (61, 27, D) a cursed -3 giant club (still there?) a +2 war axe of chopping (still there?) (62, 27, D) a +0 giant club (still there?) a +4 morningstar of distortion (still there?) (63, 27, D) an uncursed staff of summoning (64, 27, D) a +4 rod of inaccuracy (12/12) (65, 27, D) a scroll of fog (71, 27, D) an ornate deck of changes (72, 27, D) a +0 trident (73, 27, D) a +0 shortbow (63, 28, D) a +0 giant spiked club (71, 28, D) the +5 scimitar of Midsummer {slice, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (72, 28, D) a -1 rod of shadows (12/12) (73, 28, D) a +0 shortbow of flaming (unseen) (62, 29, D) a +0 giant spiked club (unseen) (63, 29, D) a +0 giant club (unseen) (72, 29, D) the +6 falchion of the Countless Gods {slice, rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. (unseen) (73, 29, D) a +0 trident (unseen) (62, 30, D) a +0 giant club (unseen) (52, 31, D) a ghoul skeleton (72, 34, D) 2 tomahawks (49, 37, D) a disc of storms (50, 37, D) a cursed staff of death (51, 37, D) a plain deck of changes (52, 37, D) a scroll of brand weapon (53, 37, D) a +2 dire flail of protection (54, 37, D) an uncursed ring of protection from fire (59, 37, D) an uncursed staff of earth (60, 37, D) a plain deck of wonders (63, 37, D) a +5 ring of slaying (71, 37, D) an uncursed ring of ice (72, 37, D) a +0 hand axe of electrocution (49, 38, D) a sack of spiders (50, 38, D) a +2 chain mail of cold resistance (51, 38, D) a +1 rapier of speed (52, 38, D) an uncursed staff of power (53, 38, D) a +4 dagger of venom (60, 38, D) a +1 robe of cold resistance (61, 38, D) a +2 chain mail of fire resistance (62, 38, D) a plain deck of defence (63, 38, D) a plain deck of war (70, 38, D) an uncursed staff of fire (73, 38, D) a +4 rod of shadows (12/12) (61, 40, D) a +2 hand axe of freezing (61, 43, D) a +0 long sword (unseen)